Fixed up misused Unicode.
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c720e8147b
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@ -8,10 +8,10 @@ static const char *text =
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"Additionally, click on the string to move the caret. Watch the status text at the bottom change too. "
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"Additionally, click on the string to move the caret. Watch the status text at the bottom change too. "
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"That being said: "
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"That being said: "
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"\xC3\x93O\xCC\x81 (combining accents) "
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"\xC3\x93O\xCC\x81 (combining accents) "
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"A\xCC\x81\xE0\xAB\x81 (multiple combining accents) "
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"A\xCC\xAA\xEF\xB8\xA0 (multiple combining characters) "
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"\xE2\x80\xAE#\xE2\x80\xAC (RTL glyph) "
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"\xE2\x80\xAE#\xE2\x80\xAC (RTL glyph) "
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"\xF0\x9F\x92\xBB (non-BMP character) "
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"\xF0\x9F\x92\xBB (non-BMP character) "
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"\xF0\x9F\x92\xBB\xCC\x80 (combined non-BMP character) "
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"\xF0\x9F\x92\xBB\xCC\x80 (combined non-BMP character; may render strangely) "
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"";
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"";
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static char fontFamily[] = "Helvetica";
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static char fontFamily[] = "Helvetica";
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static uiDrawFontDescriptor defaultFont = {
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static uiDrawFontDescriptor defaultFont = {
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