Expanded the README. Let's package alpha3.1!
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README.md
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README.md
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@ -5,6 +5,11 @@ This README is being written.<br>
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## Announcements
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* **5 June 2016**
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* **The build system is now cmake.** cmake 2.8.11 or higher is needed.
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* Static linking is now possible.
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* MinGW linking is back, but static only.
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* **29 May 2016**
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* **Alpha 3 is here!** Get it [here](https://github.com/andlabs/libui/releases/tag/alpha3).
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* The next packaged release will introduce:
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@ -71,14 +76,39 @@ This README is being written.<br>
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## Build Requirements
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* All platforms:
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* GNU make 3.81 or newer (Xcode comes with this; on Windows you will need to get it yourself)
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* Windows: Microsoft Visual Studio 2013 or newer (2013 is needed for `va_copy()`)
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* MinGW is currently unsupported. MinGW-w64 support will be re-added once the following features come in:
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* CMake 3.81 or newer
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* Windows: either
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* Microsoft Visual Studio 2013 or newer (2013 is needed for `va_copy()`) — you can build either a static or a shared library
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* MinGW-w64 (other flavors of MinGW may not work) — **you can only build a static library**; shared library support will be re-added once the following features come in:
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* [Isolation awareness](https://msdn.microsoft.com/en-us/library/aa375197%28v=vs.85%29.aspx), which is how you get themed controls from a DLL without needing a manifest
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* Unix: nothing specific
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* Mac OS X: nothing specific, so long as you can build Cocoa programs
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* Unix: nothing else specific
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* Mac OS X: nothing else specific, so long as you can build Cocoa programs
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(TODO write some notes on make variables and cross-compiling)
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## Building
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Out-of-tree builds typical of cmake are preferred:
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```
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$ mkdir build
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$ cd build
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$ cmake ..
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```
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Pass `-DBUILD_SHARED_LIBS=OFF` to `cmake` to build a static library. The standard cmake build configurations are provided; if none is specified, `Debug` is used.
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If you use a makefile generator with cmake, then
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```
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$ make
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$ make tester # for the test program
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$ make examples # for examples
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```
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and pass `VERBOSE=1` to see build commands. Build targets will be in the `build/out` folder.
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Project file generators should work, but are untested by me.
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On Windows, I use the `Unix Makefiles` generator and GNU make (built using the `build_w32.bat` script included in the source and run in the Visual Studio command line). In this state, if MinGW-w64 (either 32-bit or 64-bit) is not in your `%PATH%`, cmake will use MSVC by default; otherwise, cmake will use with whatever MinGW-w64 is in your path. `set PATH=%PATH%;c:\msys2\mingw(32/64)\bin` should be enough to temporarily change to a MinGW-w64 build for the current command line session only if you installed MinGW-w64 through [MSYS2](https://msys2.github.io/); no need to change global environment variables constantly.
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## Documentation
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