Pietro Gagliardi
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5e90cbcb93
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Started a windows/areautil.c for miscellaneous functions, mostly (completely for now) having to do with coordinates and sizes. Right now it only has renderTargetGetSize().
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2015-12-18 21:15:40 -05:00 |
Pietro Gagliardi
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ce042eb12a
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Added an expository comment to windows/area.c.
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2015-12-18 15:05:49 -05:00 |
Pietro Gagliardi
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4edcddce14
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Fixed the ID2D1RenderTarget::GetSize() madness a *SECOND* time. Urgh. Also removed a now-irrelevant TODO.
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2015-12-18 15:04:37 -05:00 |
Pietro Gagliardi
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6d06e15390
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More Windows uiArea migration and compiler error fixes. Now to figure out what happened with GetSize again...
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2015-12-18 14:21:35 -05:00 |
Pietro Gagliardi
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e76b34b670
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Split windows/area.c into a bunch of files to make it much more manageable. Also did half of the migration to the new uiArea system.
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2015-12-18 12:00:46 -05:00 |
Pietro Gagliardi
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e390730e6f
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Reestablished the Windows build. Also fixed a small bug in windows/area.c. Now to re-establish the test!
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2015-12-11 19:49:14 -05:00 |
Pietro Gagliardi
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919e5f09cd
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Double-correction of previous commit.
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2015-12-09 15:38:24 -05:00 |
Pietro Gagliardi
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5f530c5bf7
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More MinGW stuff.
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2015-12-09 15:36:56 -05:00 |
Pietro Gagliardi
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8084041139
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Removed uiAreaHandler.RedrawOnResize(); Direct2D requires us to always redraw on resize (see previous commit). Added windows/amd64 to the example makefiles and updated them to use libui.xxx instead of new.xxx.
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2015-12-04 21:04:51 -05:00 |
Pietro Gagliardi
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c2100a19be
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Implemented some changes to uiArea on Windows, thanks to instructions from Rick Brewster. Removing uiAreaHandler.RedrawOnResize() comes next.
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2015-12-04 20:45:31 -05:00 |
Pietro Gagliardi
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7646e8303d
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Fixed a small bug in the uiArea message filter.
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2015-11-27 23:00:57 -05:00 |
Pietro Gagliardi
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09129229fd
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Fixed assorted MSVC uiArea issues.
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2015-11-27 22:44:42 -05:00 |
Pietro Gagliardi
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14887ad7e3
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Fixed a logical error in the uiArea message filter.
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2015-11-27 21:53:17 -05:00 |
Pietro Gagliardi
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3a5a4557ab
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Switch uiArea from using a custom message pump to using a message filter for input handling. This allows us to rewrite the dialog system to avoid needing to block ALL windows and set a proper parent window.
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2015-11-27 21:45:30 -05:00 |
Pietro Gagliardi
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2b4ba6ad16
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Implemented mouse event coordinates and proper render target size getting on Windows.
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2015-10-14 09:31:31 -04:00 |
Pietro Gagliardi
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0ae3ef918d
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Implemented the matrix stuff on Windows. Also fixed the signature of uiDrawMatrixSkew().
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2015-10-11 12:36:48 -04:00 |
Pietro Gagliardi
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7075bea0f5
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Added uiAreaQueueRedrawAll() and implemented on all platforms. NOW we can focus exclusively on the test suite.
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2015-10-09 15:27:57 -04:00 |
Pietro Gagliardi
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1d4e341583
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Fixed a memory leak in the Windows uiArea.
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2015-10-09 12:41:01 -04:00 |
Pietro Gagliardi
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b0492cbde8
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Fixed up more bits of uiArea on Windows.
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2015-10-09 11:49:57 -04:00 |
Pietro Gagliardi
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e4e72e55bb
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Merged the Windows uiArea back into the main library.
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2015-10-09 11:17:58 -04:00 |