Wrote up the Auto Layout-based uiBox implementation.

This commit is contained in:
Pietro Gagliardi 2015-08-15 23:32:34 -04:00
parent a0bf2107d3
commit d0ceac86c2
2 changed files with 297 additions and 0 deletions

View File

@ -12,6 +12,21 @@ void addConstraint(NSView *view, NSString *constraint, NSDictionary *metrics, NS
[view addConstraints:constraints];
}
NSLayoutPriority horzHuggingPri(NSView *view)
{
return [view contentHuggingPriorityForOrientation:NSLayoutConstraintOrientationHorizontal];
}
NSLayoutPriority vertHuggingPri(NSView *view)
{
return [view contentHuggingPriorityForOrientation:NSLayoutConstraintOrientationVertical];
}
void setHuggingPri(NSView *view, NSLayoutPriority priority, NSLayoutConstraintOrientation orientation)
{
[view setContentHuggingPriority:priority forOrientation:orientation];
}
void layoutSingleView(NSView *superview, NSView *subview, int margined)
{
NSDictionary *views;

282
redo/reredo/darwin/box.m Normal file
View File

@ -0,0 +1,282 @@
// 15 august 2015
#import "uipriv_darwin.h"
struct uiBox {
uiDarwinControl c;
NSView *view;
BOOL vertical;
int padded;
NSMutableArray *children; // []NSValue<uiControl *>
NSMutableArray *stretchy; // []NSNumber
// this view is made stretchy if there are no stretchy views
NSView *noStretchyView;
NSString *primaryDirPrefix;
NSString *secondaryDirPrefix;
NSLayoutConstraintOrientation primaryOrientation;
NSLayoutConstraintOrientation secondaryOrientation;
};
static void onDestroy(uiBox *);
uiDarwinDefineControlWithOnDestroy(
uiBox, // type name
uiBoxType, // type function
view, // handle
onDestroy(this); // on destroy
)
static uiControl *childAt(uiBox *b, uintmax_t n)
{
NSValue *v;
uiControl *c;
v = (NSValue *) [b->children objectAtIndex:n];
return (uiControl *) [v pointerValue];
}
static void onDestroy(uiTab *t)
{
uintmax_t i;
uiControl *child;
NSView *childView;
for (i = 0; i < [t->children count]; i++) {
child = childAt(b, i);
childView = (NSView *) uiControlHandle(child);
[childView removeFromSuperview];
uiControlSetParent(child, NULL);
uiControlDestroy(child);
}
if ([b->noStretchyView superview] != nil)
[b->noStretchyView removeFromSuperview];
[b->noStretchyView release];
[b->children release];
[b->stretchy release];
}
// TODO container update state
// TODO change i to n
static NSString *viewName(uintmax_t i)
{
return [NSString stringWithFormat:@"view%ju", i];
}
static NSString *widthMetricName(uintmax_t i)
{
return [NSString stringWithFormat:@"view%juwidth", i];
}
static NSString *heightMetricName(uintmax_t i)
{
return [NSString stringWithFormat:@"view%juheight", i];
}
static int isStretchy(uiBox *b, uintmax_t n)
{
NSNumber *num;
num = (NSNumber *) [b->stretchy objectAtIndex:n];
return [num intValue];
}
// TODO do we still need to set hugging? I think we do for stretchy controls...
// TODO try unsetting spinbox intrinsics and seeing what happens
static void relayout(uiBox *b)
{
NSMutableDictionary *metrics;
NSMutableDictionary *views;
uintmax_t i, n;
BOOL hasStretchy;
uintmax_t firstStretchy;
NSMutableString *constraint;
if ([b->children count] == 0)
return;
[b->view removeConstraints:[b->view constraints]];
// first collect the views and their fitting sizes (for non-stretchy controls)
// also figure out which is the first stretchy control, if any
metrics = [NSMutableDictionary new];
views = [NSMutableDictionary new];
hasStretchy = NO;
n = 0;
while (n < [b->children count]) {
uiControl *child;
NSView *childView;
NSSize fittingSize;
child = childAt(b, n);
childView = (NSView *) uiControlHandle(child);
[views setObject:childView forKey:viewName(n)];
fittingSize = fittingAlignmentSize(childView);
[metrics setObject:[NSNumber numberWithDouble:fittingSize.width]
forKey:widthMetricName(n)];
[metrics setObject:[NSNumber numberWithDouble:fittingSize.height]
forKey:heightMetricName(n)];
if (!hasStretchy && isStretchy(b, n)) {
hasStretchy = YES;
firstStretchy = n;
}
n++;
}
// if there are no stretchy controls, we must add the no-stretchy view
// if there are, we must remove it
if (!hasStretchy) {
if ([b->noStretchyView superview] == nil)
[b->view addSubview:b->noStretchyView];
[views setObject:b->noStretchyView forKey:@"noStretchyView"];
} else {
if ([b->noStretchyView superview] != nil)
[b->noStretchyView removeFromSuperview];
}
// next, assemble the views in the primary direction
// they all go in a straight line
constraint = [NSMutableString new];
[constraint appendString:b->primaryDirPrefix];
[constraint appendString:@"|"];
for (i = 0; i < n; i++) {
if (b->padded && i != 0)
[constraint appendString:@"-"];
[constraint appendString:@"["];
[constraint appendString:viewName(i)];
// implement multiple stretchiness properly
if (isStretchy(b, i) && i != firstStretchy) {
[constraint appendString:@"(=="];
[constraint appendString:viewName(firstStretchy)];
[constraint appendString:@")"];
}
// if the control is not stretchy, restrict it to the fitting size
if (!isStretchy(b, i)) {
[constraint appendString:@"(=="];
if (b->vertical)
[constraint appendString:heightMetricName(i)];
else
[constraint appendString:widthMetricName(i)];
[constraint appendString:@")"];
}
[constraint appendString:@"]"];
}
if (!hasStretchy)
// don't space between the last control and the no-stretchy view
[constraint appendString:@"[noStretchyView]"];
[constraint appendString:@"|"];
addConstraints(b->view, constraint, metrics, views);
[constraint release];
// next: assemble the views in the secondary direction
// each of them will span the secondary direction
for (i = 0; i < n; i++) {
constraint = [NSMutableString new];
[constraint appendString:b->secondaryDirPrefix];
[constraint appendString:@"|["];
[constraint appendString:viewName(i)];
[constraint appendString:@"]|"];
addConstraint(b->view, constraint, nil, views);
[constraint release];
}
if (!hasStretchy) { // and again to the no-stretchy view
constraint = [NSMutableString new];
[constraint appendString:b->secondaryDirPrefix];
[constraint appendString:@"|[noStretchyView]|"];
addConstraint(b->view, constraint, nil, views);
[constraint release];
}
[metrics release];
[views release];
}
void uiBoxAppend(uiBox *b, uiControl *c, int stretchy)
{
NSView *childView;
childView = (NSView *) uiControlHandle(c);
[b->children addObject:[NSValue valueWithPointer:c]];
[b->stretchy addObject:[NSNumber numberWithInt:stretchy]];
// TODO save the old hugging priorities
// if a control is stretchy, it should not hug in the primary direction
// otherwise, it should *forcibly* hug
if (stretchy)
setHuggingPri(childView, NSLayoutPriorityDefaultLow, b->primaryOrientation);
else
// TODO will default high work?
setHuggingPri(childView NSLayoutPriorityRequired, b->primaryOrientation);
// make sure controls don't hug their secondary direction so they fill the width of the view
setHuggingPri(childView, NSLayoutPriorityDefaultLow, b->secondaryOrientation)
uiControlSetParent(c, uiControl(b));
relayout(b);
}
void uiBoxDelete(uiBox *b, uintmax_t n)
{
NSValue *v;
uiControl *removed;
v = (NSValue *) [b->children objectAtIndex:n];
removed = (uiControl *) [v pointerValue];
uiControlSetParent(removed, NULL);
[b->children removeObjectAtIndex:n];
[b->stretchy removeObjectAtIndex:n];
relayout(b);
}
int uiBoxPadded(uiBox *b)
{
return b->padded;
}
void uiBoxSetPadded(uiBox *ss, int padded)
{
b->padded = padded;
relayout(b);
}
static uiBox *finishBox(BOOL vertical)
{
uiBox *b;
b = (uiBox *) uiNewControl(uiBoxType());
b->view = [[NSView alloc] initWithFrame:NSZeroRect];
b->children = [NSMutableArray alloc];
b->stretchy = [NSMutableArray alloc];
b->vertical = vertical;
if (b->vertical) {
b->primaryDirString = @"V:";
b->secondaryDirString = @"H:";
b->primaryOrientation = NSLayoutConstraintOrientationVertical;
b->secondaryOrientation = NSLayoutConstraintOrientationHorizontal;
} else {
b->primaryDirString = @"H:";
b->secondaryDirString = @"V:";
b->primaryOrientation = NSLayoutConstraintOrientationHorizontal;
b->secondaryOrientation = NSLayoutConstraintOrientationVertical;
}
b->noStretchyView = [[NSView alloc] initWithFrame:NSZeroRect];
[b->noStretchyView setTranslatesAutoresizingMaskIntoConstraints:NO];
setHorzHuggingPri(b->noStretchyView, NSLayoutPriorityDefaultLow);
setVertHuggingPri(b->noStretchyView, NSLayoutPriorityDefaultLow);
uiDarwinFinishNewControl(b, uiBox);
return b;
}
uiBox *uiNewHorizontalBox(void)
{
return finishNewBox(NO);
}
uiBox *uiNewVerticalBox(void)
{
return finishNewBox(YES);
}