Added allocation logging to Objective-C objects. Fixed some Mac OS X build issues.
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@ -9,6 +9,8 @@
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@implementation button
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uiLogObjCClassAllocations
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- (IBAction)buttonClicked:(id)sender
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{
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(*(self.onClicked))(self.c, self.onClickedData);
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@ -10,6 +10,8 @@
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// thanks to mikeash and JtRip in irc.freenode.net/#macdev
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@implementation uiContainer
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uiLogObjCClassAllocations
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- (void)setFrameSize:(NSSize)s
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{
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uiSizing d;
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@ -6,6 +6,8 @@
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@implementation uiApplication
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uiLogObjCClassAllocations
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// hey look! we're overriding terminate:!
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// we're going to make sure we can go back to main() whether Cocoa likes it or not!
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// and just how are we going to do that, hm?
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@ -11,6 +11,24 @@
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struct uiSizing {
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};
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#ifdef uiLogAllocations
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#import <stdio.h>
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#define uiLogObjCClassAllocations \
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- (id)init \
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{ \
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self = [super init]; \
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fprintf(stderr, "%p alloc %s\n", self, [[self className] UTF8String]); \
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return self; \
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} \
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- (void)dealloc \
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{ \
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[super dealloc]; \
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fprintf(stderr, "%p free\n", self); \
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}
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#else
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#define uiLogObjCClassAllocations
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#endif
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// util_darwin.m
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extern void setStandardControlFont(NSControl *);
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@ -12,6 +12,8 @@
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@implementation uiWindowDelegate
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uiLogObjCClassAllocations
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// TODO will this *destroy* the window?
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- (BOOL)windowShouldClose:(id)win
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{
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@ -39,7 +41,7 @@ uiWindow *uiNewWindow(char *title, int width, int height)
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{
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uiWindow *w;
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w = (uiWindow *) uiAlloc(sizeof (uiWindow));
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w = uiNew(uiWindow);
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w->w = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, (CGFloat) width, (CGFloat) height)
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styleMask:(NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask)
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