First attempt at running WPF libui in Go just to have fun. It fails :(
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// 25 november 2015
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package main
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import "fmt"
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import "runtime"
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import "syscall"
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import "unsafe"
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var libui = syscall.NewLazyDLL("libui.dll")
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var uiInit = libui.NewProc("uiInit")
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var uiNewWindow = libui.NewProc("uiNewWindow")
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var uiWindowOnClosing = libui.NewProc("uiWindowOnClosing")
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var uiControlShow = libui.NewProc("uiControlShow")
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var uiMain = libui.NewProc("uiMain")
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var uiQuit = libui.NewProc("uiQuit")
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var uiUninit = libui.NewProc("uiUninit")
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func onClosing(w uintptr, data uintptr) int32 {
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fmt.Println("in closing")
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uiQuit.Call()
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return 1
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}
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func main() {
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runtime.LockOSThread()
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b := make([]byte, 256) // to compensate for uiInitOptions
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e, _, _ := uiInit.Call(uintptr(unsafe.Pointer(&b[0])))
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if e != 0 { panic(e) }
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s := "Hello from Go"
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w, _, _ := uiNewWindow.Call(
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uintptr(unsafe.Pointer(&s)),
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320, 240, 0)
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uiWindowOnClosing.Call(w, syscall.NewCallbackCDecl(onClosing), 0)
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uiControlShow.Call(w)
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uiMain.Call(w)
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fmt.Println("after main")
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uiUninit.Call(w)
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fmt.Println("out")
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}
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