More Direct2D stuff. Not quite rendering yet...
This commit is contained in:
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8dc72ddc5c
commit
873763451a
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@ -16,7 +16,7 @@ struct uiArea {
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ID2D1HwndRenderTarget *rt;
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};
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static HRESULT doPaint(uiArea *a, ID2DRenderTarget *rt, RECT *client, RECT *clip)
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static HRESULT doPaint(uiArea *a, ID2D1RenderTarget *rt, RECT *client, RECT *clip)
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{
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uiAreaHandler *ah = a->ah;
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uiAreaDrawParams dp;
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@ -526,8 +526,8 @@ static LRESULT CALLBACK areaWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM
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else {
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if (GetClientRect(a->hwnd, &client) == 0)
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logLastError("error getting client rect for resizing Direct2D render target in areaWndProc()");
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size.width = r.right - r.left;
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size.height = r.bottom - r.top;
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size.width = client.right - client.left;
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size.height = client.bottom - client.top;
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// don't track the error; we'll get that in EndDraw()
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// see https://msdn.microsoft.com/en-us/library/windows/desktop/dd370994%28v=vs.85%29.aspx
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ID2D1HwndRenderTarget_Resize(a->rt, &size);
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@ -16,6 +16,6 @@ extern HRESULT logLastError(const char *);
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extern HRESULT logHRESULT(const char *, HRESULT);
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extern HRESULT logMemoryExhausted(const char *);
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extern uiDrawContext *newContext(HDC);
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extern uiDrawContext *newContext(ID2D1RenderTarget *);
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extern void areaUpdateScroll(HWND);
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@ -67,66 +67,81 @@ ID2D1HwndRenderTarget *makeHWNDRenderTarget(HWND hwnd)
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}
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struct uiDrawContext {
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HDC dc;
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ID2D1RenderTarget *rt;
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ID2D1PathGeometry *path;
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ID2D1GeometrySink *sink;
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BOOL inFigure;
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// source color
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BOOL useRGB;
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BOOL useAlpha;
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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};
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uiDrawContext *newContext(HDC dc)
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uiDrawContext *newContext(ID2D1RenderTarget *rt)
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{
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uiDrawContext *c;
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// TODO use uiNew
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c = (uiDrawContext *) malloc(sizeof (uiDrawContext));
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c->dc = dc;
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c->rt = rt;
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return c;
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}
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void uiDrawBeginPathRGB(uiDrawContext *c, uint8_t r, uint8_t g, uint8_t b)
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{
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c->useRGB = TRUE;
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c->useAlpha = FALSE;
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c->r = r;
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c->g = g;
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c->b = b;
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if (BeginPath(c->dc) == 0)
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logLastError("error beginning new path in uiDrawBeginPathRGB()");
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uiDrawBeginPathRGBA(c, r, g, b, 1);
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}
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void uiDrawBeginPathRGBA(uiDrawContext *c, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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{
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HRESULT hr;
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c->useRGB = TRUE;
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c->useAlpha = TRUE;
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c->r = r;
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c->g = g;
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c->b = b;
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c->a = a;
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if (BeginPath(c->dc) == 0)
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logLastError("error beginning new path in uiDrawBeginPathRGB()");
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hr = ID2D1Factory_CreatePathGeometry(d2dfactory, &(c->path));
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if (hr != S_OK)
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logHRESULT("error creating path in uiDrawBeginPathRGBA()", hr);
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hr = ID2D1PathGeometry_Open(c->path, &(c->sink));
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if (hr != S_OK)
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logHRESULT("error opening path sink in uiDrawBeginPathRGBA()", hr);
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c->inFigure = FALSE;
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}
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void uiDrawMoveTo(uiDrawContext *c, intmax_t x, intmax_t y)
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{
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if (MoveToEx(c->dc, x, y, NULL) == 0)
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logLastError("error moving to point in uiDrawMoveTo()");
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D2D1_POINT_2F p;
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if (c->inFigure)
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ID2D1GeometrySink_EndFigure(c->sink,
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D2D1_FIGURE_END_OPEN);
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p.x = ((FLOAT) x) + 0.5;
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p.y = ((FLOAT) y) + 0.5;
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ID2D1GeometrySink_BeginFigure(c->sink,
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p,
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D2D1_FIGURE_BEGIN_FILLED);
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c->inFigure = TRUE;
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}
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void uiDrawLineTo(uiDrawContext *c, intmax_t x, intmax_t y)
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{
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if (LineTo(c->dc, x, y) == 0)
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logLastError("error drawing line in uiDrawLineTo()");
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D2D1_POINT_2F p;
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p.x = ((FLOAT) x) + 0.5;
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p.y = ((FLOAT) y) + 0.5;
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ID2D1GeometrySink_AddLine(c->sink, p);
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}
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void uiDrawRectangle(uiDrawContext *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height)
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{
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if (Rectangle(c->dc, x, y, x + width, y + height) == 0)
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logLastError("error drawing rectangle in uiDrawRectangle()");
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// TODO
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}
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void uiDrawArcTo(uiDrawContext *c, intmax_t xCenter, intmax_t yCenter, intmax_t radius, double startAngle, double endAngle, int lineFromCurrentPointToStart)
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@ -146,10 +161,13 @@ void uiDrawArcTo(uiDrawContext *c, intmax_t xCenter, intmax_t yCenter, intmax_t
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sy = yCenter - floor((double) radius * sin(startAngle));
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ex = xCenter + floor((double) radius * cos(endAngle));
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ey = yCenter - floor((double) radius * sin(endAngle));
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/* TODO
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if (Arc(c->dc, bx, by, bx2, by2, sx, sy, ex, ey) == 0)
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logLastError("error drawing current point arc in uiDrawArc()");
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return;
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*/
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}
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/* TODO
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// AngleArc() expects degrees
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startAngle *= (180.0 / M_PI);
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endAngle *= (180.0 / M_PI);
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@ -160,275 +178,87 @@ void uiDrawArcTo(uiDrawContext *c, intmax_t xCenter, intmax_t yCenter, intmax_t
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// the "sweep angle" is relative to the start angle, not to 0
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endAngle - startAngle) == 0)
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logLastError("error drawing arc in uiDrawArc()");
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*/
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}
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void uiDrawBezierTo(uiDrawContext *c, intmax_t c1x, intmax_t c1y, intmax_t c2x, intmax_t c2y, intmax_t endX, intmax_t endY)
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{
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POINT points[3];
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points[0].x = c1x;
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points[0].y = c1y;
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points[1].x = c2x;
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points[1].y = c2y;
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points[2].x = endX;
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points[2].y = endY;
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if (PolyBezierTo(c->dc, points, 3) == 0)
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logLastError("error drawing bezier curve in uiDrawBezierTo()");
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// TODO
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}
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void uiDrawCloseFigure(uiDrawContext *c)
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{
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if (CloseFigure(c->dc) == 0)
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logLastError("error closing figure in uiDrawCloseFigure()");
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ID2D1GeometrySink_EndFigure(c->sink,
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D2D1_FIGURE_END_CLOSED);
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c->inFigure = FALSE;
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}
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static HPEN toPen(uiDrawContext *c, uiDrawStrokeParams *p)
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static ID2D1SolidColorBrush *makeBrush(uiDrawContext *c)
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{
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DWORD style;
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LOGBRUSH lb;
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HPEN pen;
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D2D1_COLOR_F color;
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D2D1_BRUSH_PROPERTIES props;
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ID2D1SolidColorBrush *brush;
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HRESULT hr;
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style = PS_GEOMETRIC;
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switch (p->Cap) {
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case uiDrawLineCapFlat:
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style |= PS_ENDCAP_FLAT;
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break;
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case uiDrawLineCapRound:
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style |= PS_ENDCAP_ROUND;
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break;
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case uiDrawLineCapSquare:
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style |= PS_ENDCAP_SQUARE;
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break;
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}
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switch (p->Join) {
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case uiDrawLineJoinMiter:
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style |= PS_JOIN_MITER;
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break;
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case uiDrawLineJoinRound:
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style |= PS_JOIN_ROUND;
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break;
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case uiDrawLineJoinBevel:
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style |= PS_JOIN_BEVEL;
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break;
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}
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ZeroMemory(&lb, sizeof (LOGBRUSH));
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if (c->useRGB) {
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lb.lbStyle = BS_SOLID;
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// we don't need to worry about alpha premultiplication; see below
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lb.lbColor = RGB(c->r, c->g, c->b);
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} else {
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// TODO
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}
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pen = ExtCreatePen(style,
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p->Thickness,
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&lb,
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0,
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NULL);
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if (pen == NULL)
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logLastError("error creating pen in toPen()");
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return pen;
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}
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color.r = ((FLOAT) (c->r)) / 255;
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color.g = ((FLOAT) (c->g)) / 255;
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color.b = ((FLOAT) (c->b)) / 255;
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color.a = ((FLOAT) (c->a)) / 255;
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// unfortunately alpha blending in GDI is limited to bitmap on bitmap
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// to do alpha vector graphics, we have to fake it by drawing to an offscreen bitmap first
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// also we can't just use regions, we have to copy the path...
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// we don't need to worry about alpha premultiplication; see below
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struct alpha {
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HDC dc;
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HBITMAP bitmap;
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VOID *ppvBits;
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HBITMAP prevbitmap;
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RECT r;
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};
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ZeroMemory(&props, sizeof (D2D1_BRUSH_PROPERTIES));
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props.opacity = 1.0;
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// identity matrix
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props.transform._11 = 1;
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props.transform._22 = 1;
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static void startAlpha(uiDrawContext *c, struct alpha *a)
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{
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int n;
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POINT *points;
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BYTE *ops;
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HRGN region;
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BITMAPINFO bi;
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POINT prevWindowOrigin;
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DWORD le;
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ZeroMemory(a, sizeof (struct alpha));
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// first, get the path
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// we need to do this first because PathToRegion() clears the path
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SetLastError(0);
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n = GetPath(c->dc, NULL, NULL, 0);
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if (n == 0) {
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le = GetLastError();
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SetLastError(le); // just in case
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if (le != 0)
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logLastError("error getting path point count in startAlpha()");
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}
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// TODO switch to uiAlloc
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points = (POINT *) malloc(n * sizeof (POINT));
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ops = (BYTE *) malloc(n * sizeof (BYTE));
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if (GetPath(c->dc, points, ops, n) != n)
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logLastError("error getting path in startAlpha()");
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// next we need to know the bounding box of the path so we can create the bitmap
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region = PathToRegion(c->dc);
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if (region == NULL)
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logLastError("error getting path region in startAlpha()");
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if (GetRgnBox(region, &(a->r)) == 0)
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logLastError("error getting region bounding box in startAlpha()");
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if (DeleteObject(region) == 0)
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logLastError("error deleting path region in startAlpha()");
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// now create a DC compatible with the original that we can copy the path to and AlphaBlend() from
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a->dc = CreateCompatibleDC(c->dc);
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if (a->dc == NULL)
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logLastError("error creating compatible DC in startAlpha()");
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// now create and select in a *device-independent* bitmap that will hold the data that we're going to alpha blend
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ZeroMemory(&bi, sizeof (BITMAPINFO));
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bi.bmiHeader.biSize = sizeof (BITMAPINFOHEADER);
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bi.bmiHeader.biWidth = a->r.right - a->r.left;
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bi.bmiHeader.biHeight = -(a->r.bottom - a->r.top); // negative to draw top-down
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bi.bmiHeader.biPlanes = 1;
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bi.bmiHeader.biBitCount = 32;
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bi.bmiHeader.biCompression = BI_RGB;
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a->bitmap = CreateDIBSection(c->dc, &bi, DIB_RGB_COLORS,
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&(a->ppvBits), NULL, 0);
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if (a->bitmap == NULL)
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logLastError("error creating bitmap in startAlpha()");
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a->prevbitmap = SelectObject(a->dc, a->bitmap);
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if (a->prevbitmap == NULL)
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logLastError("error selecting bitmap into DC in startAlpha()");
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// now we can finally copy the path like we were going to earlier
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// we need to change the window origin so the path draws in the right place
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if (SetWindowOrgEx(a->dc, a->r.left, a->r.top, &prevWindowOrigin) == 0)
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logLastError("error setting window origin in startAlpha()");
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if (BeginPath(a->dc) == 0)
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logLastError("error beginning path in startAlpha()");
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if (PolyDraw(a->dc, points, ops, n) == 0)
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logLastError("error copying path in startAlpha()");
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if (EndPath(a->dc) == 0)
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logLastError("error ending path in startAlpha()");
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if (SetWindowOrgEx(a->dc, prevWindowOrigin.x, prevWindowOrigin.y, NULL) == 0)
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logLastError("error resetting window origin in startAlpha()");
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free(points);
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free(ops);
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}
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static void finishAlpha(uiDrawContext *c, struct alpha *a)
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{
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BLENDFUNCTION bf;
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bf.BlendOp = AC_SRC_OVER;
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bf.BlendFlags = 0;
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// fortunately blending this is easy; we don't have to touch the pixels at all because BLENDFUNCTION has a way to take care of this...
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bf.SourceConstantAlpha = c->a;
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bf.AlphaFormat = 0; // no per-pixel apha
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// a consequence of this setup is that the image data doesn't need to be alpha-premultiplied, because SourceConstantAlpha will be multiplied for us (according to the docs, anyway)
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// TODO is this actually the case?
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// and we can finally alpha-blend this!
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if (AlphaBlend(c->dc, a->r.left, a->r.top,
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a->r.right - a->r.left, a->r.bottom - a->r.top,
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a->dc, 0, 0,
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a->r.right - a->r.left, a->r.bottom - a->r.top,
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bf) == FALSE)
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logLastError("error alpha blending in finishAlpha()");
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// and clean it all up
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if (SelectObject(a->dc, a->prevbitmap) != a->bitmap)
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logLastError("error deselecting bitmap in finishAlpha()");
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if (DeleteObject(a->bitmap) == 0)
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logLastError("error deleting object in finishAlpha()");
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if (DeleteDC(a->dc) == 0)
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logLastError("error deleting DC in finishAlpha()");
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hr = ID2D1RenderTarget_CreateSolidColorBrush(c->rt,
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&color,
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&props,
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&brush);
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if (hr != S_OK)
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logHRESULT("error creating brush in makeBrush()", hr);
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return brush;
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}
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void uiDrawStroke(uiDrawContext *c, uiDrawStrokeParams *p)
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{
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HPEN pen, prevpen;
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HDC strokeDC;
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struct alpha alpha;
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ID2D1SolidColorBrush *brush;
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HRESULT hr;
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if (EndPath(c->dc) == 0)
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logLastError("error ending path in uiDrawStroke()");
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if (c->useAlpha) {
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startAlpha(c, &alpha);
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strokeDC = alpha.dc;
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} else // no alpha; just stroke directly
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strokeDC = c->dc;
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pen = toPen(c, p);
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if (p->Join == uiDrawLineJoinMiter)
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if (SetMiterLimit(strokeDC, p->MiterLimit, NULL) == 0)
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logLastError("error setting miter limit in uiDrawStroke()");
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prevpen = SelectObject(strokeDC, pen);
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if (prevpen == NULL)
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logLastError("error selecting pen into DC in uiDrawStroke()");
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if (StrokePath(strokeDC) == 0)
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logLastError("error stroking path in uiDrawStroke()");
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if (SelectObject(strokeDC, prevpen) != pen)
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logLastError("error deselecting pen from DC in uiDrawStroke()");
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if (DeleteObject(pen) == 0)
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logLastError("error deleting pen in uiDrawStroke()");
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if (c->useAlpha)
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finishAlpha(c, &alpha);
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}
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static HBRUSH toBrush(uiDrawContext *c)
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{
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HBRUSH brush;
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if (c->useRGB) {
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brush = CreateSolidBrush(RGB(c->r, c->g, c->b));
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if (brush == NULL)
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logLastError("error creating solid brush in toBrush()");
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return brush;
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}
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// TODO
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return NULL;
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if (c->inFigure)
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ID2D1GeometrySink_EndFigure(c->sink,
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D2D1_FIGURE_END_OPEN);
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hr = ID2D1GeometrySink_Close(c->sink);
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if (hr != S_OK)
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logHRESULT("error closing geometry sink in uiDrawStroke()", hr);
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brush = makeBrush(c);
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ID2D1RenderTarget_DrawGeometry(c->rt,
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(ID2D1Geometry *) (c->path),
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(ID2D1Brush *) brush,
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p->Thickness,
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NULL);
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ID2D1SolidColorBrush_Release(brush);
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ID2D1GeometrySink_Release(c->sink);
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ID2D1PathGeometry_Release(c->path);
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}
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void uiDrawFill(uiDrawContext *c, uiDrawFillMode mode)
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{
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HBRUSH brush, prevbrush;
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HDC fillDC;
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struct alpha alpha;
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int pfm;
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ID2D1SolidColorBrush *brush;
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HRESULT hr;
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if (EndPath(c->dc) == 0)
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logLastError("error ending path in uiDrawFill()");
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if (c->useAlpha) {
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startAlpha(c, &alpha);
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fillDC = alpha.dc;
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} else // no alpha; just stroke directly
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fillDC = c->dc;
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switch (mode) {
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case uiDrawFillModeWinding:
|
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pfm = WINDING;
|
||||
break;
|
||||
case uiDrawFillModeAlternate:
|
||||
pfm = ALTERNATE;
|
||||
break;
|
||||
}
|
||||
if (SetPolyFillMode(fillDC, pfm) == 0)
|
||||
logLastError("error setting fill mode in uiDrawFill()");
|
||||
brush = toBrush(c);
|
||||
prevbrush = SelectObject(fillDC, brush);
|
||||
if (prevbrush == NULL)
|
||||
logLastError("error selecting brush into DC in uiDrawFill()");
|
||||
if (FillPath(fillDC) == 0)
|
||||
logLastError("error filling path in uiDrawFill()");
|
||||
if (SelectObject(fillDC, prevbrush) != brush)
|
||||
logLastError("error deselecting brush from DC in uiDrawFill()");
|
||||
if (DeleteObject(brush) == 0)
|
||||
logLastError("error deleting pen in uiDrawStroke()");
|
||||
|
||||
if (c->useAlpha)
|
||||
finishAlpha(c, &alpha);
|
||||
if (c->inFigure)
|
||||
ID2D1GeometrySink_EndFigure(c->sink,
|
||||
D2D1_FIGURE_END_OPEN);
|
||||
hr = ID2D1GeometrySink_Close(c->sink);
|
||||
if (hr != S_OK)
|
||||
logHRESULT("error closing geometry sink in uiDrawStroke()", hr);
|
||||
brush = makeBrush(c);
|
||||
ID2D1RenderTarget_FillGeometry(c->rt,
|
||||
(ID2D1Geometry *) (c->path),
|
||||
(ID2D1Brush *) brush,
|
||||
NULL);
|
||||
ID2D1SolidColorBrush_Release(brush);
|
||||
ID2D1GeometrySink_Release(c->sink);
|
||||
ID2D1PathGeometry_Release(c->path);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue