Oh I know why the green didn't show up; fixed.
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@ -24,11 +24,11 @@ static void handlerDraw(uiAreaHandler *a, uiArea *area, uiAreaDrawParams *dp)
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memset(&brush, 0, sizeof (uiDrawBrush));
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memset(&brush, 0, sizeof (uiDrawBrush));
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memset(&sp, 0, sizeof (uiDrawStrokeParams));
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memset(&sp, 0, sizeof (uiDrawStrokeParams));
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// add some buffering to detect scrolls that aren't on the dot on Windows
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// add some buffering to detect scrolls that aren't on the dot and draws that are outside the scroll area on Windows
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path = uiDrawNewPath(uiDrawFillModeWinding);
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathAddRectangle(path,
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uiDrawPathAddRectangle(path,
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-50, -50,
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-50, -50,
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areaSize + 50, areaSize + 50);
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areaSize + 100, areaSize + 100);
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uiDrawPathEnd(path);
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uiDrawPathEnd(path);
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brush.Type = uiDrawBrushTypeSolid;
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brush.Type = uiDrawBrushTypeSolid;
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brush.R = 0;
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brush.R = 0;
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