Decided to keep the minimum and maximum weights as 0 and 1000.
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@ -234,8 +234,6 @@ _UI_EXTERN void uiAttributedStringForEachAttribute(uiAttributedString *s, uiAttr
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typedef struct uiDrawFontDescriptor uiDrawFontDescriptor;
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// TODO Minimum == 1? IIRC there is at least one font on OS X that actually has a weight of 0
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// TODO Maximum == 999? IIRC there is at least one font on OS X that actually has a weight of 1000
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_UI_ENUM(uiDrawTextWeight) {
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uiDrawTextWeightMinimum = 0,
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uiDrawTextWeightThin = 100,
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