Re-added OS X file. Now to just prune everything again.

This commit is contained in:
Pietro Gagliardi 2016-06-03 21:48:10 -04:00
parent bbb8791a47
commit abcf1edf43
4 changed files with 88 additions and 62 deletions

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@ -5,7 +5,11 @@ cmake_minimum_required(VERSION 2.8.11)
# - MSVC static linking does not include the .res file in out\, so executables lack the necessary resources # - MSVC static linking does not include the .res file in out\, so executables lack the necessary resources
# - same thing with MinGW? # - same thing with MinGW?
# - MinGW doesn't work in general; windres doesn't like _UI_EXTERN (we could mitigate this by moving the stuff into ui.h and taking advantage of the libui_EXPORTS macro cmake makes for us) but # - MinGW doesn't work in general; windres doesn't like _UI_EXTERN (we could mitigate this by moving the stuff into ui.h and taking advantage of the libui_EXPORTS macro cmake makes for us) but
# - Unix: gcc static linking extra step makes the above a moot point; PUBLIC properties don't propagate # - Unix, Darwin: static linking makes the above a moot point; PUBLIC properties don't propagate
# - what is it, the static linking or the extra build step?
# the docs say we need to set this up prior to project()
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.8")
project(libui LANGUAGES C CXX) project(libui LANGUAGES C CXX)
option(BUILD_SHARED_LIBS "Whether to build libui as a shared library or a static library" ON) option(BUILD_SHARED_LIBS "Whether to build libui as a shared library or a static library" ON)
@ -17,6 +21,14 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/out")
if(APPLE) if(APPLE)
set(_OSNAME darwin) set(_OSNAME darwin)
set(_HASVERSION TRUE)
set(_VERSION "A")
# always use our rpath
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
# the / is required by some older versions of OS X
set(CMAKE_INSTALL_RPATH "@executable_path/")
set(CMAKE_MACOSX_RPATH TRUE)
elseif(WIN32) elseif(WIN32)
set(_OSNAME windows) set(_OSNAME windows)

75
darwin/CMakeLists.txt Normal file
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@ -0,0 +1,75 @@
# 3 june 2016
list(APPEND _LIBUI_SOURCES
darwin/alloc.m
darwin/area.m
darwin/areaevents.m
darwin/autolayout.m
darwin/box.m
darwin/button.m
darwin/checkbox.m
darwin/colorbutton.m
darwin/combobox.m
darwin/control.m
darwin/datetimepicker.m
darwin/debug.m
darwin/draw.m
darwin/drawtext.m
darwin/editablecombo.m
darwin/entry.m
darwin/fontbutton.m
darwin/group.m
darwin/label.m
darwin/main.m
darwin/map.m
darwin/menu.m
darwin/multilineentry.m
darwin/progressbar.m
darwin/radiobuttons.m
darwin/scrollview.m
darwin/separator.m
darwin/slider.m
darwin/spinbox.m
darwin/stddialogs.m
darwin/tab.m
darwin/text.m
darwin/util.m
darwin/window.m
)
set(_LIBUI_SOURCES ${_LIBUI_SOURCES} PARENT_SCOPE)
list(APPEND _LIBUI_INCLUDEDIRS
darwin
)
set(_LIBUI_INCLUDEDIRS _LIBUI_INCLUDEDIRS PARENT_SCOPE)
set(_LIBUINAME libui PARENT_SCOPE)
if(NOT BUILD_SHARED_LIBS)
set(_LIBUINAME libui-temporary PARENT_SCOPE)
endif()
# thanks to Mr-Hide in irc.freenode.net/#cmake
macro(_handle_static)
set_target_properties(${_LIBUINAME} PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}")
set(_aname $<TARGET_FILE:${_LIBUINAME}>)
set(_lname libui-combined.list)
set(_oname libui-combined.o)
add_custom_command(
OUTPUT ${_oname}
COMMAND
nm -m ${_aname} | sed -E -n "'s/^[0-9a-f]* \\([A-Z_]+,[a-z_]+\\) external //p'" > ${_lname}
COMMAND
ld -exported_symbols_list ${_lname} -r -all_load ${_aname} -o ${_oname}
COMMENT "Removing hidden symbols")
add_library(libui STATIC ${_oname})
# otherwise cmake won't know which linker to use
set_target_properties(libui PROPERTIES
LINKER_LANGUAGE C)
set(_aname)
set(_lname)
set(_oname)
endmacro()
set(_LIBUI_LIBS
objc "-framework Foundation" "-framework AppKit"
PARENT_SCOPE)

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@ -53,44 +53,6 @@ macro(append2 _var1 _var2 _val)
append(${_var2} "${_val}") append(${_var2} "${_val}")
endmacro() endmacro()
if(APPLE)
set(_OSDIR darwin)
set(_SETVERSION TRUE)
set(_VERSION "A")
set(_PLATFORM_LIBS
-lobjc "-framework Foundation" "-framework AppKit"
)
# always use our rpath
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
# the / is required by some older versions of OS X
set(CMAKE_INSTALL_RPATH "@executable_path/")
set(CMAKE_MACOSX_RPATH TRUE)
elseif(WIN32)
set(_OSDIR windows)
set(_SETVERSION FALSE)
# note that usp10 comes before gdi32
# TODO prune this list
set(_PLATFORM_LIBS
user32 kernel32 usp10 gdi32 comctl32 uxtheme msimg32 comdlg32 d2d1 dwrite ole32 oleaut32 oleacc uuid
)
# and don't include the default libraries
# note the CACHE FORCE stuff is required here
set(CMAKE_C_STANDARD_LIBRARIES CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD_LIBRARIES CACHE STRING "" FORCE)
set(_RESOURCES_RC resources.rc)
else()
set(_OSDIR unix)
string(REPLACE ";" " " _LIBUI_CFLAGS "${GTK_CFLAGS}")
set(_PLATFORM_LIBS "${GTK_LDFLAGS} -lm -ldl")
endif()
if(MSVC) if(MSVC)
append2(CMAKE_C_FLAGS CMAKE_CXX_FLAGS append2(CMAKE_C_FLAGS CMAKE_CXX_FLAGS
"/W4 /wd4100 /bigobj /RTC1 /RTCs /RTCu") "/W4 /wd4100 /bigobj /RTC1 /RTCs /RTCu")

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@ -42,26 +42,3 @@ set_target_properties(libui-darwin PROPERTIES
COMPILE_FLAGS "${_LIBUI_CFLAGS}" COMPILE_FLAGS "${_LIBUI_CFLAGS}"
) )
# thanks to Mr-Hide in irc.freenode.net/#cmake
macro(_add_static _name)
add_library(${_name}-temporary STATIC "${ARGN}")
set_target_properties(${_name}-temporary PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}")
set(_aname $<TARGET_FILE:${_name}-temporary>)
set(_lname ${_name}-combined.list)
set(_oname ${_name}-combined.o)
add_custom_command(
OUTPUT ${_oname}
COMMAND
nm -m ${_aname} | sed -E -n "'s/^[0-9a-f]* \\([A-Z_]+,[a-z_]+\\) external //p'" > ${_lname}
COMMAND
ld -exported_symbols_list ${_lname} -r -all_load ${_aname} -o ${_oname}
COMMENT "Removing hidden symbols")
add_library(${_name} STATIC ${_oname})
# otherwise cmake won't know which linker to use
set_target_properties(${_name} PROPERTIES
LINKER_LANGUAGE C)
set(_aname)
set(_lname)
set(_oname)
endmacro()