Fixed a bug.
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@ -85,9 +85,9 @@ void uiDrawBezierTo(uiDrawContext *c, intmax_t c1x, intmax_t c1y, intmax_t c2x,
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points[0].x = c1x;
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points[0].x = c1x;
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points[0].y = c1y;
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points[0].y = c1y;
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points[1].x = c2x;
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points[1].x = c2x;
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points[2].y = c2y;
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points[1].y = c2y;
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points[3].x = endX;
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points[2].x = endX;
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points[3].y = endY;
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points[2].y = endY;
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if (PolyBezierTo(c->dc, points, 3) == 0)
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if (PolyBezierTo(c->dc, points, 3) == 0)
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logLastError("error drawing bezier curve in uiDrawBezierTo()");
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logLastError("error drawing bezier curve in uiDrawBezierTo()");
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}
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}
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