Started implementing uiArea on Haiku.
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@ -1,17 +1,53 @@
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// 18 november 2015
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#include "uipriv_haiku.hpp"
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// TODO scrollbars
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class areaView : public BView {
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public:
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// C++11! Inherit constructors.
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using BView::BView;
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uiArea *a;
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virtual void Draw(BRect updateRect);
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};
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struct uiArea {
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uiHaikuControl c;
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BStringView *dummy;
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areaView *area;
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uiAreaHandler *ah;
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};
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uiHaikuDefineControl(
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uiArea, // type name
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uiAreaType, // type function
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dummy // handle
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area // handle
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)
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void areaView::Draw(BRect updateRect)
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{
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uiAreaHandler *ah = this->a->ah;
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uiAreaDrawParams dp;
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BRect bounds;
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dp.Context = newContext(this);
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bounds = this->Bounds();
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dp.ClientWidth = bounds.right - bounds.left;
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dp.ClientHeight = bounds.bottom - bounds.top;
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dp.ClipX = updateRect.left;
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dp.ClipY = updateRect.top;
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dp.ClipWidth = updateRect.right - updateRect.left;
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dp.ClipHeight = updateRect.bottom - updateRect.top;
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// TODO scroll positions
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(*(ah->Draw))(ah, this->a, &dp);
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freeContext(dp.Context);
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}
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void uiAreaUpdateScroll(uiArea *a)
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{
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// TODO
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@ -19,7 +55,8 @@ void uiAreaUpdateScroll(uiArea *a)
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void uiAreaQueueRedrawAll(uiArea *a)
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{
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// TODO
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// TODO does this really /queue/ a redraw? or does it redraw right away, regardless of the drawing machinery?
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a->area->Invalidate();
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}
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uiArea *uiNewArea(uiAreaHandler *ah)
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@ -28,7 +65,19 @@ uiArea *uiNewArea(uiAreaHandler *ah)
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a = (uiArea *) uiNewControl(uiAreaType());
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a->dummy = new BStringView(NULL, "TODO uiArea not implemented");
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a->ah = ah;
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// TODO:
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// - B_FULL_UPDATE_ON_RESIZE?
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// - B_FRAME_EVENTS?
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// - B_NAVIGABLE?
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// - B_SUBPIXEL_PRECISE?
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// - B_INVALIDATE_AFTER_LAYOUT?
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a->area = new areaView(NULL,
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B_WILL_DRAW | B_SUPPORTS_LAYOUT,
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NULL);
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a->area->a = a;
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// TODO background color
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uiHaikuFinishNewControl(a, uiArea);
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@ -20,7 +20,8 @@ void uiComboboxAppend(uiCombobox *c, const char *text)
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intmax_t uiComboboxSelected(uiCombobox *c)
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{
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// TODO
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return -1;
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// return 0 so the area test can work
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return 0;
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}
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void uiComboboxSetSelected(uiCombobox *c, intmax_t n)
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@ -3,6 +3,8 @@
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#include "uipriv_haiku.hpp"
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using namespace std;
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// TODO alpha doesn't work
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struct uiDrawPath {
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BShape *shape;
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uiDrawFillMode fillMode;
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@ -15,7 +17,7 @@ uiDrawPath *uiDrawNewPath(uiDrawFillMode fillMode)
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p = uiNew(uiDrawPath);
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p->shape = new BShape();
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p->fillMode = mode;
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p->fillMode = fillMode;
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return p;
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}
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@ -106,7 +108,7 @@ static void drawArc(uiDrawPath *p, struct arc *a, void (*startFunction)(uiDrawPa
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if (a->negative)
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counterclockwise = true;
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else
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counterclockwise = false
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counterclockwise = false;
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// TODO explain the outer if
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if (!a->negative)
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if (a->sweep > M_PI)
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@ -24,5 +24,5 @@ extern void singleChildSetMargined(struct singleChild *s, float inset);
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// TODO write helper functions?
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// draw.cpp
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extern uiDrawContext *newContext(BView *view)
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extern uiDrawContext *newContext(BView *view);
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extern void freeContext(uiDrawContext *c);
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