Added a new API for more roubst resizing. GTK+ resizes the whole window when a resize is requested; we have to as well, otherwise we won't have correct results.
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// 6 april 2015
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// This is not an IDL file for the conventional RPC or Microsoft IDLs.
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// Instead, this is for a custom IDL of my own creation.
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// You can find it at github.com/andlabs/pgidl
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package ui {
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raw "#include <stddef.h>";
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raw "#include <stdint.h>";
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raw "#ifndef _UI_EXTERN";
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raw "#define _UI_EXTERN extern";
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raw "#endif";
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struct InitOptions {
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field Size size_t;
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};
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func Init(options *InitOptions) *const char;
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func Uninit(void);
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func FreeInitError(err *const char);
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func Main(void);
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func Quit(void);
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func OnShouldQuit(f *func(data *void) int, data *void);
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func FreeText(text *char);
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raw "typedef struct uiSizingSys uiSizingSys;";
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struct Sizing {
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field XPadding intmax_t;
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field YPadding intmax_t;
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field Sys *uiSizingSys;
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};
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raw "typedef struct uiControlSysFuncParams uiControlSysFuncParams;";
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raw "#define uiControlSysFuncNop 0";
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interface Control {
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field Internal *void; // for use by ui only
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func Destroy(void);
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func Handle(void) uintptr_t;
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func Parent(void) *Control;
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func SetParent(c *Control);
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func PreferredSize(d *Sizing, width *intmax_t, height *intmax_t);
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func Resize(x intmax_t, y intmax_t, width intmax_t, height intmax_t, d *Sizing);
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func QueueResize(void);
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func GetSizing(d *Sizing);
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func ContainerVisible(void) int;
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func Show(void);
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func Hide(void);
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func ContainerShow(void);
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func ContainerHide(void);
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func Enable(void);
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func Disable(void);
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func ContainerEnable(void);
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func ContainerDisable(void);
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func SysFunc(p *uiControlSysFuncParams);
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func StartZOrder(p *uiControlSysFuncParams) int;
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};
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func MakeContainer(c *Control);
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interface Window from Control {
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func Title(void) *char;
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func SetTitle(title *const char);
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func OnClosing(f *func(w *Window, data *void) int, data *void);
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func SetChild(c *Control);
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func Margined(void) int;
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func SetMargined(margined int);
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};
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func NewWindow(title *const char, width int, height int, hasMenubar int) *Window;
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interface Button from Control {
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func Text(void) *char;
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func SetText(text *const char);
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func OnClicked(f *func(b *Button, data *void), data *void);
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};
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func NewButton(text *const char) *Button;
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interface Box from Control {
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func Append(c *Control, stretchy int);
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func Delete(index uintmax_t);
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func Padded(void) int;
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func SetPadded(padded int);
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};
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func NewHorizontalBox(void) *Box;
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func NewVerticalBox(void) *Box;
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interface Entry from Control {
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func Text(void) *char;
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func SetText(text *const char);
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func OnChanged(f *func(e *Entry, data *void), data *void);
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func ReadOnly(void) int;
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func SetReadOnly(readonly int);
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};
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func NewEntry(void) *Entry;
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interface Checkbox from Control {
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func Text(void) *char;
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func SetText(text *const char);
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func OnToggled(f *func(c *Checkbox, data *void), data *void);
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func Checked(void) int;
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func SetChecked(checked int);
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};
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func NewCheckbox(text *const char) *Checkbox;
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interface Label from Control {
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func Text(void) *char;
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func SetText(text *const char);
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};
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func NewLabel(text *const char) *Label;
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interface Tab from Control {
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func AppendPage(name *const char, c *Control);
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func InsertPageBefore(name *const char, before uintmax_t, c *Control);
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func DeletePage(index uintmax_t);
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func NumPages(void) uintmax_t;
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func Margined(page uintmax_t) int;
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func SetMargined(page uintmax_t, margined int);
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};
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func NewTab(void) *Tab;
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interface Group from Control {
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// TODO text and settext
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func SetChild(c *Control);
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// TODO margined and setmargined
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};
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func NewGroup(text *const char) *Group;
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interface Menu {
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func AppendItem(name *const char) *MenuItem;
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func AppendCheckItem(name *const char) *MenuItem;
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func AppendQuitItem(void) *MenuItem;
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func AppendPreferencesItem(void) *MenuItem;
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func AppendAboutItem(void) *MenuItem;
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func AppendSeparator(void);
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};
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func NewMenu(name *const char) *Menu;
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interface MenuItem {
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func Enable(void);
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func Disable(void);
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func OnClicked(f *func(sender *MenuItem, window *Window, data *void), data *void);
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func Checked(void) int;
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func SetChecked(checked int);
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};
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};
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@ -0,0 +1,121 @@
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// 14 may 2015
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#include "uipriv_windows.h"
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static struct ptrArray *resizes;
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void initResizes(void)
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{
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resizes = newPtrArray();
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}
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void uninitResizes(void)
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{
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while (resizes->len != 0)
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ptrArrayDelete(resizes, 0);
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ptrArrayDestroy(resizes);
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}
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void queueResize(uiControl *c)
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{
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uintmax_t i;
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uiControl *d;
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// resizing a control requires us to reocmpute the sizes of everything in the top-level window
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for (;;) {
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if (uiIsWindow(c))
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break;
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if (uiControlParent(c) == NULL) // not in a window; don't bother resizing
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return;
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c = uiControlParent(c);
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}
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// make sure we're only queued once
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for (i = 0 ; i < resizes->len; i++) {
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d = ptrArrayIndex(resizes, uiControl *, i);
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if (c == d)
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return;
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}
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ptrArrayAppend(resizes, c);
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}
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// TODO dequeueResize
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void doResizes(void)
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{
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uiControl *c, *parent;
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intmax_t x, y, width, height;
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uiSizing d;
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uiSizingSys sys;
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HWND hwnd;
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while (resizes->len != 0) {
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c = ptrArrayIndex(resizes, uiControl *, 0);
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ptrArrayDelete(resizes, 0);
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parent = uiControlParent(c);
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if (parent == NULL) // not in a parent; can't resize
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continue; // this is for uiBox, etc.
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d.Sys = &sys;
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uiControlGetSizing(parent, &d);
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uiControlComputeChildSize(parent, &x, &y, &width, &height, &d);
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uiControlResize(c, x, y, width, height, &d);
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hwnd = (HWND) uiControlHandle(c);
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// we used SWP_NOREDRAW; we need to queue a redraw ourselves
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// TODO use RedrawWindow() to bypass WS_CLIPCHILDREN complications
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if (InvalidateRect(hwnd, NULL, TRUE) == 0)
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logLastError("error redrawing controls after a resize in doResizes()");
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}
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}
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#define swpflags (SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOREDRAW)
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void moveWindow(HWND hwnd, intmax_t x, intmax_t y, intmax_t width, intmax_t height)
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{
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if (SetWindowPos(hwnd, NULL, x, y, width, height, swpflags | SWP_NOZORDER) == 0)
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logLastError("error moving window in moveWindow()");
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}
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void moveAndReorderWindow(HWND hwnd, HWND insertAfter, intmax_t x, intmax_t y, intmax_t width, intmax_t height)
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{
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if (SetWindowPos(hwnd, insertAfter, x, y, width, height, swpflags) == 0)
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logLastError("error moving and reordering window in moveAndReorderWindow()");
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}
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// from https://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing and https://msdn.microsoft.com/en-us/library/windows/desktop/bb226818%28v=vs.85%29.aspx
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// this X value is really only for buttons but I don't see a better one :/
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#define winXPadding 4
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#define winYPadding 4
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void uiWindowsGetSizing(uiControl *c, uiSizing *d)
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{
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HWND hwnd;
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HDC dc;
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HFONT prevfont;
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TEXTMETRICW tm;
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SIZE size;
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hwnd = (HWND) uiControlHandle(c);
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dc = GetDC(hwnd);
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if (dc == NULL)
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logLastError("error getting DC in uiWindowsGetSizing()");
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prevfont = (HFONT) SelectObject(dc, hMessageFont);
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if (prevfont == NULL)
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logLastError("error loading control font into device context in uiWindowsGetSizing()");
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ZeroMemory(&tm, sizeof (TEXTMETRICW));
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if (GetTextMetricsW(dc, &tm) == 0)
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logLastError("error getting text metrics in uiWindowsGetSizing()");
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if (GetTextExtentPoint32W(dc, L"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz", 52, &size) == 0)
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logLastError("error getting text extent point in uiWindowsGetSizing()");
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d->Sys->BaseX = (int) ((size.cx / 26 + 1) / 2);
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d->Sys->BaseY = (int) tm.tmHeight;
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d->Sys->InternalLeading = tm.tmInternalLeading;
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if (SelectObject(dc, prevfont) != hMessageFont)
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logLastError("error restoring previous font into device context in uiWindowsGetSizing()");
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if (ReleaseDC(hwnd, dc) == 0)
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logLastError("error releasing DC in uiWindowsGetSizing()");
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d->XPadding = uiWindowsDlgUnitsToX(winXPadding, d->Sys->BaseX);
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d->YPadding = uiWindowsDlgUnitsToY(winYPadding, d->Sys->BaseY);
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}
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