More transformation tests and work.
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de3ccecd5b
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18
matrix.c
18
matrix.c
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@ -1,4 +1,5 @@
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// 11 october 2015
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#include <math.h>
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#include "ui.h"
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#include "uipriv.h"
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@ -14,20 +15,19 @@ void setIdentity(uiDrawMatrix *m)
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// TODO don't default to fallback functions within the fallback functions
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// technique from "Programming with Quartz: 2D and PDF Graphics in Mac OS X"
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// see https://msdn.microsoft.com/en-us/library/windows/desktop/ff684171%28v=vs.85%29.aspx#skew_transform
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// TODO if Windows 7 is ever dropped change this so we can pass in D2D1Tan()
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void fallbackSkew(uiDrawMatrix *m, double x, double y, double xamount, double yamount)
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{
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uiDrawMatrix t, n;
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uiDrawMatrix n;
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setIdentity(&t);
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fallbackTranslate(&t, x, y);
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setIdentity(&n);
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n.M12 = tan(xamount);
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n.M21 = tan(yamount);
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fallbackMultiply(&n, &t);
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// TODO undo the translation?
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fallbackMultiply(&m, &n);
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// TODO explain this
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n.M12 = tan(yamount);
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n.M21 = tan(xamount);
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n.M31 = -y * tan(xamount);
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n.M32 = -x * tan(yamount);
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fallbackMultiply(m, &n);
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}
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// see windows/draw.c for more information
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184
test/drawtests.c
184
test/drawtests.c
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@ -900,12 +900,185 @@ static void drawD2DScale(uiAreaDrawParams *p)
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uiDrawFreePath(path);
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}
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// TODO skewing https://msdn.microsoft.com/en-us/library/windows/desktop/dd756689%28v=vs.85%29.aspx
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// especially TODO counterclockwise?!
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// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756689%28v=vs.85%29.aspx
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// TODO counterclockwise?!
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void drawD2DSkew(uiAreaDrawParams *p)
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{
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uiDrawPath *path;
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uiDrawBrush original;
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uiDrawBrush fill;
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uiDrawBrush transform;
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uiDrawStrokeParams originalsp;
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uiDrawStrokeParams transformsp;
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uiDrawMatrix m;
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// TODO translating https://msdn.microsoft.com/en-us/library/windows/desktop/dd756691%28v=vs.85%29.aspx
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathAddRectangle(path, 126.0, 301.5, 186.0 - 126.0, 361.5 - 301.5);
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uiDrawPathEnd(path);
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// TODO multiple transforms https://msdn.microsoft.com/en-us/library/windows/desktop/dd756672%28v=vs.85%29.aspx
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// TODO the example doesn't specify what these should be
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d2dSolidBrush(&original, d2dBlack, 1.0);
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d2dSolidBrush(&fill, d2dWhite, 0.5);
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d2dSolidBrush(&transform, d2dForestGreen, 1.0);
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// TODO this needs to be dashed
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originalsp.Thickness = 1.0;
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originalsp.Cap = uiDrawLineCapFlat;
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originalsp.Join = uiDrawLineJoinMiter;
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originalsp.MiterLimit = uiDrawDefaultMiterLimit;
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transformsp.Thickness = 1.0;
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transformsp.Cap = uiDrawLineCapFlat;
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transformsp.Join = uiDrawLineJoinMiter;
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transformsp.MiterLimit = uiDrawDefaultMiterLimit;
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// save for when we do the translated one
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uiDrawSave(p->Context);
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uiDrawStroke(p->Context, path, &original, &originalsp);
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uiDrawMatrixSetIdentity(&m);
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uiDrawMatrixSkew(&m,
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126.0, 301.5,
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45.0 * (M_PI / 180), 0);
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uiDrawTransform(p->Context, &m);
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uiDrawFill(p->Context, path, &fill);
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uiDrawStroke(p->Context, path, &transform, &transformsp);
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uiDrawRestore(p->Context);
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// for testing purposes, show what happens if we skew about (0, 0)
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uiDrawMatrixSetIdentity(&m);
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uiDrawMatrixTranslate(&m, 0, -200);
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uiDrawTransform(p->Context, &m);
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uiDrawStroke(p->Context, path, &original, &originalsp);
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uiDrawMatrixSetIdentity(&m);
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uiDrawMatrixSkew(&m,
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0, 0,
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45.0 * (M_PI / 180), 0);
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uiDrawTransform(p->Context, &m);
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uiDrawFill(p->Context, path, &fill);
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uiDrawStroke(p->Context, path, &transform, &transformsp);
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uiDrawFreePath(path);
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}
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// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756691%28v=vs.85%29.aspx
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static void drawD2DTranslate(uiAreaDrawParams *p)
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{
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uiDrawPath *path;
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uiDrawBrush original;
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uiDrawBrush fill;
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uiDrawBrush transform;
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uiDrawStrokeParams originalsp;
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uiDrawStrokeParams transformsp;
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uiDrawMatrix m;
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathAddRectangle(path, 126.0, 80.5, 186.0 - 126.0, 140.5 - 80.5);
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uiDrawPathEnd(path);
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// TODO the example doesn't specify what these should be
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d2dSolidBrush(&original, d2dBlack, 1.0);
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d2dSolidBrush(&fill, d2dWhite, 0.5);
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d2dSolidBrush(&transform, d2dForestGreen, 1.0);
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// TODO this needs to be dashed
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originalsp.Thickness = 1.0;
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originalsp.Cap = uiDrawLineCapFlat;
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originalsp.Join = uiDrawLineJoinMiter;
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originalsp.MiterLimit = uiDrawDefaultMiterLimit;
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transformsp.Thickness = 1.0;
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transformsp.Cap = uiDrawLineCapFlat;
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transformsp.Join = uiDrawLineJoinMiter;
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transformsp.MiterLimit = uiDrawDefaultMiterLimit;
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uiDrawStroke(p->Context, path, &original, &originalsp);
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uiDrawMatrixSetIdentity(&m);
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uiDrawMatrixTranslate(&m, 20, 10);
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uiDrawTransform(p->Context, &m);
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uiDrawFill(p->Context, path, &fill);
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uiDrawStroke(p->Context, path, &transform, &transformsp);
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uiDrawFreePath(path);
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}
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// from https://msdn.microsoft.com/en-us/library/windows/desktop/dd756672%28v=vs.85%29.aspx
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// TODO the points seem off
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static void drawD2DMultiTransforms(uiAreaDrawParams *p)
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{
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uiDrawPath *path;
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uiDrawBrush original;
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uiDrawBrush fill;
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uiDrawBrush transform;
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uiDrawStrokeParams originalsp;
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uiDrawStrokeParams transformsp;
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uiDrawMatrix mtranslate;
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uiDrawMatrix mrotate;
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathAddRectangle(path, 300.0, 40.0, 360.0 - 300.0, 100.0 - 40.0);
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uiDrawPathEnd(path);
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// TODO the example doesn't specify what these should be
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d2dSolidBrush(&original, d2dBlack, 1.0);
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d2dSolidBrush(&fill, d2dWhite, 0.5);
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d2dSolidBrush(&transform, d2dForestGreen, 1.0);
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// TODO this needs to be dashed
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originalsp.Thickness = 1.0;
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originalsp.Cap = uiDrawLineCapFlat;
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originalsp.Join = uiDrawLineJoinMiter;
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originalsp.MiterLimit = uiDrawDefaultMiterLimit;
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transformsp.Thickness = 1.0;
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transformsp.Cap = uiDrawLineCapFlat;
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transformsp.Join = uiDrawLineJoinMiter;
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transformsp.MiterLimit = uiDrawDefaultMiterLimit;
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uiDrawMatrixSetIdentity(&mtranslate);
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uiDrawMatrixTranslate(&mtranslate, 20.0, 10.0);
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uiDrawMatrixSetIdentity(&mrotate);
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uiDrawMatrixRotate(&mrotate,
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330.0, 70.0,
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45.0 * (M_PI / 180));
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// save for when we do the opposite one
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uiDrawSave(p->Context);
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uiDrawStroke(p->Context, path, &original, &originalsp);
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uiDrawTransform(p->Context, &mrotate);
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uiDrawTransform(p->Context, &mtranslate);
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uiDrawFill(p->Context, path, &fill);
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uiDrawStroke(p->Context, path, &transform, &transformsp);
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uiDrawRestore(p->Context);
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uiDrawFreePath(path);
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path = uiDrawNewPath(uiDrawFillModeWinding);
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uiDrawPathAddRectangle(path, 40.0, 40.0, 100.0 - 40.0, 100.0 - 40.0);
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uiDrawPathEnd(path);
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uiDrawMatrixSetIdentity(&mtranslate);
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uiDrawMatrixTranslate(&mtranslate, 20.0, 10.0);
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uiDrawMatrixSetIdentity(&mrotate);
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uiDrawMatrixRotate(&mrotate,
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70.0, 70.0,
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45.0 * (M_PI / 180));
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uiDrawStroke(p->Context, path, &original, &originalsp);
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uiDrawTransform(p->Context, &mtranslate);
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uiDrawTransform(p->Context, &mrotate);
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uiDrawFill(p->Context, path, &fill);
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uiDrawStroke(p->Context, path, &transform, &transformsp);
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uiDrawFreePath(path);
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}
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// TODO https://msdn.microsoft.com/en-us/library/windows/desktop/dd756675%28v=vs.85%29.aspx
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@ -1593,6 +1766,9 @@ static const struct drawtest tests[] = {
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{ "Direct2D: How to Create Geometry Groups", drawD2DGeometryGroup },
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{ "Direct2D: How to Rotate an Object", drawD2DRotate },
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{ "Direct2D: How to Scale an Object", drawD2DScale },
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{ "Direct2D: How to Skew an Object", drawD2DSkew },
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{ "Direct2D: How to Translate an Object", drawD2DTranslate },
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{ "Direct2D: How to Apply Multiple Transforms to an Object", drawD2DMultiTransforms },
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{ "Direct2D: How to Draw and Fill a Complex Shape", drawD2DComplexShape },
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{ "cairo samples: arc", drawCSArc },
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{ "cairo samples: arc negative", drawCSArcNegative },
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@ -40,7 +40,7 @@ osCFLAGS = \
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osLDFLAGS = \
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-fvisibility=hidden \
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-fPIC \
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`pkg-config --libs gtk+-3.0`
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`pkg-config --libs gtk+-3.0` -lm
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osLDWarnUndefinedFlags = -Wl,--no-undefined -Wl,--no-allow-shlib-undefined
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@ -358,6 +358,7 @@ void uiDrawMatrixRotate(uiDrawMatrix *m, double x, double y, double amount)
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m2c(m, &c);
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cairo_matrix_translate(&c, x, y);
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cairo_matrix_rotate(&c, amount);
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// TODO undo the translation? also cocoa backend
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cairo_matrix_translate(&c, -x, -y);
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c2m(&c, m);
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}
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