Fixed menus on Windows to avoid pointers moving underfoot.
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60a5931207
commit
83f936a637
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@ -1,8 +1,7 @@
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// 24 april 2015
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#include "uipriv_windows.h"
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// TODO turn this into struct menu **
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static struct menu *menus = NULL;
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static struct menu **menus = NULL;
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static uintmax_t len = 0;
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static uintmax_t cap = 0;
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static BOOL menusFinalized = FALSE;
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@ -14,8 +13,7 @@ static BOOL hasAbout = FALSE;
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struct menu {
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uiMenu m;
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WCHAR *name;
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// TODO turn into struct menuItem **
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struct menuItem *items;
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struct menuItem **items;
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uintmax_t len;
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uintmax_t cap;
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};
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@ -120,9 +118,11 @@ static uiMenuItem *newItem(struct menu *m, int type, const char *name)
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if (m->len >= m->cap) {
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m->cap += grow;
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m->items = (struct menuItem *) uiRealloc(m->items, m->cap * sizeof (struct menuItem), "struct menuItem[]");
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m->items = (struct menuItem **) uiRealloc(m->items, m->cap * sizeof (struct menuItem *), "struct menuItem *[]");
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}
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item = &(m->items[m->len]);
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item = uiNew(struct menuItem);
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m->items[m->len] = item;
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m->len++;
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item->type = type;
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@ -137,8 +137,6 @@ static uiMenuItem *newItem(struct menu *m, int type, const char *name)
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item->name = toUTF16("About");
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break;
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case typeSeparator:
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// TODO this shouldn't be necessary, but uiRealloc() doesn't yet zero out new bytes
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item->name = NULL;
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break;
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default:
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item->name = toUTF16(name);
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@ -149,19 +147,9 @@ static uiMenuItem *newItem(struct menu *m, int type, const char *name)
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item->id = curID;
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curID++;
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}
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// TODO this shouldn't be necessary, but uiRealloc() doesn't yet zero out new bytes
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else
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item->id = 0;
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item->onClicked = defaultOnClicked;
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// TODO this shouldn't be necessary, but uiRealloc() doesn't yet zero out new bytes
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item->disabled = FALSE;
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item->checked = FALSE;
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item->hmenus = NULL;
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item->len = 0;
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item->cap = 0;
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uiMenuItem(item)->Enable = menuItemEnable;
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uiMenuItem(item)->Disable = menuItemDisable;
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uiMenuItem(item)->OnClicked = menuItemOnClicked;
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@ -221,18 +209,15 @@ uiMenu *uiNewMenu(const char *name)
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complain("attempt to create a new menu after menus have been finalized");
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if (len >= cap) {
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cap += grow;
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menus = (struct menu *) uiRealloc(menus, cap * sizeof (struct menu), "struct menu[]");
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menus = (struct menu **) uiRealloc(menus, cap * sizeof (struct menu *), "struct menu *[]");
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}
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m = &menus[len];
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m = uiNew(struct menu);
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menus[len] = m;
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len++;
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m->name = toUTF16(name);
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// TODO this shouldn't be necessary, but uiRealloc() doesn't yet zero out new bytes
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m->items = NULL;
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m->len = 0;
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m->cap = 0;
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uiMenu(m)->AppendItem = menuAppendItem;
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uiMenu(m)->AppendCheckItem = menuAppendCheckItem;
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uiMenu(m)->AppendQuitItem = menuAppendQuitItem;
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@ -275,7 +260,7 @@ static HMENU makeMenu(struct menu *m)
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if (menu == NULL)
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logLastError("error creating menu in makeMenu()");
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for (i = 0; i < m->len; i++)
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appendMenuItem(menu, &(m->items[i]));
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appendMenuItem(menu, m->items[i]);
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return menu;
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}
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@ -293,8 +278,8 @@ HMENU makeMenubar(void)
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logLastError("error creating menubar in makeMenubar()");
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for (i = 0; i < len; i++) {
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menu = makeMenu(&menus[i]);
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if (AppendMenuW(menubar, MF_POPUP | MF_STRING, (UINT_PTR) menu, menus[i].name) == 0)
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menu = makeMenu(menus[i]);
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if (AppendMenuW(menubar, MF_POPUP | MF_STRING, (UINT_PTR) menu, menus[i]->name) == 0)
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logLastError("error appending menu to menubar in makeMenubar()");
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}
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@ -310,9 +295,9 @@ void runMenuEvent(WORD id, uiWindow *w)
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// TODO optimize this somehow?
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for (i = 0; i < len; i++) {
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m = &menus[i];
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m = menus[i];
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for (j = 0; j < m->len; j++) {
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item = &(m->items[j]);
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item = m->items[j];
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if (item->id == id)
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goto found;
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}
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@ -339,7 +324,7 @@ static void freeMenu(struct menu *m, HMENU submenu)
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uintmax_t j;
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for (i = 0; i < m->len; i++) {
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item = &m->items[i];
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item = m->items[i];
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for (j = 0; j < item->len; j++)
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if (item->hmenus[j] == submenu)
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break;
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@ -363,7 +348,7 @@ void freeMenubar(HMENU menubar)
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mi.fMask = MIIM_SUBMENU;
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if (GetMenuItemInfoW(menubar, i, TRUE, &mi) == 0)
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logLastError("error getting menu to delete item references from in freeMenubar()");
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freeMenu(&menus[i], mi.hSubMenu);
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freeMenu(menus[i], mi.hSubMenu);
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}
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// no need to worry about destroying any menus; destruction of the window they're in will do it for us
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}
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