Started a redo of the library AGAIN for optimizing resizes. Bins will have to go and any widget can be a container.
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// 6 april 2015
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// This is not an IDL file for the conventional RPC or Microsoft IDLs.
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// Instead, this is for a custom IDL of my own creation.
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// You can find it at github.com/andlabs/pgidl
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package ui {
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raw "#include <stddef.h>";
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raw "#include <stdint.h>";
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raw "#ifndef _UI_EXTERN";
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raw "#define _UI_EXTERN extern";
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raw "#endif";
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struct InitOptions {
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field Size size_t;
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};
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func Init(options *InitOptions) *const char;
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func Uninit(void);
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func FreeInitError(err *const char);
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func Main(void);
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func Quit(void);
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func OnShouldQuit(f *func(data *void) int, data *void);
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func FreeText(text *char);
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raw "typedef struct uiSizingSys uiSizingSys;";
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struct Sizing {
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field XPadding intmax_t;
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field YPadding intmax_t;
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field Sys *uiSizingSys;
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};
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raw "typedef struct uiControlSysFuncParams uiControlSysFuncParams;";
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raw "#define uiControlSysFuncNop 0";
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interface Control {
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field Internal *void; // for use by ui only
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func Destroy(void);
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func Handle(void) uintptr_t;
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func SetParent(c *Container);
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func PreferredSize(d *Sizing, width *intmax_t, height *intmax_t);
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func Resize(x intmax_t, y intmax_t, width intmax_t, height intmax_t, d *Sizing);
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func QueueResize(void);
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func Visible(void) int;
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func Show(void);
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func Hide(void);
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func Enable(void);
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func Disable(void);
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func ContainerEnable(void);
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func ContainerDisable(void);
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func SysFunc(p *uiControlSysFuncParams);
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func StartZOrderSysFunc(p *uiControlSysFuncParams) int;
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};
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func MakeContainer(c *Control);
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interface Window from Control {
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func Title(void) *char;
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func SetTitle(title *const char);
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func OnClosing(f *func(w *Window, data *void) int, data *void);
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func SetChild(c *Control);
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func Margined(void) int;
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func SetMargined(margined int);
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};
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func NewWindow(title *const char, width int, height int, hasMenubar int) *Window;
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interface Button from Control {
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func Text(void) *char;
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func SetText(text *const char);
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func OnClicked(f *func(b *Button, data *void), data *void);
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};
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func NewButton(text *const char) *Button;
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interface Box from Container {
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func Append(c *Control, stretchy int);
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func Delete(index uintmax_t);
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func Padded(void) int;
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func SetPadded(padded int);
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};
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func NewHorizontalBox(void) *Box;
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func NewVerticalBox(void) *Box;
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interface Entry from Control {
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func Text(void) *char;
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func SetText(text *const char);
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func OnChanged(f *func(e *Entry, data *void), data *void);
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func ReadOnly(void) int;
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func SetReadOnly(readonly int);
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};
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func NewEntry(void) *Entry;
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interface Checkbox from Control {
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func Text(void) *char;
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func SetText(text *const char);
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func OnToggled(f *func(c *Checkbox, data *void), data *void);
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func Checked(void) int;
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func SetChecked(checked int);
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};
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func NewCheckbox(text *const char) *Checkbox;
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interface Label from Control {
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func Text(void) *char;
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func SetText(text *const char);
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};
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func NewLabel(text *const char) *Label;
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interface Tab from Control {
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func AppendPage(name *const char, c *Control);
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func InsertPageBefore(name *const char, before uintmax_t, c *Control);
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func DeletePage(index uintmax_t);
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func NumPages(void) uintmax_t;
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func Margined(page uintmax_t) int;
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func SetMargined(page uintmax_t, margined int);
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};
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func NewTab(void) *Tab;
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interface Group from Control {
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// TODO text and settext
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func SetChild(c *Control);
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// TODO margined and setmargined
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};
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func NewGroup(text *const char) *Group;
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interface Menu {
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func AppendItem(name *const char) *MenuItem;
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func AppendCheckItem(name *const char) *MenuItem;
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func AppendQuitItem(void) *MenuItem;
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func AppendPreferencesItem(void) *MenuItem;
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func AppendAboutItem(void) *MenuItem;
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func AppendSeparator(void);
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};
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func NewMenu(name *const char) *Menu;
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interface MenuItem {
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func Enable(void);
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func Disable(void);
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func OnClicked(f *func(sender *MenuItem, window *Window, data *void), data *void);
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func Checked(void) int;
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func SetChecked(checked int);
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};
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};
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