Did a proper migration of d2dscratch.c.
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@ -1,5 +1,5 @@
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// 17 april 2016
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#include "uipriv_windows.h"
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#include "uipriv_windows.hpp"
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// The Direct2D scratch window is a utility for libui internal use to do quick things with Direct2D.
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// To use, call newD2DScratch() passing in a subclass procedure. This subclass procedure should handle the msgD2DScratchPaint message, which has the following usage:
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@ -18,7 +18,7 @@ static HRESULT d2dScratchDoPaint(HWND hwnd, ID2D1RenderTarget *rt)
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COLORREF bgcolorref;
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D2D1_COLOR_F bgcolor;
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ID2D1RenderTarget_BeginDraw(rt);
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rt->BeginDraw();
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// TODO only clear the clip area
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// TODO clear with actual background brush
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@ -29,11 +29,11 @@ static HRESULT d2dScratchDoPaint(HWND hwnd, ID2D1RenderTarget *rt)
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bgcolor.g = ((float) ((BYTE) ((bgcolorref & 0xFF00) >> 8))) / 255.0;
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bgcolor.b = ((float) GetBValue(bgcolorref)) / 255.0;
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bgcolor.a = 1.0;
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ID2D1RenderTarget_Clear(rt, &bgcolor);
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rt->Clear(&bgcolor);
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SendMessageW(hwnd, msgD2DScratchPaint, 0, (LPARAM) rt);
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return ID2D1RenderTarget_EndDraw(rt, NULL, NULL);
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return rt->EndDraw(NULL, NULL);
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}
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static LRESULT CALLBACK d2dScratchWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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@ -57,26 +57,26 @@ static LRESULT CALLBACK d2dScratchWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, L
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switch (uMsg) {
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case WM_DESTROY:
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ID2D1HwndRenderTarget_Release(rt);
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rt->Release();
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SetWindowLongPtrW(hwnd, 0, (LONG_PTR) FALSE);
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break;
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case WM_PAINT:
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hr = d2dScratchDoPaint(hwnd, (ID2D1RenderTarget *) rt);
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hr = d2dScratchDoPaint(hwnd, rt);
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switch (hr) {
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case S_OK:
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if (ValidateRect(hwnd, NULL) == 0)
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logLastError("error validating D2D scratch control rect in d2dScratchWndProc()");
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logLastError(L"error validating D2D scratch control rect");
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break;
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case D2DERR_RECREATE_TARGET:
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// DON'T validate the rect
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// instead, simply drop the render target
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// we'll get another WM_PAINT and make the render target again
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// TODO would this require us to invalidate the entire client area?
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ID2D1HwndRenderTarget_Release(rt);
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rt->Release();
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SetWindowLongPtrW(hwnd, GWLP_USERDATA, (LONG_PTR) NULL);
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break;
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default:
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logHRESULT("error drawing D2D scratch window in d2dScratchWndProc()", hr);
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logHRESULT(L"error drawing D2D scratch window", hr);
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}
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return 0;
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case WM_PRINTCLIENT:
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@ -104,7 +104,7 @@ ATOM registerD2DScratchClass(HICON hDefaultIcon, HCURSOR hDefaultCursor)
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void unregisterD2DScratchClass(void)
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{
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if (UnregisterClassW(d2dScratchClass, hInstance) == 0)
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logLastError("error unregistering D2D scratch window class in unregisterD2DScratchClass()");
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logLastError(L"error unregistering D2D scratch window class");
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}
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HWND newD2DScratch(HWND parent, RECT *rect, HMENU controlID, SUBCLASSPROC subclass, DWORD_PTR subclassData)
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@ -118,8 +118,9 @@ HWND newD2DScratch(HWND parent, RECT *rect, HMENU controlID, SUBCLASSPROC subcla
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rect->right - rect->left, rect->bottom - rect->top,
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parent, controlID, hInstance, NULL);
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if (hwnd == NULL)
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logLastError("error creating D2D scratch window in newD2DScratch()");
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// TODO return decoy window
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logLastError(L"error creating D2D scratch window");
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if (SetWindowSubclass(hwnd, subclass, 0, subclassData) == FALSE)
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logLastError("error subclassing D2D scratch window in newD2DScratch()");
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logLastError(L"error subclassing D2D scratch window");
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return hwnd;
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}
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@ -72,6 +72,11 @@ extern BOOL handleParentMessages(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lPa
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// resize.cpp
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extern void doResizes(void);
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// d2dscratch.cpp
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extern ATOM registerD2DScratchClass(HICON hDefaultIcon, HCURSOR hDefaultCursor);
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extern void unregisterD2DScratchClass(void);
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extern HWND newD2DScratch(HWND parent, RECT *rect, HMENU controlID, SUBCLASSPROC subclass, DWORD_PTR subclassData);
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// TODO
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