Sigh MinGW
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@ -31,7 +31,7 @@ But libui is not dead; I am working on it whenever I can, and I hope to get it t
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*Note that today's entry (Eastern Time) may be updated later today.*
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* **1 September 2018**
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* **Alpha 4.1 is here.** This is an emergency fix to Alpha 4 to fix `uiImageAppend()` not working as documented. It now works properly, with one important difference you'll need to care about: **it now requires image data to be alpha-premultiplied**. In addition, `uiImage` also manages memory slightly better now, and `ui.h` has minor documentation typo fixes.
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* **Alpha 4.1 is here.** This is an emergency fix to Alpha 4 to fix `uiImageAppend()` not working as documented. It now works properly, with one important difference you'll need to care about: **it now requires image data to be alpha-premultiplied**. In addition, `uiImage` also is implemented slightly more nicely now, and `ui.h` has minor documentation typo fixes.
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* **10 August 2018**
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* **Alpha 4 is finally here.** Everything from Alpha 3.5 and what's listed below is in this release; the two biggest changes are still the new text drawing API and new uiTable control. In between all that is a whole bunch of bugfixes, and hopefully more stability too. Thanks to everybody who helped contribute!
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@ -55,7 +55,8 @@ void uiImageAppend(uiImage *i, void *pixels, int pixelWidth, int pixelHeight, in
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WICRect r;
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IWICBitmapLock *l;
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uint8_t *pix, *data;
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WICInProcPointer dipp;
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// TODO WICInProcPointer is not available in MinGW-w64
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BYTE *dipp;
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UINT size;
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UINT realStride;
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int x, y;
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