Some more TODO resolution.
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@ -97,8 +97,9 @@ static void windowShow(uiControl *c)
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{
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struct window *w = (struct window *) c;
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// TODO making it key and ordering it front makes it foreground; see if there's just a generic "orderIn:" that doesn't affect Z-order
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[w->window makeKeyAndOrderFront:w->window];
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// don't make it key
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// unfortunately there's no orderIn: or something that says "make the window visible but preserve the z-order" so
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[w->window orderFront:w->window];
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w->hidden = 0;
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}
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