Fixed runtime errors. Yay it works on all platforms now! Also more TODOs. Now the real work is getting the rest of the functionality in.
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@ -69,8 +69,9 @@ static void computeLineInfo(uiDrawTextLayout *tl)
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tl->lineInfo = (struct lineInfo *) uiAlloc(tl->nLines * sizeof (struct lineInfo), "struct lineInfo[] (text layout)");
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tl->lineInfo = (struct lineInfo *) uiAlloc(tl->nLines * sizeof (struct lineInfo), "struct lineInfo[] (text layout)");
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dlm = new DWRITE_LINE_METRICS[tl->nLines];
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dlm = new DWRITE_LINE_METRICS[tl->nLines];
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// TODO make sure pasisng NULL here is legal
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// we can't pass NULL here; it outright crashes if we do
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hr = tl->layout->GetLineMetrics(dlm, tl->nLines, NULL);
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// TODO verify the numbers haven't changed
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hr = tl->layout->GetLineMetrics(dlm, tl->nLines, &unused);
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if (hr != S_OK)
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if (hr != S_OK)
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logHRESULT(L"error getting IDWriteTextLayout line metrics", hr);
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logHRESULT(L"error getting IDWriteTextLayout line metrics", hr);
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@ -204,6 +205,7 @@ static ID2D1SolidColorBrush *mkSolidBrush(ID2D1RenderTarget *rt, double r, doubl
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return brush;
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return brush;
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}
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}
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// TODO this ignores clipping?
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void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y)
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void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y)
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{
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{
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D2D1_POINT_2F pt;
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D2D1_POINT_2F pt;
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