Added uiLabel to WPF.
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@ -0,0 +1,46 @@
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// 26 november 2015
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#include "uipriv_wpf.hpp"
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// TODO alignment
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// TODO lots of padding
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struct uiLabel {
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uiWindowsControl c;
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gcroot<Label ^> *label;
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};
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uiWindowsDefineControl(
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uiLabel, // type name
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uiLabelType, // type function
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label // handle
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)
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char *uiLabelText(uiLabel *l)
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{
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String ^text;
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// TOOD bad cast?
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text = (String ^) ((*(l->label))->Content);
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return uiWindowsCLRStringToText(text);
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}
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void uiLabelSetText(uiLabel *l, const char *text)
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{
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(*(l->label))->Content = fromUTF8(text);
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// TODO does this adjust the layout?
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}
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uiLabel *uiNewLabel(const char *text)
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{
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uiLabel *l;
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l = (uiLabel *) uiNewControl(uiLabelType());
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l->label = new gcroot<Label ^>();
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*(l->label) = gcnew Label();
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(*(l->label))->Content = fromUTF8(text);
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uiWindowsFinishNewControl(l, uiLabel, label);
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return l;
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}
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@ -84,6 +84,7 @@
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<ClCompile Include="init.c">
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<CompileAsManaged>false</CompileAsManaged>
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</ClCompile>
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<ClCompile Include="label.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="tab.cpp" />
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<ClCompile Include="text.cpp" />
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@ -17,6 +17,7 @@ var uiBoxSetPadded = libui.NewProc("uiBoxSetPadded")
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var uiNewTab = libui.NewProc("uiNewTab")
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var uiTabAppend = libui.NewProc("uiTabAppend")
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var uiTabSetMargined = libui.NewProc("uiTabSetMargined")
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var uiNewLabel = libui.NewProc("uiNewLabel")
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var uiControlShow = libui.NewProc("uiControlShow")
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var uiMain = libui.NewProc("uiMain")
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var uiQuit = libui.NewProc("uiQuit")
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@ -45,7 +46,7 @@ func main() {
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btn, _, _ = uiNewButton.Call(
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uintptr(unsafe.Pointer(&s[0])))
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uiBoxAppend.Call(box, btn, 1)
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btn, _, _ = uiNewButton.Call(
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btn, _, _ = uiNewLabel.Call(
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uintptr(unsafe.Pointer(&s[0])))
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uiBoxAppend.Call(box, btn, 0)
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btn, _, _ = uiNewButton.Call(
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