diff --git a/windows/draw.cpp b/windows/draw.cpp index 35a8b73e..6e278fc5 100644 --- a/windows/draw.cpp +++ b/windows/draw.cpp @@ -394,7 +394,7 @@ void uiDrawTransform(uiDrawContext *c, uiDrawMatrix *m) // Direct2D uses column vectors and I don't know if this is even documented // b) that's what Core Graphics does // TODO see if Microsoft says to do this - dm = dm * cur; // TODO why not *= ? + dm = dm * cur; // for whatever reason operator * is defined but not operator *= c->rt->SetTransform(&dm); } diff --git a/windows/drawmatrix.cpp b/windows/drawmatrix.cpp index e8c319d8..e2f29d1d 100644 --- a/windows/drawmatrix.cpp +++ b/windows/drawmatrix.cpp @@ -2,8 +2,6 @@ #include "uipriv_windows.hpp" #include "draw.hpp" -// TODO convert to C++ - void m2d(uiDrawMatrix *m, D2D1_MATRIX_3X2_F *d) { d->_11 = m->M11;