Wrote up the Auto Layout-based uiBox implementation.
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@ -12,6 +12,21 @@ void addConstraint(NSView *view, NSString *constraint, NSDictionary *metrics, NS
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[view addConstraints:constraints];
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}
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NSLayoutPriority horzHuggingPri(NSView *view)
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{
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return [view contentHuggingPriorityForOrientation:NSLayoutConstraintOrientationHorizontal];
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}
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NSLayoutPriority vertHuggingPri(NSView *view)
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{
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return [view contentHuggingPriorityForOrientation:NSLayoutConstraintOrientationVertical];
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}
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void setHuggingPri(NSView *view, NSLayoutPriority priority, NSLayoutConstraintOrientation orientation)
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{
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[view setContentHuggingPriority:priority forOrientation:orientation];
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}
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void layoutSingleView(NSView *superview, NSView *subview, int margined)
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{
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NSDictionary *views;
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@ -0,0 +1,282 @@
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// 15 august 2015
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#import "uipriv_darwin.h"
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struct uiBox {
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uiDarwinControl c;
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NSView *view;
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BOOL vertical;
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int padded;
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NSMutableArray *children; // []NSValue<uiControl *>
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NSMutableArray *stretchy; // []NSNumber
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// this view is made stretchy if there are no stretchy views
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NSView *noStretchyView;
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NSString *primaryDirPrefix;
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NSString *secondaryDirPrefix;
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NSLayoutConstraintOrientation primaryOrientation;
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NSLayoutConstraintOrientation secondaryOrientation;
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};
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static void onDestroy(uiBox *);
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uiDarwinDefineControlWithOnDestroy(
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uiBox, // type name
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uiBoxType, // type function
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view, // handle
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onDestroy(this); // on destroy
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)
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static uiControl *childAt(uiBox *b, uintmax_t n)
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{
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NSValue *v;
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uiControl *c;
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v = (NSValue *) [b->children objectAtIndex:n];
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return (uiControl *) [v pointerValue];
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}
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static void onDestroy(uiTab *t)
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{
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uintmax_t i;
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uiControl *child;
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NSView *childView;
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for (i = 0; i < [t->children count]; i++) {
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child = childAt(b, i);
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childView = (NSView *) uiControlHandle(child);
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[childView removeFromSuperview];
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uiControlSetParent(child, NULL);
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uiControlDestroy(child);
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}
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if ([b->noStretchyView superview] != nil)
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[b->noStretchyView removeFromSuperview];
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[b->noStretchyView release];
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[b->children release];
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[b->stretchy release];
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}
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// TODO container update state
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// TODO change i to n
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static NSString *viewName(uintmax_t i)
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{
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return [NSString stringWithFormat:@"view%ju", i];
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}
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static NSString *widthMetricName(uintmax_t i)
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{
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return [NSString stringWithFormat:@"view%juwidth", i];
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}
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static NSString *heightMetricName(uintmax_t i)
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{
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return [NSString stringWithFormat:@"view%juheight", i];
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}
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static int isStretchy(uiBox *b, uintmax_t n)
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{
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NSNumber *num;
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num = (NSNumber *) [b->stretchy objectAtIndex:n];
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return [num intValue];
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}
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// TODO do we still need to set hugging? I think we do for stretchy controls...
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// TODO try unsetting spinbox intrinsics and seeing what happens
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static void relayout(uiBox *b)
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{
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NSMutableDictionary *metrics;
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NSMutableDictionary *views;
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uintmax_t i, n;
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BOOL hasStretchy;
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uintmax_t firstStretchy;
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NSMutableString *constraint;
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if ([b->children count] == 0)
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return;
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[b->view removeConstraints:[b->view constraints]];
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// first collect the views and their fitting sizes (for non-stretchy controls)
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// also figure out which is the first stretchy control, if any
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metrics = [NSMutableDictionary new];
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views = [NSMutableDictionary new];
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hasStretchy = NO;
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n = 0;
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while (n < [b->children count]) {
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uiControl *child;
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NSView *childView;
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NSSize fittingSize;
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child = childAt(b, n);
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childView = (NSView *) uiControlHandle(child);
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[views setObject:childView forKey:viewName(n)];
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fittingSize = fittingAlignmentSize(childView);
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[metrics setObject:[NSNumber numberWithDouble:fittingSize.width]
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forKey:widthMetricName(n)];
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[metrics setObject:[NSNumber numberWithDouble:fittingSize.height]
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forKey:heightMetricName(n)];
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if (!hasStretchy && isStretchy(b, n)) {
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hasStretchy = YES;
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firstStretchy = n;
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}
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n++;
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}
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// if there are no stretchy controls, we must add the no-stretchy view
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// if there are, we must remove it
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if (!hasStretchy) {
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if ([b->noStretchyView superview] == nil)
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[b->view addSubview:b->noStretchyView];
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[views setObject:b->noStretchyView forKey:@"noStretchyView"];
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} else {
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if ([b->noStretchyView superview] != nil)
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[b->noStretchyView removeFromSuperview];
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}
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// next, assemble the views in the primary direction
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// they all go in a straight line
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constraint = [NSMutableString new];
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[constraint appendString:b->primaryDirPrefix];
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[constraint appendString:@"|"];
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for (i = 0; i < n; i++) {
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if (b->padded && i != 0)
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[constraint appendString:@"-"];
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[constraint appendString:@"["];
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[constraint appendString:viewName(i)];
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// implement multiple stretchiness properly
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if (isStretchy(b, i) && i != firstStretchy) {
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[constraint appendString:@"(=="];
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[constraint appendString:viewName(firstStretchy)];
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[constraint appendString:@")"];
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}
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// if the control is not stretchy, restrict it to the fitting size
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if (!isStretchy(b, i)) {
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[constraint appendString:@"(=="];
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if (b->vertical)
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[constraint appendString:heightMetricName(i)];
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else
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[constraint appendString:widthMetricName(i)];
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[constraint appendString:@")"];
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}
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[constraint appendString:@"]"];
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}
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if (!hasStretchy)
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// don't space between the last control and the no-stretchy view
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[constraint appendString:@"[noStretchyView]"];
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[constraint appendString:@"|"];
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addConstraints(b->view, constraint, metrics, views);
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[constraint release];
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// next: assemble the views in the secondary direction
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// each of them will span the secondary direction
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for (i = 0; i < n; i++) {
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constraint = [NSMutableString new];
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[constraint appendString:b->secondaryDirPrefix];
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[constraint appendString:@"|["];
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[constraint appendString:viewName(i)];
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[constraint appendString:@"]|"];
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addConstraint(b->view, constraint, nil, views);
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[constraint release];
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}
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if (!hasStretchy) { // and again to the no-stretchy view
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constraint = [NSMutableString new];
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[constraint appendString:b->secondaryDirPrefix];
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[constraint appendString:@"|[noStretchyView]|"];
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addConstraint(b->view, constraint, nil, views);
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[constraint release];
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}
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[metrics release];
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[views release];
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}
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void uiBoxAppend(uiBox *b, uiControl *c, int stretchy)
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{
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NSView *childView;
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childView = (NSView *) uiControlHandle(c);
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[b->children addObject:[NSValue valueWithPointer:c]];
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[b->stretchy addObject:[NSNumber numberWithInt:stretchy]];
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// TODO save the old hugging priorities
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// if a control is stretchy, it should not hug in the primary direction
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// otherwise, it should *forcibly* hug
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if (stretchy)
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setHuggingPri(childView, NSLayoutPriorityDefaultLow, b->primaryOrientation);
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else
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// TODO will default high work?
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setHuggingPri(childView NSLayoutPriorityRequired, b->primaryOrientation);
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// make sure controls don't hug their secondary direction so they fill the width of the view
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setHuggingPri(childView, NSLayoutPriorityDefaultLow, b->secondaryOrientation)
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uiControlSetParent(c, uiControl(b));
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relayout(b);
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}
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void uiBoxDelete(uiBox *b, uintmax_t n)
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{
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NSValue *v;
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uiControl *removed;
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v = (NSValue *) [b->children objectAtIndex:n];
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removed = (uiControl *) [v pointerValue];
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uiControlSetParent(removed, NULL);
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[b->children removeObjectAtIndex:n];
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[b->stretchy removeObjectAtIndex:n];
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relayout(b);
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}
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int uiBoxPadded(uiBox *b)
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{
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return b->padded;
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}
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void uiBoxSetPadded(uiBox *ss, int padded)
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{
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b->padded = padded;
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relayout(b);
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}
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static uiBox *finishBox(BOOL vertical)
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{
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uiBox *b;
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b = (uiBox *) uiNewControl(uiBoxType());
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b->view = [[NSView alloc] initWithFrame:NSZeroRect];
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b->children = [NSMutableArray alloc];
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b->stretchy = [NSMutableArray alloc];
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b->vertical = vertical;
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if (b->vertical) {
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b->primaryDirString = @"V:";
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b->secondaryDirString = @"H:";
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b->primaryOrientation = NSLayoutConstraintOrientationVertical;
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b->secondaryOrientation = NSLayoutConstraintOrientationHorizontal;
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} else {
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b->primaryDirString = @"H:";
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b->secondaryDirString = @"V:";
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b->primaryOrientation = NSLayoutConstraintOrientationHorizontal;
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b->secondaryOrientation = NSLayoutConstraintOrientationVertical;
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}
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b->noStretchyView = [[NSView alloc] initWithFrame:NSZeroRect];
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[b->noStretchyView setTranslatesAutoresizingMaskIntoConstraints:NO];
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setHorzHuggingPri(b->noStretchyView, NSLayoutPriorityDefaultLow);
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setVertHuggingPri(b->noStretchyView, NSLayoutPriorityDefaultLow);
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uiDarwinFinishNewControl(b, uiBox);
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return b;
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}
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uiBox *uiNewHorizontalBox(void)
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{
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return finishNewBox(NO);
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}
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uiBox *uiNewVerticalBox(void)
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{
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return finishNewBox(YES);
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}
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