Rewrote darwin/box.m's layout code to create constraints directly. Let's try this out.
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835c711a24
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@ -18,6 +18,11 @@ NSLayoutConstraint *mkConstraint(id view1, NSLayoutAttribute attr1, NSLayoutRela
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return c;
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}
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void setHuggingPri(NSView *view, NSLayoutPriority priority, NSLayoutConstraintOrientation orientation)
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{
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[view setContentHuggingPriority:priority forOrientation:orientation];
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}
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NSLayoutPriority horzHuggingPri(NSView *view)
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{
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return [view contentHuggingPriorityForOrientation:NSLayoutConstraintOrientationHorizontal];
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230
darwin/box.m
230
darwin/box.m
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@ -17,8 +17,11 @@ struct uiBox {
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NSMutableArray *stretchy; // []NSNumber
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// this view is made stretchy if there are no stretchy views
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NSView *noStretchyView;
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NSString *primaryDirPrefix;
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NSString *secondaryDirPrefix;
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NSLayoutAttribute primaryStart;
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NSLayoutAttribute primaryEnd;
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NSLayoutAttribute secondaryStart;
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NSLayoutAttribute secondaryEnd;
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NSLayoutAttribute primarySize;
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NSLayoutConstraintOrientation primaryOrientation;
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NSLayoutConstraintOrientation secondaryOrientation;
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};
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@ -85,21 +88,6 @@ static void uiBoxSyncEnableState(uiDarwinControl *c, int enabled)
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uiDarwinControlDefaultSetSuperview(uiBox, view)
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static NSString *viewName(uintmax_t n)
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{
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return [NSString stringWithFormat:@"view%ju", n];
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}
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static NSString *widthMetricName(uintmax_t n)
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{
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return [NSString stringWithFormat:@"view%juwidth", n];
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}
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static NSString *heightMetricName(uintmax_t n)
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{
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return [NSString stringWithFormat:@"view%juheight", n];
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}
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static int isStretchy(uiBox *b, uintmax_t n)
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{
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NSNumber *num;
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@ -108,117 +96,135 @@ static int isStretchy(uiBox *b, uintmax_t n)
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return [num intValue];
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}
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// TODO do we still need to set hugging? I think we do for stretchy controls...
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// TODO try unsetting spinbox intrinsics and seeing what happens
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static void relayout(uiBox *b)
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static NSView *boxView(uiBox *b, uintmax_t n)
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{
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NSMutableDictionary *metrics;
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NSMutableDictionary *views;
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uintmax_t i, n;
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BOOL hasStretchy;
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uintmax_t firstStretchy;
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NSMutableString *constraint;
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NSValue *val;
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uiControl *c;
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if ([b->children count] == 0)
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return;
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val = (NSValue *) [b->children objectAtIndex:n];
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c = (uiControl *) [val pointerValue];
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return (NSView *) uiControlHandle(c);
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}
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[b->view removeConstraints:[b->view constraints]];
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// first lay out all children, collect the views and their fitting sizes (for non-stretchy controls)
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// also figure out which is the first stretchy control, if any
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metrics = [NSMutableDictionary new];
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views = [NSMutableDictionary new];
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hasStretchy = NO;
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n = 0;
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while (n < [b->children count]) {
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uiControl *child;
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uiDarwinControl *cc;
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NSView *childView;
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NSSize fittingSize;
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child = childAt(b, n);
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cc = uiDarwinControl(child);
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childView = (NSView *) uiControlHandle(child);
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[views setObject:childView forKey:viewName(n)];
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//TODO (*(cc->Relayout))(cc);
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fittingSize = fittingAlignmentSize(childView);
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[metrics setObject:[NSNumber numberWithDouble:fittingSize.width]
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forKey:widthMetricName(n)];
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[metrics setObject:[NSNumber numberWithDouble:fittingSize.height]
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forKey:heightMetricName(n)];
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if (!hasStretchy && isStretchy(b, n)) {
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hasStretchy = YES;
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firstStretchy = n;
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}
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n++;
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}
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// if there are no stretchy controls, we must add the no-stretchy view
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// if there are, we must remove it
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static void addRemoveNoStretchyView(uiBox *b, BOOL hasStretchy)
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{
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if (!hasStretchy) {
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if ([b->noStretchyView superview] == nil)
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[b->view addSubview:b->noStretchyView];
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[views setObject:b->noStretchyView forKey:@"noStretchyView"];
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} else {
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if ([b->noStretchyView superview] != nil)
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[b->noStretchyView removeFromSuperview];
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}
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}
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// TODO do we still need to set hugging? I think we do for stretchy controls...
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// TODO try unsetting spinbox intrinsics and seeing what happens
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static void relayout(uiBox *b)
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{
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NSLayoutConstraint *constraint;
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uintmax_t i, n;
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BOOL hasStretchy;
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NSView *firstStretchy = nil;
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CGFloat padding;
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NSView *prev, *next;
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if ([b->children count] == 0)
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return;
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padding = 0;
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if (b->padded)
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padding = 8.0; // TODO named constant
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[b->view removeConstraints:[b->view constraints]];
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// first, attach the first view to the leading
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prev = boxView(b, 0);
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[b->view addConstraint:mkConstraint(prev, b->primaryStart,
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NSLayoutRelationEqual,
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b->view, b->primaryStart,
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1, 0,
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@"uiBox first primary constraint")];
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// next, assemble the views in the primary direction
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// they all go in a straight line
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constraint = [NSMutableString new];
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[constraint appendString:b->primaryDirPrefix];
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[constraint appendString:@"|"];
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for (i = 0; i < n; i++) {
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if (b->padded && i != 0)
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[constraint appendString:@"-"];
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[constraint appendString:@"["];
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[constraint appendString:viewName(i)];
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// implement multiple stretchiness properly
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if (isStretchy(b, i) && i != firstStretchy) {
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[constraint appendString:@"(=="];
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[constraint appendString:viewName(firstStretchy)];
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[constraint appendString:@")"];
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// also figure out whether we have stretchy controls, and which is the first
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if (isStretchy(b, 0)) {
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hasStretchy = YES;
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firstStretchy = prev;
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} else
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hasStretchy = NO;
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for (i = 1; i < n; i++) {
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next = boxView(b, i);
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if (!hasStretchy && isStretchy(b, i)) {
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hasStretchy = YES;
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firstStretchy = next;
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}
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// if the control is not stretchy, restrict it to the fitting size
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if (!isStretchy(b, i)) {
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[constraint appendString:@"(=="];
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if (b->vertical)
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[constraint appendString:heightMetricName(i)];
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else
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[constraint appendString:widthMetricName(i)];
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[constraint appendString:@")"];
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}
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[constraint appendString:@"]"];
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[b->view addConstraint:mkConstraint(next, b->primaryStart,
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NSLayoutRelationEqual,
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prev, b->primaryEnd,
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1, padding,
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@"uiBox later primary constraint")];
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prev = next;
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}
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if (!hasStretchy)
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// don't space between the last control and the no-stretchy view
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[constraint appendString:@"[noStretchyView]"];
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[constraint appendString:@"|"];
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addConstraint(b->view, constraint, metrics, views);
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[constraint release];
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// if there is a stretchy control, add the no-stretchy view
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addRemoveNoStretchyView(b, hasStretchy);
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if (hasStretchy)
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[b->view addConstraint:mkConstraint(b->noStretchyView, b->primaryStart,
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NSLayoutRelationEqual,
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prev, b->primaryEnd,
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1, 0, // don't space between the last control and the no-stretchy view
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@"uiBox no-stretchy primary constraint")];
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prev = b->noStretchyView;
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}
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// and finally end the primary direction
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[b->view addConstraint:mkConstraint(prev, p->primaryEnd,
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NSLayoutRelationEqual,
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b->view, b->primaryEnd,
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1, 0,
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@"uiBox last primary constraint"];
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// next: assemble the views in the secondary direction
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// each of them will span the secondary direction
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for (i = 0; i < n; i++) {
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constraint = [NSMutableString new];
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[constraint appendString:b->secondaryDirPrefix];
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[constraint appendString:@"|["];
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[constraint appendString:viewName(i)];
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[constraint appendString:@"]|"];
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addConstraint(b->view, constraint, nil, views);
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[constraint release];
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[b->view addConstraint:mkConstraint(boxView(b, i), b->secondaryStart,
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NSLayoutRelationEqual,
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b->view, b->secondaryStart,
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1, 0,
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@"uiBox start secondary constraint")];
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[b->view addConstraint:mkConstraint(boxView(b, i), b->secondaryEnd,
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NSLayoutRelationEqual,
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b->view, b->secondaryEnd,
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1, 0,
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@"uiBox start secondary constraint")];
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}
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if (!hasStretchy) { // and again to the no-stretchy view
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constraint = [NSMutableString new];
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[constraint appendString:b->secondaryDirPrefix];
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[constraint appendString:@"|[noStretchyView]|"];
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addConstraint(b->view, constraint, nil, views);
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[constraint release];
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[b->view addConstraint:mkConstraint(b->noStretchyView, b->secondaryStart,
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NSLayoutRelationEqual,
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b->view, b->secondaryStart,
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1, 0,
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@"uiBox no-stretchy view start secondary constraint")];
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[b->view addConstraint:mkConstraint(b->noStretchyView, b->secondaryEnd,
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NSLayoutRelationEqual,
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b->view, b->secondaryEnd,
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1, 0,
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@"uiBox no-stretchy view start secondary constraint")];
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}
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[metrics release];
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[views release];
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// finally, set sizes for stretchy controls
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if (hasStretchy)
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for (i = 0; i < n; i++) {
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if (!isStretchy(b, i))
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continue;
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prev = boxView(b, i);
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if (prev == firstStretchy)
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continue;
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[b->view addConstraint:mkConstraint(prev, b->primarySize,
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NSLayoutRelationEqual,
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firstStretchy, b->primarySize,
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1, 0,
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@"uiBox stretchy sizing")];
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}
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}
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void uiBoxAppend(uiBox *b, uiControl *c, int stretchy)
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@ -287,13 +293,19 @@ static uiBox *finishNewBox(BOOL vertical)
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b->vertical = vertical;
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if (b->vertical) {
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b->primaryDirPrefix = @"V:";
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b->secondaryDirPrefix = @"H:";
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b->primaryStart = NSLayoutAttributeTop;
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b->primaryEnd = NSLayoutAttributeBottom;
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b->secondaryStart = NSLayoutAttributeLeading;
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b->secondaryEnd = NSLayoutAttributeTrailing;
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b->primarySize = NSLayoutAttributeHeight;
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b->primaryOrientation = NSLayoutConstraintOrientationVertical;
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b->secondaryOrientation = NSLayoutConstraintOrientationHorizontal;
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} else {
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b->primaryDirPrefix = @"H:";
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b->secondaryDirPrefix = @"V:";
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b->primaryStart = NSLayoutAttributeLeading;
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b->primaryEnd = NSLayoutAttributeTrailing;
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b->secondaryStart = NSLayoutAttributeTop;
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b->secondaryEnd = NSLayoutAttributeBottom;
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b->primarySize = NSLayoutAttributeWidth;
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b->primaryOrientation = NSLayoutConstraintOrientationHorizontal;
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b->secondaryOrientation = NSLayoutConstraintOrientationVertical;
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}
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@ -58,6 +58,8 @@ extern void uninitAlloc(void);
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// autolayout.m
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extern NSLayoutConstraint *mkConstraint(id view1, NSLayoutAttribute attr1, NSLayoutRelation relation, id view2, NSLayoutAttribute attr2, CGFloat multiplier, CGFloat c, NSString *desc);
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extern NSLayoutPriority horzHuggingPri(NSView *view);
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extern void setHuggingPri(NSView *view, NSLayoutPriority priority, NSLayoutConstraintOrientation orientation);
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extern NSLayoutPriority horzHuggingPri(NSView *view);
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extern void setHorzHuggingPri(NSView *view, NSLayoutPriority priority);
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extern NSLayoutPriority vertHuggingPri(NSView *view);
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extern void setVertHuggingPri(NSView *view, NSLayoutPriority priority);
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