Got rid of uiDrawImage stuff. I need to decide if the drawing API should care about scaling or not.

This commit is contained in:
Pietro Gagliardi 2016-06-25 14:33:42 -04:00
parent 2da1273ec2
commit 7995a4460c
3 changed files with 0 additions and 19 deletions

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@ -26,7 +26,6 @@ This README is being written.<br>
* **<codedate**
* Added `uiTable` TODO
* Added `uiDrawSingleResImage` and `uiDrawMultiResImage` TODO
* **17 June 2016**
* `uiMainSteps()` no longer takes any arguments and no longer needs to invoke a function to do the work. You still need to call it, but once you do, it will return immediately and you can then get right to your main loop.

3
ui.h
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@ -316,9 +316,6 @@ struct uiAreaDrawParams {
double ClipHeight;
};
// TODO merge
#include "uidrawimage.h"
typedef struct uiDrawPath uiDrawPath;
typedef struct uiDrawBrush uiDrawBrush;
typedef struct uiDrawStrokeParams uiDrawStrokeParams;

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@ -1,15 +0,0 @@
// 25 june 2016
typedef struct uiDrawSingleResImage uiDrawSingleResImage;
typedef struct uiDrawMultiResImage uiDrawMultiResImage;
_UI_EXTERN uiDrawSingleResImage *uiDrawNewSingleResImage(void *data, int width, int height, int stride);
_UI_EXTERN void uiDrawFreeImage(uiDrawSingleResImage *i);
_UI_EXTERN void uiDrawSingleResImageNativeSize(uiDrawSingleResImage *i, uiDrawContext *c, double *width, double *height);
_UI_EXTERN uiDrawMultiResImage *uiDrawNewMultiResImage(double width, double height);
_UI_EXTERN void uiDrawFreeMultiResImage(uiDrawMultiResImage *i);
_UI_EXTERN void uiDrawMultiResImageAppend(void *data, int pixelWidth, int pixelHeight, int pixelStride);
_UI_EXTERN void uiDrawSingleRes(uiDrawContext *c, double x, double y, double width, double height uiDrawSingleResImage *image, int interpolate);
_UI_EXTERN void uiDrawMultiRes(uiDrawContext *c, double x, double y, double width, double height, uiDrawMultiResImage *image, int interpolate);