Started writing new container code. I still have no idea what I'm doing!
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// 26 april 2015
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#include "uipriv_windows.h"
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#define containerClass L"libui_uiContainerClass"
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HWND initialParent;
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struct container {
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HWND hwnd;
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intmax_t marginLeft;
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intmax_t marginTop;
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intmax_t marginRight;
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intmax_t marginBottom;
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};
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static LRESULT CALLBACK containerWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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// these must always be run, even on the initial parent
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// why? http://blogs.msdn.com/b/oldnewthing/archive/2010/03/16/9979112.aspx
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//TODO switch (uMsg) {
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//TODO }
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return DefWindowProcW(hwnd, uMsg, wParam, lParam);
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}
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const char *initContainer(void)
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{
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WNDCLASSW wc;
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ZeroMemory(&wc, sizeof (WNDCLASSW));
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wc.lpszClassName = containerClass;
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wc.lpfnWndProc = containerWndProc;
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wc.hInstance = hInstance;
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wc.hIcon = hDefaultIcon;
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wc.hCursor = hDefaultCursor;
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wc.hbrBackground = (HBRUSH) (COLOR_BTNFACE + 1);
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if (RegisterClassW(&wc) == 0)
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return "registering uiContainer window class";
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initialParent = CreateWindowExW(0,
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uiOSContainerClass, L"",
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WS_OVERLAPPEDWINDOW,
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0, 0,
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100, 100,
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NULL, NULL, hInstance, NULL);
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if (initialParent == NULL)
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return "creating initial parent window";
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// just to be safe, disable the initial parent so it can't be interacted with accidentally
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// if this causes issues for our controls, we can remove it
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EnableWindow(initialParent, FALSE);
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return NULL;
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}
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// TODO document
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void uiWindowsMakeContainer(uiContainer *c, const WCHAR *class, BOOL isBin)
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{
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}
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void uiMakeContainer(uiContainer *c)
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{
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uiWindowsMakeContainer(c, containerClass, FALSE);
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}
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