Fixed the MinGW ABI stuff again...

This commit is contained in:
Pietro Gagliardi 2016-06-05 16:07:40 -04:00
parent 10aa198ac3
commit 538965b4ef
6 changed files with 37 additions and 8 deletions

View File

@ -11,7 +11,7 @@ void loadAreaSize(uiArea *a, ID2D1RenderTarget *rt, double *width, double *heigh
if (!a->scrolling) { if (!a->scrolling) {
if (rt == NULL) if (rt == NULL)
rt = a->rt; rt = a->rt;
size = rt->GetSize(); size = realGetSize(rt);
*width = size.width; *width = size.width;
*height = size.height; *height = size.height;
} }

View File

@ -309,7 +309,18 @@ static void drawGrid(ID2D1RenderTarget *rt, D2D1_RECT_F *fillRect)
// mind the divisions; they represent the fact the original uses a viewport // mind the divisions; they represent the fact the original uses a viewport
size.width = 100 / 10; size.width = 100 / 10;
size.height = 100 / 10; size.height = 100 / 10;
// yay more ABI bugs
#ifdef _MSC_VER
pformat = rt->GetPixelFormat(); pformat = rt->GetPixelFormat();
#else
{
typedef D2D1_PIXEL_FORMAT *(__stdcall ID2D1RenderTarget::* GetPixelFormatF)(D2D1_PIXEL_FORMAT *);
GetPixelFormatF gpf;
gpf = (GetPixelFormatF) (&(rt->GetPixelFormat));
(rt->*gpf)(&pformat);
}
#endif
hr = rt->CreateCompatibleRenderTarget(&size, NULL, hr = rt->CreateCompatibleRenderTarget(&size, NULL,
&pformat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, &pformat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE,
&brt); &brt);
@ -383,7 +394,7 @@ static void drawSVChooser(struct colorDialog *c, ID2D1RenderTarget *rt)
ID2D1SolidColorBrush *markerBrush; ID2D1SolidColorBrush *markerBrush;
HRESULT hr; HRESULT hr;
size = rt->GetSize(); size = realGetSize(rt);
rect.left = 0; rect.left = 0;
rect.top = 0; rect.top = 0;
rect.right = size.width; rect.right = size.width;
@ -625,7 +636,7 @@ static void drawHSlider(struct colorDialog *c, ID2D1RenderTarget *rt)
D2D1_POINT_2F center; D2D1_POINT_2F center;
HRESULT hr; HRESULT hr;
size = rt->GetSize(); size = realGetSize(rt);
rect.left = size.width / 6; // leftmost sixth for arrow rect.left = size.width / 6; // leftmost sixth for arrow
rect.top = 0; rect.top = 0;
rect.right = size.width; rect.right = size.width;
@ -712,7 +723,7 @@ static void drawPreview(struct colorDialog *c, ID2D1RenderTarget *rt)
ID2D1SolidColorBrush *brush; ID2D1SolidColorBrush *brush;
HRESULT hr; HRESULT hr;
size = rt->GetSize(); size = realGetSize(rt);
rect.left = 0; rect.left = 0;
rect.top = 0; rect.top = 0;
rect.right = size.width; rect.right = size.width;
@ -769,7 +780,7 @@ static void drawOpacitySlider(struct colorDialog *c, ID2D1RenderTarget *rt)
D2D1_POINT_2F center; D2D1_POINT_2F center;
HRESULT hr; HRESULT hr;
size = rt->GetSize(); size = realGetSize(rt);
rect.left = 0; rect.left = 0;
rect.top = 0; rect.top = 0;
rect.right = size.width; rect.right = size.width;

View File

@ -56,7 +56,7 @@ static void d2dScratchDoLButtonDown(HWND hwnd, ID2D1RenderTarget *rt, LPARAM lPa
pos.x = (xpix * 96) / dpix; pos.x = (xpix * 96) / dpix;
pos.y = (ypix * 96) / dpiy; pos.y = (ypix * 96) / dpiy;
size = rt->GetSize(); size = realGetSize(rt);
SendMessageW(hwnd, msgD2DScratchLButtonDown, (WPARAM) (&pos), (LPARAM) (&size)); SendMessageW(hwnd, msgD2DScratchLButtonDown, (WPARAM) (&pos), (LPARAM) (&size));
} }

View File

@ -386,8 +386,8 @@ static void fontDialogDrawSampleText(struct fontDialog *f, ID2D1RenderTarget *rt
rect.left = 0; rect.left = 0;
rect.top = 0; rect.top = 0;
rect.right = rt->GetSize().width; rect.right = realGetSize(rt).width;
rect.bottom = rt->GetSize().height; rect.bottom = realGetSize(rt).height;
rt->DrawText(sample, wcslen(sample), rt->DrawText(sample, wcslen(sample),
format, format,
&rect, &rect,

View File

@ -151,6 +151,8 @@ extern void getSizing(HWND hwnd, uiWindowsSizing *sizing, HFONT font);
// graphemes.cpp // graphemes.cpp
extern size_t *graphemes(WCHAR *msg); extern size_t *graphemes(WCHAR *msg);
// TODO move into a dedicated file abibugs.cpp when we rewrite the drawing code
extern D2D1_SIZE_F realGetSize(ID2D1RenderTarget *rt);

View File

@ -136,3 +136,19 @@ void invalidateRect(HWND hwnd, RECT *r, BOOL erase)
if (InvalidateRect(hwnd, r, erase) == 0) if (InvalidateRect(hwnd, r, erase) == 0)
logLastError(L"error invalidating window rect"); logLastError(L"error invalidating window rect");
} }
// that damn ABI bug is never going to escape me is it
D2D1_SIZE_F realGetSize(ID2D1RenderTarget *rt)
{
#ifdef _MSC_VER
return rt->GetSize();
#else
D2D1_SIZE_F size;
typedef D2D1_SIZE_F *(__stdcall ID2D1RenderTarget::* GetSizeF)(D2D1_SIZE_F *);
GetSizeF gs;
gs = (GetSizeF) (&(rt->GetSize));
(rt->*gs)(&size);
return size;
#endif
}