Forgot a parameter in uiAreaHandler.MouseCrossed().
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ui.h
2
ui.h
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@ -284,7 +284,7 @@ struct uiAreaHandler {
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void (*MouseEvent)(uiAreaHandler *, uiArea *, uiAreaMouseEvent *);
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// TODO document that on first show if the mouse is already in the uiArea then one gets sent with left=0
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// TODO what about when the area is hidden and then shown again?
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void (*MouseCrossed)(uiAreaHandler *, int left);
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void (*MouseCrossed)(uiAreaHandler *, uiArea *, int left);
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void (*DragBroken)(uiAreaHandler *, uiArea *);
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int (*KeyEvent)(uiAreaHandler *, uiArea *, uiAreaKeyEvent *);
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};
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