And finished implementing attributes on Windows.
This commit is contained in:
parent
b42250e3a9
commit
f2b158b529
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@ -100,7 +100,15 @@ static void setupAttributedString(void)
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spec.Type = uiAttributeVerticalForms;
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spec.Value = 1;
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uiAttributedStringSetAttribute(attrstr, &spec, start, end);
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uiAttributedStringAppendUnattributed(attrstr, " (which you can draw rotated for proper vertical text)");
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uiAttributedStringAppendUnattributed(attrstr, " (which you can draw rotated for proper vertical text; for instance, ");
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next = "\xE3\x81\x82\xE3\x81\x84\xE3\x81\x86\xE3\x81\x88\xE3\x81\x8A";
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start = uiAttributedStringLen(attrstr);
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end = start + strlen(next);
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uiAttributedStringAppendUnattributed(attrstr, next);
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spec.Type = uiAttributeVerticalForms;
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spec.Value = 1;
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uiAttributedStringSetAttribute(attrstr, &spec, start, end);
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uiAttributedStringAppendUnattributed(attrstr, ")");
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uiAttributedStringAppendUnattributed(attrstr, ", ");
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@ -12,7 +12,7 @@ struct foreachParams {
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IDWriteTextLayout *layout;
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std::map<size_t, textDrawingEffect *> *effects;
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std::map<size_t, IDWriteTypography *> *features;
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//TODO GPtrArray *backgroundClosures;
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std::vector<backgroundFunc> *backgroundFuncs;
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};
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#define isCodepointStart(w) ((((uint16_t) (w)) < 0xDC00) || (((uint16_t) (w)) >= 0xE000))
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@ -59,54 +59,20 @@ static void ensureFeaturesInRange(struct foreachParams *p, size_t start, size_t
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}
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}
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#if 0 /* TODO */
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struct closureParams {
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size_t start;
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size_t end;
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double r;
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double g;
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double b;
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double a;
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};
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static void backgroundClosure(uiDrawContext *c, uiDrawTextLayout *layout, double x, double y, gpointer data)
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static backgroundFunc mkBackgroundFunc(size_t start, size_t end, double r, double g, double b, double a)
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{
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struct closureParams *p = (struct closureParams *) data;
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uiDrawBrush brush;
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return [=](uiDrawContext *c, uiDrawTextLayout *layout, double x, double y) {
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uiDrawBrush brush;
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brush.Type = uiDrawBrushTypeSolid;
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brush.R = p->r;
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brush.G = p->g;
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brush.B = p->b;
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brush.A = p->a;
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drawTextBackground(c, x, y, layout, p->start, p->end, &brush, 0);
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brush.Type = uiDrawBrushTypeSolid;
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brush.R = r;
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brush.G = g;
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brush.B = b;
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brush.A = a;
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drawTextBackground(c, x, y, layout, start, end, &brush, 0);
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};
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}
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static void freeClosureParams(gpointer data, GClosure *closure)
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{
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uiFree((struct closureParams *) data);
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}
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static GClosure *mkBackgroundClosure(size_t start, size_t end, double r, double g, double b, double a)
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{
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struct closureParams *p;
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GClosure *closure;
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p = uiNew(struct closureParams);
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p->start = start;
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p->end = end;
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p->r = r;
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p->g = g;
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p->b = b;
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p->a = a;
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closure = (GClosure *) g_cclosure_new(G_CALLBACK(backgroundClosure), p, freeClosureParams);
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// TODO write a specific marshaler
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// TODO or drop the closure stuff entirely
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g_closure_set_marshal(closure, g_cclosure_marshal_generic);
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return closure;
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}
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#endif
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struct otParam {
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struct foreachParams *p;
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size_t start;
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@ -144,10 +110,8 @@ static int processAttribute(uiAttributedString *s, uiAttributeSpec *spec, size_t
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struct foreachParams *p = (struct foreachParams *) data;
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DWRITE_TEXT_RANGE range;
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WCHAR *wfamily;
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#if 0 /* TODO */
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GClosure *closure;
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PangoGravity gravity;
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#endif
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BOOL hasUnderline;
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uint32_t vertval;
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WCHAR *localeName;
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struct otParam op;
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HRESULT hr;
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@ -204,64 +168,79 @@ static int processAttribute(uiAttributedString *s, uiAttributeSpec *spec, size_t
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t->a = spec->A;
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});
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break;
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#if 0
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case uiAttributeBackground:
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closure = mkBackgroundClosure(start, end,
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spec->R, spec->G, spec->B, spec->A);
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g_ptr_array_add(p->backgroundClosures, closure);
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p->backgroundFuncs->push_back(
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mkBackgroundFunc(start, end,
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spec->R, spec->G, spec->B, spec->A));
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break;
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case uiAttributeVerticalForms:
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gravity = PANGO_GRAVITY_SOUTH;
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// LONGTERM 8 and/or 8.1 add other methods for vertical text
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op.p = p;
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op.start = start;
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op.end = end;
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vertval = 0;
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if (spec->Value != 0)
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gravity = PANGO_GRAVITY_EAST;
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addattr(p, start, end,
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pango_attr_gravity_new(gravity));
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vertval = 1;
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doOpenType("vert", vertval, &op);
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doOpenType("vrt2", vertval, &op);
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doOpenType("vkrn", vertval, &op);
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doOpenType("vrtr", vertval, &op);
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break;
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case uiAttributeUnderline:
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switch (spec->Value) {
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case uiDrawUnderlineStyleNone:
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underline = PANGO_UNDERLINE_NONE;
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break;
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case uiDrawUnderlineStyleSingle:
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underline = PANGO_UNDERLINE_SINGLE;
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break;
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case uiDrawUnderlineStyleDouble:
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underline = PANGO_UNDERLINE_DOUBLE;
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break;
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case uiDrawUnderlineStyleSuggestion:
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underline = PANGO_UNDERLINE_ERROR;
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break;
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}
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addattr(p, start, end,
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pango_attr_underline_new(underline));
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ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
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t->hasUnderline = true;
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t->u = (uiDrawUnderlineStyle) (spec->Value);
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});
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// mark that we have an underline; otherwise, DirectWrite will never call our custom renderer's DrawUnderline() method
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hasUnderline = FALSE;
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if ((uiDrawUnderlineStyle) (spec->Value) != uiDrawUnderlineStyleNone)
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hasUnderline = TRUE;
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hr = p->layout->SetUnderline(hasUnderline, range);
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if (hr != S_OK)
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logHRESULT(L"error applying underline attribute", hr);
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break;
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case uiAttributeUnderlineColor:
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switch (spec->Value) {
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case uiDrawUnderlineColorCustom:
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addattr(p, start, end,
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pango_attr_underline_color_new(
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(guint16) (spec->R * 65535.0),
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(guint16) (spec->G * 65535.0),
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(guint16) (spec->B * 65535.0)));
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ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
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t->hasUnderlineColor = true;
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t->ur = spec->R;
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t->ug = spec->G;
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t->ub = spec->B;
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t->ua = spec->A;
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});
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break;
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// TODO see if Microsoft has any standard colors for this
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case uiDrawUnderlineColorSpelling:
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// TODO GtkTextView style property error-underline-color
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addattr(p, start, end,
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pango_attr_underline_color_new(65535, 0, 0));
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ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
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t->hasUnderlineColor = true;
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t->ur = 1.0;
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t->ug = 0.0;
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t->ub = 0.0;
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t->ua = 1.0;
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});
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break;
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case uiDrawUnderlineColorGrammar:
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// TODO find a more appropriate color
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addattr(p, start, end,
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pango_attr_underline_color_new(0, 65535, 0));
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ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
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t->hasUnderlineColor = true;
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t->ur = 0.0;
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t->ug = 1.0;
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t->ub = 0.0;
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t->ua = 1.0;
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});
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break;
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case uiDrawUnderlineColorAuxiliary:
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// TODO find a more appropriate color
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addattr(p, start, end,
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pango_attr_underline_color_new(0, 0, 65535));
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ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
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t->hasUnderlineColor = true;
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t->ur = 0.0;
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t->ug = 0.0;
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t->ub = 1.0;
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t->ua = 1.0;
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});
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break;
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}
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break;
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#endif
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// locale names are specified as BCP 47: https://msdn.microsoft.com/en-us/library/windows/desktop/dd373814(v=vs.85).aspx https://www.ietf.org/rfc/rfc4646.txt
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case uiAttributeLanguage:
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localeName = toUTF16((char *) (spec->Value));
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@ -321,14 +300,7 @@ static void applyAndFreeFeatureAttributes(struct foreachParams *p)
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delete p->features;
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}
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#if 0 /* TODO */
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static void unrefClosure(gpointer data)
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{
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g_closure_unref((GClosure *) data);
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}
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#endif
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void attrstrToIDWriteTextLayoutAttrs(uiDrawTextLayoutParams *p, IDWriteTextLayout *layout/*TODO, GPtrArray **backgroundClosures*/)
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void attrstrToIDWriteTextLayoutAttrs(uiDrawTextLayoutParams *p, IDWriteTextLayout *layout, std::vector<backgroundFunc> **backgroundFuncs)
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{
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struct foreachParams fep;
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fep.layout = layout;
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fep.effects = new std::map<size_t, textDrawingEffect *>;
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fep.features = new std::map<size_t, IDWriteTypography *>;
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//TODO fep.backgroundClosures = g_ptr_array_new_with_free_func(unrefClosure);
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fep.backgroundFuncs = new std::vector<backgroundFunc>;
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uiAttributedStringForEachAttribute(p->String, processAttribute, &fep);
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applyAndFreeEffectsAttributes(&fep);
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applyAndFreeFeatureAttributes(&fep);
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//TODO *backgroundClosures = fep.backgroundClosures;
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*backgroundFuncs = fep.backgroundFuncs;
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}
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#if 0
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void invokeBackgroundClosure(GClosure *closure, uiDrawContext *c, uiDrawTextLayout *layout, double x, double y)
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{
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GValue values[4] = {
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// the zero-initialization is needed for g_value_init() to work
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G_VALUE_INIT,
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G_VALUE_INIT,
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G_VALUE_INIT,
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G_VALUE_INIT,
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};
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g_value_init(values + 0, G_TYPE_POINTER);
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g_value_set_pointer(values + 0, c);
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g_value_init(values + 1, G_TYPE_POINTER);
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g_value_set_pointer(values + 1, layout);
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g_value_init(values + 2, G_TYPE_DOUBLE);
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g_value_set_double(values + 2, x);
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g_value_init(values + 3, G_TYPE_DOUBLE);
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g_value_set_double(values + 3, y);
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g_closure_invoke(closure,
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NULL,
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4, values,
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NULL);
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}
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#endif
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@ -16,7 +16,8 @@ extern ID2D1PathGeometry *pathGeometry(uiDrawPath *p);
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extern void m2d(uiDrawMatrix *m, D2D1_MATRIX_3X2_F *d);
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// attrstr.cpp
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extern void attrstrToIDWriteTextLayoutAttrs(uiDrawTextLayoutParams *p, IDWriteTextLayout *layout/*TODO, GPtrArray **backgroundClosures*/);
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typedef std::function<void(uiDrawContext *c, uiDrawTextLayout *layout, double x, double y)> backgroundFunc;
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extern void attrstrToIDWriteTextLayoutAttrs(uiDrawTextLayoutParams *p, IDWriteTextLayout *layout, std::vector<backgroundFunc> **backgroundFuncs);
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// drawtext.cpp
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class textDrawingEffect : public IUnknown {
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@ -6,12 +6,14 @@
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// - consider the warnings about antialiasing in the PadWrite sample
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// - if that's not a problem, do we have overlapping rects in the hittest sample? I can't tell...
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// - what happens if any nLines == 0?
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// - paragraph alignment is subject to RTL mirroring; see if it is on other platforms
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// TODO verify our renderer is correct, especially with regards to snapping
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struct uiDrawTextLayout {
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IDWriteTextFormat *format;
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IDWriteTextLayout *layout;
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std::vector<backgroundFunc> *backgroundFuncs;
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UINT32 nLines;
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struct lineInfo *lineInfo;
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// for converting DirectWrite indices from/to byte offsets
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@ -196,7 +198,7 @@ uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *p)
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if (hr != S_OK)
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logHRESULT(L"error setting IDWriteTextLayout max layout width", hr);
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attrstrToIDWriteTextLayoutAttrs(p, tl->layout);
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attrstrToIDWriteTextLayoutAttrs(p, tl->layout, &(tl->backgroundFuncs));
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computeLineInfo(tl);
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@ -214,6 +216,7 @@ void uiDrawFreeTextLayout(uiDrawTextLayout *tl)
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uiFree(tl->u16tou8);
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uiFree(tl->u8tou16);
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uiFree(tl->lineInfo);
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delete tl->backgroundFuncs;
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tl->layout->Release();
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tl->format->Release();
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uiFree(tl);
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@ -373,17 +376,118 @@ public:
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virtual HRESULT STDMETHODCALLTYPE DrawStrikethrough(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_STRIKETHROUGH *strikethrough, IUnknown *clientDrawingEffect)
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{
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textDrawingEffect *t = (textDrawingEffect *) clientDrawingEffect;
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// TODO
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return S_OK;
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// we don't support strikethrough
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return E_UNEXPECTED;
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}
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virtual HRESULT DrawUnderline(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_UNDERLINE *underline, IUnknown *clientDrawingEffect)
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{
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textDrawingEffect *t = (textDrawingEffect *) clientDrawingEffect;
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ID2D1SolidColorBrush *brush;
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D2D1_RECT_F rect;
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D2D1::Matrix3x2F pixeltf;
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FLOAT dpix, dpiy;
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D2D1_POINT_2F pt;
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// TODO
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if (underline == NULL)
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return E_POINTER;
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if (t == NULL) // we can only get here through an underline
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return E_UNEXPECTED;
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brush = this->black;
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if (t->hasUnderlineColor) {
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HRESULT hr;
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hr = mkSolidBrush(this->rt, t->ur, t->ug, t->ub, t->ua, &brush);
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if (hr != S_OK)
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return hr;
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} else if (t->hasColor) {
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// TODO formalize this rule
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HRESULT hr;
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hr = mkSolidBrush(this->rt, t->r, t->g, t->b, t->a, &brush);
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if (hr != S_OK)
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return hr;
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}
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rect.left = baselineOriginX;
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rect.top = baselineOriginY + underline->offset;
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rect.right = rect.left + underline->width;
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rect.bottom = rect.top + underline->thickness;
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switch (t->u) {
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case uiDrawUnderlineStyleSingle:
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this->rt->FillRectangle(&rect, brush);
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break;
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case uiDrawUnderlineStyleDouble:
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// TODO do any of the matrix methods return errors?
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// TODO standardize double-underline shape across platforms? wavy underline shape?
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this->rt->GetTransform(&pixeltf);
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this->rt->GetDpi(&dpix, &dpiy);
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pixeltf = pixeltf * D2D1::Matrix3x2F::Scale(dpix / 96, dpiy / 96);
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pt.x = 0;
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pt.y = rect.top;
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pt = pixeltf.TransformPoint(pt);
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rect.top = (FLOAT) ((int) (pt.y + 0.5));
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pixeltf.Invert();
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pt = pixeltf.TransformPoint(pt);
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rect.top = pt.y;
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// first line
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rect.top -= underline->thickness;
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// and it seems we need to recompute this
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rect.bottom = rect.top + underline->thickness;
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this->rt->FillRectangle(&rect, brush);
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// second line
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rect.top += 2 * underline->thickness;
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rect.bottom = rect.top + underline->thickness;
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this->rt->FillRectangle(&rect, brush);
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break;
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case uiDrawUnderlineStyleSuggestion:
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{ // TODO get rid of the extra block
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// TODO properly clean resources on failure
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// TODO use fully qualified C overloads for all methods
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// TODO ensure all methods properly have errors handled
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ID2D1PathGeometry *path;
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ID2D1GeometrySink *sink;
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double amplitude, period, xOffset, yOffset;
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double t;
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bool first = true;
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HRESULT hr;
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hr = d2dfactory->CreatePathGeometry(&path);
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if (hr != S_OK)
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return hr;
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hr = path->Open(&sink);
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if (hr != S_OK)
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return hr;
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amplitude = underline->thickness;
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period = 5 * underline->thickness;
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xOffset = baselineOriginX;
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yOffset = baselineOriginY + underline->offset;
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for (t = 0; t < underline->width; t++) {
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double x, angle, y;
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D2D1_POINT_2F pt;
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x = t + xOffset;
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angle = 2 * uiPi * fmod(x, period) / period;
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y = amplitude * sin(angle) + yOffset;
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pt.x = x;
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pt.y = y;
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if (first) {
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sink->BeginFigure(pt, D2D1_FIGURE_BEGIN_HOLLOW);
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first = false;
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} else
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sink->AddLine(pt);
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}
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sink->EndFigure(D2D1_FIGURE_END_OPEN);
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hr = sink->Close();
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if (hr != S_OK)
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return hr;
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sink->Release();
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this->rt->DrawGeometry(path, brush, underline->thickness);
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||||
path->Release();
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (t->hasUnderlineColor || t->hasColor)
|
||||
brush->Release();
|
||||
return S_OK;
|
||||
}
|
||||
};
|
||||
|
@ -396,6 +500,10 @@ void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y)
|
|||
textRenderer *renderer;
|
||||
HRESULT hr;
|
||||
|
||||
// TODO the "any combination of the above" one isn't drawn in the right place but the "multiple backgrounds" one is (at least for when there's a line break; TODO)
|
||||
for (const auto &f : *(tl->backgroundFuncs))
|
||||
f(c, tl, x, y);
|
||||
|
||||
// TODO document that fully opaque black is the default text color; figure out whether this is upheld in various scenarios on other platforms
|
||||
// TODO figure out if this needs to be cleaned out
|
||||
black = mustMakeSolidBrush(c->rt, 0.0, 0.0, 0.0, 1.0);
|
||||
|
|
Loading…
Reference in New Issue