Cleaned up exp_attrdll.c a bit.
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98082068f6
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722dd03193
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@ -14,6 +14,45 @@ struct attrlist {
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struct attr *last;
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};
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// if before is NULL, add to the end of the list
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static void linkInsertBefore(struct attrlist *alist, struct attr *what, struct attr *before)
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{
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// if the list is empty, this is the first item
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if (alist->first == NULL) {
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alist->first = a;
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alist->last = a;
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return;
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}
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// add to the end
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if (before == NULL) {
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struct attr *oldlast;
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oldlast = alist->last;
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alist->last = a;
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a->prev = oldlast;
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oldlast->next = a;
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return;
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}
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// add to the beginning
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if (before == alist->first) {
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struct attr *oldfirst;
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oldfirst = alist->first;
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alist->first = a;
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oldfirst->prev = a;
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a->next = oldfirst;
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return;
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}
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// add to the middle
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a->prev = before->prev;
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a->next = before;
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before->prev = a;
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a->prev->next = a;
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}
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void attrlistInsertAt(struct attrlist *alist, uiAttribute type, uintptr_t val, size_t start, size_t end)
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{
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struct attr *a;
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@ -25,28 +64,10 @@ void attrlistInsertAt(struct attrlist *alist, uiAttribute type, uintptr_t val, s
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a->start = start;
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a->end = end;
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if (alist->first == NULL) { // empty list
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alist->first = a;
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alist->last = a;
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return;
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}
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// place a before the first element that starts after a does
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for (before = alist->first; before != NULL; before = before->next)
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if (before->start > a->start)
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break;
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if (before == NULL) { // if there is none, add a to the end
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alist->last->next = a;
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a->prev = alist->last;
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alist->last = a;
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return;
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}
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if (before == alist->first)
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alist->first = a;
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else // not the first; hook up our new prev
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before->prev->next = a;
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a->next = before;
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a->prev = before->prev;
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before->prev = a;
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// TODO this does not handle cases where the attribute overwrites an existing attribute
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linkInsertBefore(alist, a, before);
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}
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