Started the OS X uiArea. Implemented the Quartz layer.
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@ -55,8 +55,6 @@ enum uiDrawLineJoin {
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// so we're good to use it too!
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// so we're good to use it too!
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#define uiDrawDefaultMiterLimit 10.0
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#define uiDrawDefaultMiterLimit 10.0
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// TODOs
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// - os x: FillPath/EOFillPath functions
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enum uiDrawFillMode {
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enum uiDrawFillMode {
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uiDrawFillModeWinding,
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uiDrawFillModeWinding,
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// TODO rename to EvenOdd?
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// TODO rename to EvenOdd?
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@ -71,6 +69,7 @@ struct uiDrawStrokeParams {
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};
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};
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void uiDrawBeginPathRGB(uiDrawContext *, uint8_t, uint8_t, uint8_t);
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void uiDrawBeginPathRGB(uiDrawContext *, uint8_t, uint8_t, uint8_t);
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// TODO verify these aren't alpha premultiplied anywhere
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void uiDrawBeginPathRGBA(uiDrawContext *, uint8_t, uint8_t, uint8_t, uint8_t);
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void uiDrawBeginPathRGBA(uiDrawContext *, uint8_t, uint8_t, uint8_t, uint8_t);
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void uiDrawMoveTo(uiDrawContext *, intmax_t, intmax_t);
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void uiDrawMoveTo(uiDrawContext *, intmax_t, intmax_t);
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@ -0,0 +1,133 @@
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// 6 september 2015
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#include "area.h"
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struct uiDrawContext {
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CGContextRef c;
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BOOL useRGBA;
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CGFloat r;
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CGFloat g;
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CGFloat b;
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CGFloat a;
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};
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uiDrawContext *newContext(CGContextRef ctxt)
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{
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uiDrawContext *c;
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// TODO use uiNew
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c = (uiDrawContext *) malloc(sizeof (uiDrawContext));
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c->c = ctxt;
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return c;
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}
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void uiDrawBeginPathRGB(uiDrawContext *c, uint8_t r, uint8_t g, uint8_t b)
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{
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c->useRGB = YES;
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c->r = ((CGFloat) r) / 255;
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c->g = ((CGFloat) g) / 255;
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c->b = ((CGFloat) b) / 255;
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c->a = 1.0;
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CGContextBeginPath(c->c);
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}
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void uiDrawBeginPathRGBA(uiDrawContext *c, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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{
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c->useRGB = YES;
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c->r = ((CGFloat) r) / 255;
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c->g = ((CGFloat) g) / 255;
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c->b = ((CGFloat) b) / 255;
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c->a = ((CGFloat) a) / 255;
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CGContextBeginPath(c->c);
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}
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void uiDrawMoveTo(uiDrawContext *c, intmax_t x, intmax_t y)
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{
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CGContextMoveToPoint(c->c, x, y);
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}
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void uiDrawLineTo(uiDrawContext *c, intmax_t x, intmax_t y)
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{
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CGContextAddLineToPoint(c->c, x, y);
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}
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void uiDrawRectangle(uiDrawContext *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height)
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{
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CGContextAddRect(c->c, TODO(x, y, width, height));
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}
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void uiDrawArcTo(uiDrawContext *c, intmax_t xCenter, intmax_t yCenter, intmax_t radius, double startAngle, double endAngle, int lineFromCurrentPointToStart)
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{
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if (!lineFromCurrentPointToStart) {
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// TODO
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}
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CGContextAddArc(c->c,
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xCenter, yCenter,
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radius,
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startAngle, endAngle,
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0);
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}
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void uiDrawBezierTo(uiDrawContext *c, intmax_t c1x, intmax_t c1y, intmax_t c2x, intmax_t c2y, intmax_t endX, intmax_t endY)
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{
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CGContextAddCurveToPoint(c->c,
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c1x, c1y,
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c2x, c2y,
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endX, endY);
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}
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void uiDrawCloseFigure(uiDrawContext *c)
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{
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CGContextClosePath(c->c);
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}
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void uiDrawStroke(uiDrawContext *c, uiDrawStrokeParams *p)
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{
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switch (p->Cap) {
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case uiDrawLineCapFlat:
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CGContextSetLineCap(c->c, kCGLineCapButt);
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break;
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case uiDrawLineCapRound:
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CGContextSetLineCap(c->c, kCGLineCapRound);
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break;
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case uiDrawLineCapSquare:
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CGContextSetLineCap(c->c, kCGLineCapSquare);
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break;
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}
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switch (p->Join) {
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case uiDrawLineJoinMiter:
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CGContextSetLineJoin(c->cr, kCGLineJoinMiter);
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CGContextSetMiterLimit(c->c, p->MiterLimit);
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break;
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case uiDrawLineJoinRound:
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CGContextSetLineJoin(c->cr, kCGLineJoinRound);
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break;
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case uiDrawLineJoinBevel:
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CGContextSetLineJoin(c->cr, kCGLineJoinBevel);
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break;
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}
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CGContextSetLineWidth(c->c, p->Thickness);
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if (c->useRGB)
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CGContextSetRGBStrokeColor(c->c, c->r, c->g, c->b, c->a);
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else {
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// TODO
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}
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CGContextStrokePath(c->cr);
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}
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void uiDrawFill(uiDrawContext *c, uiDrawFillMode mode)
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{
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if (c->useRGB)
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CGContextSetRGBFillColor(c->c, c->r, c->g, c->b, c->a);
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else {
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// TODO
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}
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switch (mode) {
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case uiDrawFillModeWinding:
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CGContextFillPath(c->c);
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break;
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case uiDrawFillModeAlternate:
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CGContextEOFillPath(c->c);
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break;
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}
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}
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@ -0,0 +1,138 @@
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// 4 september 2015
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typedef struct uiArea uiArea;
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typedef struct uiAreaHandler uiAreaHandler;
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typedef struct uiAreaDrawParams uiAreaDrawParams;
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typedef struct uiDrawContext uiDrawContext;
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struct uiAreaHandler {
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void (*Draw)(uiAreaHandler *, uiArea *, uiAreaDrawParams *);
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uintmax_t (*HScrollMax)(uiAreaHandler *, uiArea *);
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uintmax_t (*VScrollMax)(uiAreaHandler *, uiArea *);
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};
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struct uiAreaDrawParams {
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uiDrawContext *Context;
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intmax_t ClientWidth;
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intmax_t ClientHeight;
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intmax_t ClipX;
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intmax_t ClipY;
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intmax_t ClipWidth;
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intmax_t ClipHeight;
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int DPIX;
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int DPIY;
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intmax_t HScrollPos;
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intmax_t VScrollPos;
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};
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// TODO proper sources
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// TODO dotting/dashing
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typedef struct uiDrawStrokeParams uiDrawStrokeParams;
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typedef enum uiDrawLineCap uiDrawLineCap;
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typedef enum uiDrawLineJoin uiDrawLineJoin;
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typedef enum uiDrawFillMode uiDrawFillMode;
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enum uiDrawLineCap {
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uiDrawLineCapFlat,
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uiDrawLineCapRound,
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uiDrawLineCapSquare,
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};
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enum uiDrawLineJoin {
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uiDrawLineJoinMiter,
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uiDrawLineJoinRound,
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uiDrawLineJoinBevel,
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};
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// this is the default for botoh cairo and GDI
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// Core Graphics doesn't explicitly specify a default, but NSBezierPath allows you to choose one, and this is the initial value
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// so we're good to use it too!
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#define uiDrawDefaultMiterLimit 10.0
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enum uiDrawFillMode {
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uiDrawFillModeWinding,
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// TODO rename to EvenOdd?
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uiDrawFillModeAlternate,
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};
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struct uiDrawStrokeParams {
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uiDrawLineCap Cap;
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uiDrawLineJoin Join;
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intmax_t Thickness;
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double MiterLimit;
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};
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void uiDrawBeginPathRGB(uiDrawContext *, uint8_t, uint8_t, uint8_t);
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// TODO verify these aren't alpha premultiplied anywhere
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void uiDrawBeginPathRGBA(uiDrawContext *, uint8_t, uint8_t, uint8_t, uint8_t);
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void uiDrawMoveTo(uiDrawContext *, intmax_t, intmax_t);
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void uiDrawLineTo(uiDrawContext *, intmax_t, intmax_t);
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void uiDrawRectangle(uiDrawContext *, intmax_t, intmax_t, intmax_t, intmax_t);
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// notes: angles are both relative to 0 and go counterclockwise
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void uiDrawArcTo(uiDrawContext *, intmax_t, intmax_t, intmax_t, double, double, int);
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// TODO behavior when there is no initial point on Windows and OS X
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void uiDrawBezierTo(uiDrawContext *, intmax_t, intmax_t, intmax_t, intmax_t, intmax_t, intmax_t);
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void uiDrawCloseFigure(uiDrawContext *);
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void uiDrawStroke(uiDrawContext *, uiDrawStrokeParams *);
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void uiDrawFill(uiDrawContext *, uiDrawFillMode);
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// path functions
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// cairo gdi core graphics
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// move_to MoveToEx MoveToPoint
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// line_to LineTo AddLineToPoint
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// arc Arc/ArcTo/AngleArc/Pie AddArc/AddArcToPoint/AddEllipseInRect
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// arc_negative Arc/ArcTo/AngleArc/Pie AddArc/AddArcToPoint
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// curve_to PolyBezier/PolyBezierTo AddCurveToPoint
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// rectangle Rectangle AddRect
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// [arc functions?] Chord [arc functions?]
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// [combination] RoundRect [same way as cairo?]
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// [TODO pango] TextOut/ExtTextOut [TODO core text]
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// [TODO] [TODO] AddQuadCurveToPoint
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// on sources:
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// cairo:
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// - RGB
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// - RGBA
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// - images
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// - linear gradients, RGB or RGBA
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// - rounded gradients, RGB or RGBA
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// gdi:
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// - RGB
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// - hatches
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// - images
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// we can create a linear gradient image, but RGB only, and of finite size
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// core graphics:
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// - arbitrary patterns
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// - solid colors, arbitrary spaces
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// - shadows
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// arcs
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// cairo_arc/arc_negative
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// - parameters: center, radius, angle1 radians, angle2 radins
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// - if angle2 < angle1, TODO
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// - if angle2 > angle1, TODO
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// - line segment from current point to beginning of arc
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// - arc: clockwise, arc_negative: counterclockwise
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// - circular
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// GDI Arc/Pie
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// - parameters: bounding box, start point, end point
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// - current position not used/changed
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// - either clockwise or counterclockwise
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// - elliptical
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// GDI ArcTo
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// - same as Arc except line segment from current point to beginning of arc
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// - there does not appear to be a PieTo
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// GDI AngleArc
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// - parameters: center, radius, angle1 degrees, angle2 degrees
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// - line segment from current position to beginning of arc
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// - counterclockwise
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// - circular
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// - can be used to draw pies too; MSDN example demonstrates
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@ -55,8 +55,6 @@ enum uiDrawLineJoin {
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// so we're good to use it too!
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// so we're good to use it too!
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#define uiDrawDefaultMiterLimit 10.0
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#define uiDrawDefaultMiterLimit 10.0
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// TODOs
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// - os x: FillPath/EOFillPath functions
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enum uiDrawFillMode {
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enum uiDrawFillMode {
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uiDrawFillModeWinding,
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uiDrawFillModeWinding,
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// TODO rename to EvenOdd?
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// TODO rename to EvenOdd?
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@ -71,6 +69,7 @@ struct uiDrawStrokeParams {
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};
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};
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void uiDrawBeginPathRGB(uiDrawContext *, uint8_t, uint8_t, uint8_t);
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void uiDrawBeginPathRGB(uiDrawContext *, uint8_t, uint8_t, uint8_t);
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// TODO verify these aren't alpha premultiplied anywhere
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void uiDrawBeginPathRGBA(uiDrawContext *, uint8_t, uint8_t, uint8_t, uint8_t);
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void uiDrawBeginPathRGBA(uiDrawContext *, uint8_t, uint8_t, uint8_t, uint8_t);
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void uiDrawMoveTo(uiDrawContext *, intmax_t, intmax_t);
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void uiDrawMoveTo(uiDrawContext *, intmax_t, intmax_t);
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