Finished ui_windows.h. Now we have to actually write all this. Yay...
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ui_windows.h
132
ui_windows.h
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@ -19,6 +19,7 @@ struct uiWindowsControl {
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uiControl *parent;
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BOOL enabled;
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BOOL visible;
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void (*SyncEnableState)(uiWindowsControl *, int);
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void (*SetParentHWND)(uiWindowsControl *, HWND);
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void (*MinimumSize)(uiWindowsControl *, intmax_t *, intmax_t *);
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void (*ChildMinimumSizeChanged)(uiWIndowsControl *);
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@ -26,13 +27,142 @@ struct uiWindowsControl {
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};
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#define uiWindowsControl(this) ((uiWindowsControl *) (this))
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// TODO document
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_UI_EXTERN void uiWindowsControlSyncEnableState(uiWindowsControl *, int);
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_UI_EXTERN void uiWindowsControlSetParentHWND(uiWindowsControl *, HWND);
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_UI_EXTERN void uiWindowsControlMinimumSize(uiWindowsControl *, intmax_t *, intmax_t *);
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_UI_EXTERN void uiWindowsControlChildMinimumSizeChanged(uiWindowsControl *);
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_UI_EXTERN void uiWindowsControlAssignControlIDZOrder(uiWindowsControl *, LONG_PTR *, HWND *);
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// TODO document
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xxxx
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#define uiWindowsControlDefaultDestroy(type) \
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static void type ## Destroy(uiControl *c) \
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{ \
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uiControlVerifyDestroy(c); \
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uiWindowsEnsureDestroyWindow(type(c)->hwnd); \
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uiFreeControl(c); \
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}
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#define uiWindowsControlDefaultHandle(type) \
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static uintptr_t type ## Handle(uiControl *c) \
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{ \
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return (uintptr_t) (type(c)->hwnd); \
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}
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#define uiWindowsControlDefaultParent(type) \
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static uiControl *type ## Parent(uiControl *c) \
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{ \
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return uiWindowsControl(c)->parent; \
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}
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#define uiWindowsControlDefaultSetParent(type) \
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static void type ## SetParent(uiControl *c, uiControl *parent) \
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{ \
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uiControlVerifySetParent(c, parent); \
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uiWindowsControl(c)->parent = parent; \
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}
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#define uiWindowsControlDefaultToplevel(type) \
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static int type ## Toplevel(uiControl *c) \
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{ \
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return 0; \
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}
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#define uiWindowsControlDefaultVisible(type) \
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static int type ## Visible(uiControl *c) \
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{ \
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return uiWindowsControl(c)->visible; \
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}
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#define uiWindowsControlDefaultShow(type) \
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static void type ## Show(uiControl *c) \
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{ \
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uiWindowsControl(c)->visible = YES; \
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ShowWindow(type(c)->hwnd, SW_SHOW); \
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}
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#define uiWindowsControlDefaultHide(type) \
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static void type ## Hide(uiControl *c) \
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{ \
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uiWindowsControl(c)->visible = NO; \
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ShowWindow(type(c)->hwnd, SW_HIDE); \
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}
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#define uiWindowsControlDefaultEnabled(type) \
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static int type ## Enabled(uiControl *c) \
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{ \
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return uiWindowsControl(c)->enabled; \
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}
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#define uiWindowsControlDefaultEnable(type) \
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static void type ## Enable(uiControl *c) \
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{ \
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uiWindowsControl(c)->enabled = YES; \
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uiWindowsControlSyncEnableState(uiWindowsControl(c), uiControlEnabledToUser(c)); \
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}
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#define uiWindowsControlDefaultDisable(type) \
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static void type ## Disable(uiControl *c) \
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{ \
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uiWindowsControl(c)->enabled = NO; \
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uiWindowsControlSyncEnableState(uiWindowsControl(c), uiControlEnabledToUser(c)); \
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}
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#define uiWindowsControlDefaultSyncEnableState(type) \
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static void type ## SyncEnableState(uiWindowsControl *c, int enabled) \
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{ \
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if (uiWindowsShouldStopSyncEnableState(c, enabled)) \
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return; \
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EnableWindow(type(c)->hwnd, enabled); \
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}
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#define uiWindowsControlDefaultSetParentHWND(type) \
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static void type ## SetParentHWND(uiWindowsControl *c, HWND parent) \
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{ \
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uiWindowsEnsureSetParent(type(c)->hwnd, parent); \
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}
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// note that there is no uiWindowsControlDefaultMinimumSize(); you MUST define this yourself!
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#define uiWindowsDefaultChildMinimumSizeChanged(type) \
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static void type ## ChildMinimumSizeChanged)(uiWIndowsControl *c) \
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{ \
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/* do nothing; default has no children */ \
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}
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#define uiWindowsDefaultAssignControlIDZorder(type) \
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static void type ## AssignControlIDZOrder)(uiWindowsControl *c, LONG_PTR *cID, HWND *zorder) \
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{ \
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uiWindowsEnsureAssignControlIDZOrder(c, cID, zorder); \
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}
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#define uiWindowsControlAllDefaultsExceptDestroy(type) \
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uiWindowsControlDefaultHandle(type) \
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uiWindowsControlDefaultParent(type) \
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uiWindowsControlDefaultSetParent(type) \
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uiWindowsControlDefaultToplevel(type) \
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uiWindowsControlDefaultVisible(type) \
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uiWindowsControlDefaultShow(type) \
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uiWindowsControlDefaultHide(type) \
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uiWindowsControlDefaultEnabled(type) \
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uiWindowsControlDefaultEnable(type) \
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uiWindowsControlDefaultDisable(type) \
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uiWindowsControlDefaultSyncEnableState(type) \
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uiWindowsControlDefaultSetParentHWND(type) \
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uiWindowsDefaultChildMinimumSizeChanged(type) \
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uiWindowsDefaultAssignControlIDZorder(type)
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#define uiWindowsControlAllDefaults(type) \
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uiWindowsControlDefaultDestroy(type) \
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uiWindowsControlAllDefaultsExceptDestroy(type)
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// TODO document
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#define uiWindowsNewControl(type, var) \
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var = type(uiWindowsAllocControl(sizeof (type), type ## Signature, #type)); \
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uiControl(var)->Destroy = type ## Destroy; \
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uiControl(var)->Handle = type ## Handle; \
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uiControl(var)->Parent = type ## Parent; \
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uiControl(var)->SetParent = type ## SetParent; \
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uiControl(var)->Toplevel = type ## Toplevel; \
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uiControl(var)->Visible = type ## Visible; \
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uiControl(var)->Show = type ## Show; \
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uiControl(var)->Hide = type ## Hide; \
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uiControl(var)->Enabled = type ## Enabled; \
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uiControl(var)->Enable = type ## Enable; \
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uiControl(var)->Disable = type ## Disable; \
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uiWindowsControl(var)->SyncEnableState = type ## SyncEnableState; \
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uiWindowsControl(var)->SetParentHWND = type ## SetParentHWND; \
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uiWindowsControl(var)->MinimumSize = type ## MinimumSize; \
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uiWindowsControl(var)->ChildMinimumSizeChanged = type ## ChildMinimumSizeChanged; \
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uiWindowsControl(var)->AssignControlIDZOrder = type ## AssignControlIDZorder; \
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uiWindowsControl(var)->visible = YES; \
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uiWindowsControl(var)->enabled = YES;
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// TODO document
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_UI_EXTERN uiWindowsControl *uiWindowsAllocControl(size_t n, uint32_t typesig, const char *typenamestr);
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// TODO document
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_UI_EXTERN HWND uiWindowsEnsureCreateControlHWND(DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName, DWORD dwStyle, HINSTANCE hInstance, LPVOID lpParam, BOOL useStandardControlFont);
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