More TODOs.
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ui.h
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ui.h
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@ -258,6 +258,7 @@ struct uiAreaHandler {
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void (*Draw)(uiAreaHandler *, uiArea *, uiAreaDrawParams *);
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void (*Draw)(uiAreaHandler *, uiArea *, uiAreaDrawParams *);
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uintmax_t (*HScrollMax)(uiAreaHandler *, uiArea *);
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uintmax_t (*HScrollMax)(uiAreaHandler *, uiArea *);
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uintmax_t (*VScrollMax)(uiAreaHandler *, uiArea *);
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uintmax_t (*VScrollMax)(uiAreaHandler *, uiArea *);
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// TODO this mightneed to be made obsolete since Direct2D requires us to redraw the entire backbuffer on a resize
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int (*RedrawOnResize)(uiAreaHandler *, uiArea *);
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int (*RedrawOnResize)(uiAreaHandler *, uiArea *);
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void (*MouseEvent)(uiAreaHandler *, uiArea *, uiAreaMouseEvent *);
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void (*MouseEvent)(uiAreaHandler *, uiArea *, uiAreaMouseEvent *);
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void (*DragBroken)(uiAreaHandler *, uiArea *);
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void (*DragBroken)(uiAreaHandler *, uiArea *);
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