More TODOs.
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ui.h
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ui.h
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@ -315,6 +315,7 @@ _UI_EXTERN void uiAreaScrollTo(uiArea *a, double x, double y, double width, doub
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// TODO document these can only be called within Mouse() handlers
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// TODO should these be allowed on scrolling areas?
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// TODO decide which mouse events should be accepted; Down is the only one guaranteed to work right now
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// TODO what happens to events after calling this up to and including the next mouse up?
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_UI_EXTERN void uiAreaBeginUserWindowMove(uiArea *a);
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_UI_EXTERN void uiAreaBeginUserWindowResize(uiArea *a, uiWindowResizeEdge edge);
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_UI_EXTERN uiArea *uiNewArea(uiAreaHandler *ah);
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