add some notes to uiTableSelection
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ui.h
3
ui.h
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@ -1463,6 +1463,9 @@ _UI_EXTERN void uiTableAppendButtonColumn(uiTable *t,
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_UI_EXTERN void uiTableOnSelectionChanged(uiTable *t, void (*f)(uiTable *t, void *data), void *data);
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// uiTableSelection holds an array of row indexes for a table.
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// it's safe to fiddle with the Items data in place (eg a caller
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// might want to sort them - that's ok). But probably best not to
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// change NumItems or try to reallocate Items.
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typedef struct uiTableSelection uiTableSelection;
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struct uiTableSelection
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{
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