Implemented WM_PRINTCLIENT for uiArea and the Direct2D scratch windows.
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@ -5,10 +5,10 @@ This README is being written.<br>
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## Announcements
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**21 May 2016**
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* I will now post announcements and updates here.
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* Now that Ubuntu 16.04 LTS is here, no earlier than next Saturday, 28 May 2016 at noon EDT, **I will bump the minimum GTK+ version from 3.4 to 3.10**. This will add a lot of new features that I can now add to libui, such as search-oriented uiEntries, lists of arbitrary control layouts, and more. If you are still running a Linux distribution that doesn't come with 3.10, you will either need to upgrade or use jhbuild to set up a newer version of GTK+ in a private environment.
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* You can decide if I should also drop OS X 10.7 [here](https://github.com/andlabs/libui/issues/46).
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* **21 May 2016**
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* I will now post announcements and updates here.
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* Now that Ubuntu 16.04 LTS is here, no earlier than next Saturday, 28 May 2016 at noon EDT, **I will bump the minimum GTK+ version from 3.4 to 3.10**. This will add a lot of new features that I can now add to libui, such as search-oriented uiEntries, lists of arbitrary control layouts, and more. If you are still running a Linux distribution that doesn't come with 3.10, you will either need to upgrade or use jhbuild to set up a newer version of GTK+ in a private environment.
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* You can decide if I should also drop OS X 10.7 [here](https://github.com/andlabs/libui/issues/46).
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## Updates
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@ -19,6 +19,7 @@ This README is being written.<br>
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* Added `uiPi`, a constant for π. This is provided for C and C++ programmers, where there is no standard named constant for π; bindings authors shouldn't need to worry about this.
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* Fixed uiMultilineEntry not properly having line breaks on Windows.
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* Added `uiNewNonWrappingMultilineEntry()`, which creates a uiMultilineEntry that scrolls horizontally instead of wrapping lines. (This is not documented as being changeable after the fact on Windows, hence it's a creation-time choice.)
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* uiArea and some internal Direct2D windows now respond to `WM_PRINTCLIENT` properly, which should hopefully increase the quality of screenshots.
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## Runtime Requirements
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@ -72,7 +72,7 @@ static void onWM_PAINT(uiArea *a)
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clip.right = 0;
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clip.bottom = 0;
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}
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hr = doPaint(a, (ID2D1RenderTarget *) (a->rt), &clip);
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hr = doPaint(a, a->rt, &clip);
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switch (hr) {
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case S_OK:
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if (ValidateRect(a->hwnd, NULL) == 0)
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@ -91,12 +91,18 @@ static void onWM_PAINT(uiArea *a)
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}
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}
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static void onWM_PRINTCLIENT(uiArea *a)
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static void onWM_PRINTCLIENT(uiArea *a, HDC dc)
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{
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ID2D1DCRenderTarget *rt;
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RECT client;
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HRESULT hr;
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uiWindowsEnsureGetClientRect(a->hwnd, &client);
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//TODO doPaint(a, (HDC) wParam, &client);
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rt = makeHDCRenderTarget(dc, &client);
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hr = doPaint(a, rt, &client);
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if (hr != S_OK)
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logHRESULT(L"error printing uiArea client area", hr);
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rt->Release();
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}
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BOOL areaDoDraw(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult)
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@ -107,7 +113,7 @@ BOOL areaDoDraw(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lRe
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*lResult = 0;
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return TRUE;
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case WM_PRINTCLIENT:
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onWM_PRINTCLIENT(a);
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onWM_PRINTCLIENT(a, (HDC) wParam);
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*lResult = 0;
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return TRUE;
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}
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@ -65,6 +65,8 @@ static LRESULT CALLBACK d2dScratchWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, L
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{
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LONG_PTR init;
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ID2D1HwndRenderTarget *rt;
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ID2D1DCRenderTarget *dcrt;
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RECT client;
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HRESULT hr;
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init = GetWindowLongPtrW(hwnd, 0);
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@ -105,8 +107,13 @@ static LRESULT CALLBACK d2dScratchWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, L
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}
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return 0;
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case WM_PRINTCLIENT:
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// TODO
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break;
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uiWindowsEnsureGetClientRect(hwnd, &client);
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dcrt = makeHDCRenderTarget((HDC) wParam, &client);
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hr = d2dScratchDoPaint(hwnd, dcrt);
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if (hr != S_OK)
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logHRESULT(L"error printing D2D scratch window client area", hr);
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dcrt->Release();
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return 0;
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case WM_LBUTTONDOWN:
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d2dScratchDoLButtonDown(hwnd, rt, lParam);
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return 0;
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