And cleaned up the Windows drawing effect code like we did yesterday.

This commit is contained in:
Pietro Gagliardi 2017-05-31 22:24:34 -04:00
parent 2118259769
commit 933a8f592a
1 changed files with 41 additions and 16 deletions

View File

@ -6,29 +6,24 @@
// we need to combine color and underline style into one unit for IDWriteLayout::SetDrawingEffect()
// we also need to collect all the background blocks and add them all at once
// TODO(TODO does not seem to apply here?) this is the wrong approach; it causes Pango to end runs early, meaning attributes like the ligature attributes never get applied properly
// TODO contextual alternates override ligatures?
// TODO rename this struct to something that isn't exclusively foreach-ing?
struct foreachParams {
const uint16_t *s;
size_t len;
IDWriteTextLayout *layout;
std::map<size_t, textDrawingEffect *> *effects;
std::vector<backgroundFunc> *backgroundFuncs;
};
#define isCodepointStart(w) ((((uint16_t) (w)) < 0xDC00) || (((uint16_t) (w)) >= 0xE000))
static void ensureEffectsInRange(struct foreachParams *p, size_t start, size_t end, std::function<void(textDrawingEffect *)> f)
{
size_t i;
size_t *key;
textDrawingEffect *t;
// TODO explain why we make one for every character
for (i = start; i < end; i++) {
// don't create redundant entries; see below
// TODO explain this more clearly (surrogate pairs)
if (!isCodepointStart(p->s[i]))
continue;
t = (*(p->effects))[i];
if (t != NULL) {
f(t);
@ -194,20 +189,49 @@ static int processAttribute(uiAttributedString *s, uiAttributeSpec *spec, size_t
static void applyAndFreeEffectsAttributes(struct foreachParams *p)
{
size_t i, n;
textDrawingEffect *effect, *effectb;
DWRITE_TEXT_RANGE range;
HRESULT hr;
auto apply = [](IDWriteTextLayout *layout, textDrawingEffect *effect, DWRITE_TEXT_RANGE range) {
HRESULT hr;
for (auto iter = p->effects->begin(); iter != p->effects->end(); iter++) {
// make sure we cover an entire code point
range.startPosition = iter->first;
range.length = 1;
if (!isCodepointStart(p->s[iter->first]))
range.length = 2;
hr = p->layout->SetDrawingEffect(iter->second, range);
if (effect == NULL)
return;
hr = layout->SetDrawingEffect(effect, range);
if (hr != S_OK)
logHRESULT(L"error applying drawing effects attributes", hr);
iter->second->Release();
effect->Release();
};
// go through, fililng in the effect attribute for successive ranges of identical textDrawingEffects
// we are best off treating series of identical effects as single ranges ourselves for parity across platforms, even if Windows does something similar itself
// this also avoids breaking apart surrogate pairs (though IIRC Windows doing the something similar itself might make this a non-issue here)
effect = NULL;
n = p->len;
range.startPosition = 0;
for (i = 0; i < n; i++) {
effectb = (*(p->effects))[i];
// run of no effect?
if (effect == NULL && effectb == NULL)
continue;
// run of the same effect?
if (effect != NULL && effectb != NULL)
if (effect->same(effectb)) {
effectb->Release();
continue;
}
// the effect has changed; commit the old effect
range.length = i - range.startPosition;
apply(p->layout, effect, range);
range.startPosition = i;
effect = effectb;
}
// and apply the last effect
range.length = i - range.startPosition;
apply(p->layout, effect, range);
delete p->effects;
}
@ -216,6 +240,7 @@ void attrstrToIDWriteTextLayoutAttrs(uiDrawTextLayoutParams *p, IDWriteTextLayou
struct foreachParams fep;
fep.s = attrstrUTF16(p->String);
fep.len = attrstrUTF16Len(p->String);
fep.layout = layout;
fep.effects = new std::map<size_t, textDrawingEffect *>;
fep.backgroundFuncs = new std::vector<backgroundFunc>;