And finished documenting uitable.h. Yay, we can merge back in now!
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uitable.h
61
uitable.h
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@ -220,41 +220,88 @@ _UI_EXTERN void uiTableModelRowChanged(uiTableModel *m, int index);
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_UI_EXTERN void uiTableModelRowDeleted(uiTableModel *m, int oldIndex);
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// TODO reordering/moving
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// uiTableModelColumnNeverEditable and
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// uiTableModelColumnAlwaysEditable are the value of an editable
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// model column parameter to one of the uiTable create column
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// functions; if used, that jparticular uiTable colum is not editable
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// by the user and always editable by the user, respectively.
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#define uiTableModelColumnNeverEditable (-1)
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#define uiTableModelColumnAlwaysEditable (-2)
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// uiTableTextColumnOptionalParams are the optional parameters
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// that control the appearance of the text column of a uiTable.
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typedef struct uiTableTextColumnOptionalParams uiTableTextColumnOptionalParams;
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// uiTableParams defines the parameters passed to uiNewTable().
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typedef struct uiTableParams uiTableParams;
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struct uiTableTextColumnOptionalParams {
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// ColorModelColumn is the model column containing the
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// text color of this uiTable column's text, or -1 to use the
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// default color.
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//
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// If CellValue() for this column for any cell returns NULL, that
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// cell will also use the default text color.
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int ColorModelColumn;
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};
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struct uiTableParams {
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// Model is the uiTableModel to use for this uiTable.
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// This parameter cannot be NULL.
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uiTableModel *Model;
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// RowBackgroundColorModelColumn is a model column
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// number that defines the background color used for the
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// entire row in the uiTable, or -1 to use the default color for
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// all rows.
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//
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// If CellValue() for this column for any row returns NULL, that
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// row will also use the default background color.
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int RowBackgroundColorModelColumn;
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};
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// uiTable is a uiControl that shows tabular data, allowing users to
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// manipulate rows of such data at a time.
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typedef struct uiTable uiTable;
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#define uiTable(this) ((uiTable *) (this))
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// uiTableAppendTextColumn() appends a text column to t.
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// name is displayed in the table header.
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// textModelColumn is where the text comes from.
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// If a row is editable according to textEditableModelColumn,
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// SetCellValue() is called with textModelColumn as the column.
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_UI_EXTERN void uiTableAppendTextColumn(uiTable *t,
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const char *name,
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int textModelColumn,
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int textEditableModelColumn,
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uiTableTextColumnOptionalParams *textParams);
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// uiTableAppendImageColumn() appends an image column to t.
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// Images are drawn at icon size, appropriate to the pixel density
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// of the screen showing the uiTable.
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_UI_EXTERN void uiTableAppendImageColumn(uiTable *t,
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const char *name,
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int imageModelColumn);
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// uiTableAppendImageTextColumn() appends a column to t that
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// shows both an image and text.
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_UI_EXTERN void uiTableAppendImageTextColumn(uiTable *t,
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const char *name,
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int imageModelColumn,
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int textModelColumn,
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int textEditableModelColumn,
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uiTableTextColumnOptionalParams *textParams);
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// uiTableAppendCheckboxColumn appends a column to t that
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// contains a checkbox that the user can interact with (assuming the
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// checkbox is editable). SetCellValue() will be called with
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// checkboxModelColumn as the column in this case.
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_UI_EXTERN void uiTableAppendCheckboxColumn(uiTable *t,
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const char *name,
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int checkboxModelColumn,
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int checkboxEditableModelColumn);
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// uiTableAppendCheckboxTextColumn() appends a column to t
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// that contains both a checkbox and text.
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_UI_EXTERN void uiTableAppendCheckboxTextColumn(uiTable *t,
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const char *name,
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int checkboxModelColumn,
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@ -262,11 +309,25 @@ _UI_EXTERN void uiTableAppendCheckboxTextColumn(uiTable *t,
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int textModelColumn,
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int textEditableModelColumn,
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uiTableTextColumnOptionalParams *textParams);
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// uiTableAppendProgressBarColumn() appends a column to t
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// that displays a progress bar. These columns work like
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// uiProgressBar: a cell value of 0..100 displays that percentage, and
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// a cell value of -1 displays an indeterminate progress bar.
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_UI_EXTERN void uiTableAppendProgressBarColumn(uiTable *t,
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const char *name,
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int progressModelColumn);
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// uiTableAppendButtonColumn() appends a column to t
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// that shows a button that the user can click on. When the user
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// does click on the button, SetCellValue() is called with a NULL
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// value and buttonModelColumn as the column.
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// CellValue() on buttonModelColumn should return the text to show
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// in the button.
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_UI_EXTERN void uiTableAppendButtonColumn(uiTable *t,
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const char *name,
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int buttonModelColumn,
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int buttonClickableModelColumn);
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// uiNewTable() creates a new uiTable with the specified parameters.
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_UI_EXTERN uiTable *uiNewTable(uiTableParams *params);
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