And finished implementing attributes on Windows.

This commit is contained in:
Pietro Gagliardi 2017-02-22 19:13:36 -05:00
parent b42250e3a9
commit f2b158b529
4 changed files with 194 additions and 131 deletions

View File

@ -100,7 +100,15 @@ static void setupAttributedString(void)
spec.Type = uiAttributeVerticalForms;
spec.Value = 1;
uiAttributedStringSetAttribute(attrstr, &spec, start, end);
uiAttributedStringAppendUnattributed(attrstr, " (which you can draw rotated for proper vertical text)");
uiAttributedStringAppendUnattributed(attrstr, " (which you can draw rotated for proper vertical text; for instance, ");
next = "\xE3\x81\x82\xE3\x81\x84\xE3\x81\x86\xE3\x81\x88\xE3\x81\x8A";
start = uiAttributedStringLen(attrstr);
end = start + strlen(next);
uiAttributedStringAppendUnattributed(attrstr, next);
spec.Type = uiAttributeVerticalForms;
spec.Value = 1;
uiAttributedStringSetAttribute(attrstr, &spec, start, end);
uiAttributedStringAppendUnattributed(attrstr, ")");
uiAttributedStringAppendUnattributed(attrstr, ", ");

View File

@ -12,7 +12,7 @@ struct foreachParams {
IDWriteTextLayout *layout;
std::map<size_t, textDrawingEffect *> *effects;
std::map<size_t, IDWriteTypography *> *features;
//TODO GPtrArray *backgroundClosures;
std::vector<backgroundFunc> *backgroundFuncs;
};
#define isCodepointStart(w) ((((uint16_t) (w)) < 0xDC00) || (((uint16_t) (w)) >= 0xE000))
@ -59,54 +59,20 @@ static void ensureFeaturesInRange(struct foreachParams *p, size_t start, size_t
}
}
#if 0 /* TODO */
struct closureParams {
size_t start;
size_t end;
double r;
double g;
double b;
double a;
};
static void backgroundClosure(uiDrawContext *c, uiDrawTextLayout *layout, double x, double y, gpointer data)
static backgroundFunc mkBackgroundFunc(size_t start, size_t end, double r, double g, double b, double a)
{
struct closureParams *p = (struct closureParams *) data;
uiDrawBrush brush;
return [=](uiDrawContext *c, uiDrawTextLayout *layout, double x, double y) {
uiDrawBrush brush;
brush.Type = uiDrawBrushTypeSolid;
brush.R = p->r;
brush.G = p->g;
brush.B = p->b;
brush.A = p->a;
drawTextBackground(c, x, y, layout, p->start, p->end, &brush, 0);
brush.Type = uiDrawBrushTypeSolid;
brush.R = r;
brush.G = g;
brush.B = b;
brush.A = a;
drawTextBackground(c, x, y, layout, start, end, &brush, 0);
};
}
static void freeClosureParams(gpointer data, GClosure *closure)
{
uiFree((struct closureParams *) data);
}
static GClosure *mkBackgroundClosure(size_t start, size_t end, double r, double g, double b, double a)
{
struct closureParams *p;
GClosure *closure;
p = uiNew(struct closureParams);
p->start = start;
p->end = end;
p->r = r;
p->g = g;
p->b = b;
p->a = a;
closure = (GClosure *) g_cclosure_new(G_CALLBACK(backgroundClosure), p, freeClosureParams);
// TODO write a specific marshaler
// TODO or drop the closure stuff entirely
g_closure_set_marshal(closure, g_cclosure_marshal_generic);
return closure;
}
#endif
struct otParam {
struct foreachParams *p;
size_t start;
@ -144,10 +110,8 @@ static int processAttribute(uiAttributedString *s, uiAttributeSpec *spec, size_t
struct foreachParams *p = (struct foreachParams *) data;
DWRITE_TEXT_RANGE range;
WCHAR *wfamily;
#if 0 /* TODO */
GClosure *closure;
PangoGravity gravity;
#endif
BOOL hasUnderline;
uint32_t vertval;
WCHAR *localeName;
struct otParam op;
HRESULT hr;
@ -204,64 +168,79 @@ static int processAttribute(uiAttributedString *s, uiAttributeSpec *spec, size_t
t->a = spec->A;
});
break;
#if 0
case uiAttributeBackground:
closure = mkBackgroundClosure(start, end,
spec->R, spec->G, spec->B, spec->A);
g_ptr_array_add(p->backgroundClosures, closure);
p->backgroundFuncs->push_back(
mkBackgroundFunc(start, end,
spec->R, spec->G, spec->B, spec->A));
break;
case uiAttributeVerticalForms:
gravity = PANGO_GRAVITY_SOUTH;
// LONGTERM 8 and/or 8.1 add other methods for vertical text
op.p = p;
op.start = start;
op.end = end;
vertval = 0;
if (spec->Value != 0)
gravity = PANGO_GRAVITY_EAST;
addattr(p, start, end,
pango_attr_gravity_new(gravity));
vertval = 1;
doOpenType("vert", vertval, &op);
doOpenType("vrt2", vertval, &op);
doOpenType("vkrn", vertval, &op);
doOpenType("vrtr", vertval, &op);
break;
case uiAttributeUnderline:
switch (spec->Value) {
case uiDrawUnderlineStyleNone:
underline = PANGO_UNDERLINE_NONE;
break;
case uiDrawUnderlineStyleSingle:
underline = PANGO_UNDERLINE_SINGLE;
break;
case uiDrawUnderlineStyleDouble:
underline = PANGO_UNDERLINE_DOUBLE;
break;
case uiDrawUnderlineStyleSuggestion:
underline = PANGO_UNDERLINE_ERROR;
break;
}
addattr(p, start, end,
pango_attr_underline_new(underline));
ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
t->hasUnderline = true;
t->u = (uiDrawUnderlineStyle) (spec->Value);
});
// mark that we have an underline; otherwise, DirectWrite will never call our custom renderer's DrawUnderline() method
hasUnderline = FALSE;
if ((uiDrawUnderlineStyle) (spec->Value) != uiDrawUnderlineStyleNone)
hasUnderline = TRUE;
hr = p->layout->SetUnderline(hasUnderline, range);
if (hr != S_OK)
logHRESULT(L"error applying underline attribute", hr);
break;
case uiAttributeUnderlineColor:
switch (spec->Value) {
case uiDrawUnderlineColorCustom:
addattr(p, start, end,
pango_attr_underline_color_new(
(guint16) (spec->R * 65535.0),
(guint16) (spec->G * 65535.0),
(guint16) (spec->B * 65535.0)));
ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
t->hasUnderlineColor = true;
t->ur = spec->R;
t->ug = spec->G;
t->ub = spec->B;
t->ua = spec->A;
});
break;
// TODO see if Microsoft has any standard colors for this
case uiDrawUnderlineColorSpelling:
// TODO GtkTextView style property error-underline-color
addattr(p, start, end,
pango_attr_underline_color_new(65535, 0, 0));
ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
t->hasUnderlineColor = true;
t->ur = 1.0;
t->ug = 0.0;
t->ub = 0.0;
t->ua = 1.0;
});
break;
case uiDrawUnderlineColorGrammar:
// TODO find a more appropriate color
addattr(p, start, end,
pango_attr_underline_color_new(0, 65535, 0));
ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
t->hasUnderlineColor = true;
t->ur = 0.0;
t->ug = 1.0;
t->ub = 0.0;
t->ua = 1.0;
});
break;
case uiDrawUnderlineColorAuxiliary:
// TODO find a more appropriate color
addattr(p, start, end,
pango_attr_underline_color_new(0, 0, 65535));
ensureEffectsInRange(p, start, end, [=](textDrawingEffect *t) {
t->hasUnderlineColor = true;
t->ur = 0.0;
t->ug = 0.0;
t->ub = 1.0;
t->ua = 1.0;
});
break;
}
break;
#endif
// locale names are specified as BCP 47: https://msdn.microsoft.com/en-us/library/windows/desktop/dd373814(v=vs.85).aspx https://www.ietf.org/rfc/rfc4646.txt
case uiAttributeLanguage:
localeName = toUTF16((char *) (spec->Value));
@ -321,14 +300,7 @@ static void applyAndFreeFeatureAttributes(struct foreachParams *p)
delete p->features;
}
#if 0 /* TODO */
static void unrefClosure(gpointer data)
{
g_closure_unref((GClosure *) data);
}
#endif
void attrstrToIDWriteTextLayoutAttrs(uiDrawTextLayoutParams *p, IDWriteTextLayout *layout/*TODO, GPtrArray **backgroundClosures*/)
void attrstrToIDWriteTextLayoutAttrs(uiDrawTextLayoutParams *p, IDWriteTextLayout *layout, std::vector<backgroundFunc> **backgroundFuncs)
{
struct foreachParams fep;
@ -336,35 +308,9 @@ void attrstrToIDWriteTextLayoutAttrs(uiDrawTextLayoutParams *p, IDWriteTextLayou
fep.layout = layout;
fep.effects = new std::map<size_t, textDrawingEffect *>;
fep.features = new std::map<size_t, IDWriteTypography *>;
//TODO fep.backgroundClosures = g_ptr_array_new_with_free_func(unrefClosure);
fep.backgroundFuncs = new std::vector<backgroundFunc>;
uiAttributedStringForEachAttribute(p->String, processAttribute, &fep);
applyAndFreeEffectsAttributes(&fep);
applyAndFreeFeatureAttributes(&fep);
//TODO *backgroundClosures = fep.backgroundClosures;
*backgroundFuncs = fep.backgroundFuncs;
}
#if 0
void invokeBackgroundClosure(GClosure *closure, uiDrawContext *c, uiDrawTextLayout *layout, double x, double y)
{
GValue values[4] = {
// the zero-initialization is needed for g_value_init() to work
G_VALUE_INIT,
G_VALUE_INIT,
G_VALUE_INIT,
G_VALUE_INIT,
};
g_value_init(values + 0, G_TYPE_POINTER);
g_value_set_pointer(values + 0, c);
g_value_init(values + 1, G_TYPE_POINTER);
g_value_set_pointer(values + 1, layout);
g_value_init(values + 2, G_TYPE_DOUBLE);
g_value_set_double(values + 2, x);
g_value_init(values + 3, G_TYPE_DOUBLE);
g_value_set_double(values + 3, y);
g_closure_invoke(closure,
NULL,
4, values,
NULL);
}
#endif

View File

@ -16,7 +16,8 @@ extern ID2D1PathGeometry *pathGeometry(uiDrawPath *p);
extern void m2d(uiDrawMatrix *m, D2D1_MATRIX_3X2_F *d);
// attrstr.cpp
extern void attrstrToIDWriteTextLayoutAttrs(uiDrawTextLayoutParams *p, IDWriteTextLayout *layout/*TODO, GPtrArray **backgroundClosures*/);
typedef std::function<void(uiDrawContext *c, uiDrawTextLayout *layout, double x, double y)> backgroundFunc;
extern void attrstrToIDWriteTextLayoutAttrs(uiDrawTextLayoutParams *p, IDWriteTextLayout *layout, std::vector<backgroundFunc> **backgroundFuncs);
// drawtext.cpp
class textDrawingEffect : public IUnknown {

View File

@ -6,12 +6,14 @@
// - consider the warnings about antialiasing in the PadWrite sample
// - if that's not a problem, do we have overlapping rects in the hittest sample? I can't tell...
// - what happens if any nLines == 0?
// - paragraph alignment is subject to RTL mirroring; see if it is on other platforms
// TODO verify our renderer is correct, especially with regards to snapping
struct uiDrawTextLayout {
IDWriteTextFormat *format;
IDWriteTextLayout *layout;
std::vector<backgroundFunc> *backgroundFuncs;
UINT32 nLines;
struct lineInfo *lineInfo;
// for converting DirectWrite indices from/to byte offsets
@ -196,7 +198,7 @@ uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *p)
if (hr != S_OK)
logHRESULT(L"error setting IDWriteTextLayout max layout width", hr);
attrstrToIDWriteTextLayoutAttrs(p, tl->layout);
attrstrToIDWriteTextLayoutAttrs(p, tl->layout, &(tl->backgroundFuncs));
computeLineInfo(tl);
@ -214,6 +216,7 @@ void uiDrawFreeTextLayout(uiDrawTextLayout *tl)
uiFree(tl->u16tou8);
uiFree(tl->u8tou16);
uiFree(tl->lineInfo);
delete tl->backgroundFuncs;
tl->layout->Release();
tl->format->Release();
uiFree(tl);
@ -373,17 +376,118 @@ public:
virtual HRESULT STDMETHODCALLTYPE DrawStrikethrough(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_STRIKETHROUGH *strikethrough, IUnknown *clientDrawingEffect)
{
textDrawingEffect *t = (textDrawingEffect *) clientDrawingEffect;
// TODO
return S_OK;
// we don't support strikethrough
return E_UNEXPECTED;
}
virtual HRESULT DrawUnderline(void *clientDrawingContext, FLOAT baselineOriginX, FLOAT baselineOriginY, const DWRITE_UNDERLINE *underline, IUnknown *clientDrawingEffect)
{
textDrawingEffect *t = (textDrawingEffect *) clientDrawingEffect;
ID2D1SolidColorBrush *brush;
D2D1_RECT_F rect;
D2D1::Matrix3x2F pixeltf;
FLOAT dpix, dpiy;
D2D1_POINT_2F pt;
// TODO
if (underline == NULL)
return E_POINTER;
if (t == NULL) // we can only get here through an underline
return E_UNEXPECTED;
brush = this->black;
if (t->hasUnderlineColor) {
HRESULT hr;
hr = mkSolidBrush(this->rt, t->ur, t->ug, t->ub, t->ua, &brush);
if (hr != S_OK)
return hr;
} else if (t->hasColor) {
// TODO formalize this rule
HRESULT hr;
hr = mkSolidBrush(this->rt, t->r, t->g, t->b, t->a, &brush);
if (hr != S_OK)
return hr;
}
rect.left = baselineOriginX;
rect.top = baselineOriginY + underline->offset;
rect.right = rect.left + underline->width;
rect.bottom = rect.top + underline->thickness;
switch (t->u) {
case uiDrawUnderlineStyleSingle:
this->rt->FillRectangle(&rect, brush);
break;
case uiDrawUnderlineStyleDouble:
// TODO do any of the matrix methods return errors?
// TODO standardize double-underline shape across platforms? wavy underline shape?
this->rt->GetTransform(&pixeltf);
this->rt->GetDpi(&dpix, &dpiy);
pixeltf = pixeltf * D2D1::Matrix3x2F::Scale(dpix / 96, dpiy / 96);
pt.x = 0;
pt.y = rect.top;
pt = pixeltf.TransformPoint(pt);
rect.top = (FLOAT) ((int) (pt.y + 0.5));
pixeltf.Invert();
pt = pixeltf.TransformPoint(pt);
rect.top = pt.y;
// first line
rect.top -= underline->thickness;
// and it seems we need to recompute this
rect.bottom = rect.top + underline->thickness;
this->rt->FillRectangle(&rect, brush);
// second line
rect.top += 2 * underline->thickness;
rect.bottom = rect.top + underline->thickness;
this->rt->FillRectangle(&rect, brush);
break;
case uiDrawUnderlineStyleSuggestion:
{ // TODO get rid of the extra block
// TODO properly clean resources on failure
// TODO use fully qualified C overloads for all methods
// TODO ensure all methods properly have errors handled
ID2D1PathGeometry *path;
ID2D1GeometrySink *sink;
double amplitude, period, xOffset, yOffset;
double t;
bool first = true;
HRESULT hr;
hr = d2dfactory->CreatePathGeometry(&path);
if (hr != S_OK)
return hr;
hr = path->Open(&sink);
if (hr != S_OK)
return hr;
amplitude = underline->thickness;
period = 5 * underline->thickness;
xOffset = baselineOriginX;
yOffset = baselineOriginY + underline->offset;
for (t = 0; t < underline->width; t++) {
double x, angle, y;
D2D1_POINT_2F pt;
x = t + xOffset;
angle = 2 * uiPi * fmod(x, period) / period;
y = amplitude * sin(angle) + yOffset;
pt.x = x;
pt.y = y;
if (first) {
sink->BeginFigure(pt, D2D1_FIGURE_BEGIN_HOLLOW);
first = false;
} else
sink->AddLine(pt);
}
sink->EndFigure(D2D1_FIGURE_END_OPEN);
hr = sink->Close();
if (hr != S_OK)
return hr;
sink->Release();
this->rt->DrawGeometry(path, brush, underline->thickness);
path->Release();
}
break;
}
if (t->hasUnderlineColor || t->hasColor)
brush->Release();
return S_OK;
}
};
@ -396,6 +500,10 @@ void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y)
textRenderer *renderer;
HRESULT hr;
// TODO the "any combination of the above" one isn't drawn in the right place but the "multiple backgrounds" one is (at least for when there's a line break; TODO)
for (const auto &f : *(tl->backgroundFuncs))
f(c, tl, x, y);
// TODO document that fully opaque black is the default text color; figure out whether this is upheld in various scenarios on other platforms
// TODO figure out if this needs to be cleaned out
black = mustMakeSolidBrush(c->rt, 0.0, 0.0, 0.0, 1.0);