Migrated the OS X uiArea. Now to fix build issues and test.
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311
macarea/draw.m
311
macarea/draw.m
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@ -1,16 +1,99 @@
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// 6 september 2015
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// 6 september 2015
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#include "area.h"
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#include "area.h"
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// TODO some pixel thick lines aren't actually pixel thick
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struct uiDrawPath {
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CGMutablePathRef path;
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uiDrawFillMode fillMode;
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BOOL ended;
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};
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uiDrawPath *uiDrawNewPath(uiDrawFillMode mode)
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{
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uiDrawPath *p;
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// TODO uiNew
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p = malloc(sizeof (uiDrawPath));
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p->path = CGPathCreateMutable()
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p->fillMode = mode;
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p->ended = NO;
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return p;
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}
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void uiDrawFreePath(uiDrawPath *p)
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{
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CGPathRelease((CGPathRef) (p->path));
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// TODO uiFree
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free(p);
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}
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// TODO
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#define complain(...) ;
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void uiDrawPathNewFigure(uiDrawPath *p, double x, double y)
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{
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if (p->ended)
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complain("attempt to add figure to ended path in uiDrawPathNewFigure()");
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CGPathMoveToPoint(p->path, NULL, x, y);
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}
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void uiDrawPathNewFigureWithArc(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double endAngle)
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{
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if (p->ended)
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complain("attempt to add figure to ended path in uiDrawPathNewFigureWithArc()");
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// TODO
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CGPathMoveToPoint(p->path, NULL, startx, starty);
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uiDrawPathArcTo(p, xCenter, yCenter, radius, startAngle, endAngle);
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}
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void uiDrawPathLineTo(uiDrawPath *p, double x, double y)
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{
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if (p->ended)
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complain("attempt to add line to ended path in uiDrawPathLineTo()");
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CGPathAddLineToPoint(p->path, NULL, x, y);
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}
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void uiDrawPathArcTo(uiDrawPath *p, double xCenter, double yCenter, double radius, double startAngle, double endAngle)
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{
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if (p->ended)
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complain("attempt to add arc to ended path in uiDrawPathArcTo()");
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CGPathAddArc(p->path, NULL,
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xCenter, yCenter,
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radius,
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startAngle, endAngle,
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NO);
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}
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void uiDrawPathBezierTo(uiDrawPath *p, double c1x, double c1y, double c2x, double c2y, double endX, double endY)
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{
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if (p->ended)
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complain("attempt to add bezier to ended path in uiDrawPathBezierTo()");
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CGPathAddCurveToPoint(p->path, NULL,
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c1x, c1y,
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c2x, c2y,
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endX, endY);
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}
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void uiDrawPathCloseFigure(uiDrawPath *p)
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{
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if (p->ended)
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complain("attempt to close figure of ended path in uiDrawPathCloseFigure()");
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CGPathCloseSubpath(p->path);
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}
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void uiDrawPathAddRectangle(uiDrawPath *p, double x, double y, double width, double height)
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{
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if (p->ended)
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complain("attempt to add rectangle to ended path in uiDrawPathAddRectangle()");
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CGPathAddRect(p->path, NULL, CGRectMake(x, y, width, height));
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}
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void uiDrawPathEnd(uiDrawPath *p)
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{
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p->ended = TRUE;
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}
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struct uiDrawContext {
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struct uiDrawContext {
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CGContextRef c;
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CGContextRef c;
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BOOL useRGBA;
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CGFloat r;
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CGFloat g;
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CGFloat b;
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CGFloat a;
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};
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};
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uiDrawContext *newContext(CGContextRef ctxt)
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uiDrawContext *newContext(CGContextRef ctxt)
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@ -23,126 +106,152 @@ uiDrawContext *newContext(CGContextRef ctxt)
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return c;
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return c;
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}
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}
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void uiDrawBeginPathRGB(uiDrawContext *c, uint8_t r, uint8_t g, uint8_t b)
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// a stroke is identical to a fill of a stroked path
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// we need to do this in order to stroke with a gradient; see http://stackoverflow.com/a/25034854/3408572
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// doing this for other brushes works too
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void uiDrawStroke(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b, uiDrawStrokeParams *p)
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{
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{
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c->useRGBA = YES;
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CGLineCap cap;
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c->r = ((CGFloat) r) / 255;
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CGLineJoin join;
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c->g = ((CGFloat) g) / 255;
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uiDrawPath p2;
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c->b = ((CGFloat) b) / 255;
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c->a = 1.0;
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CGContextBeginPath(c->c);
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}
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void uiDrawBeginPathRGBA(uiDrawContext *c, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
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if (!path->ended)
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{
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complain("path not ended in uiDrawStroke()");
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c->useRGBA = YES;
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c->r = ((CGFloat) r) / 255;
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c->g = ((CGFloat) g) / 255;
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c->b = ((CGFloat) b) / 255;
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c->a = ((CGFloat) a) / 255;
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CGContextBeginPath(c->c);
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}
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// TODO 0.25 for retina? some say yes, some say no
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// TODO same adjustment for cairo
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#define topoint(x) (((CGFloat) x) + 0.5)
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void uiDrawMoveTo(uiDrawContext *c, intmax_t x, intmax_t y)
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{
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CGContextMoveToPoint(c->c, topoint(x), topoint(y));
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}
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void uiDrawLineTo(uiDrawContext *c, intmax_t x, intmax_t y)
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{
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CGContextAddLineToPoint(c->c, topoint(x), topoint(y));
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}
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// TODO width-1/height-1? (also for cairo)
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void uiDrawRectangle(uiDrawContext *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height)
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{
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CGContextAddRect(c->c, CGRectMake(topoint(x), topoint(y), width, height));
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}
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void uiDrawArcTo(uiDrawContext *c, intmax_t xCenter, intmax_t yCenter, intmax_t radius, double startAngle, double endAngle, int lineFromCurrentPointToStart)
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{
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if (!lineFromCurrentPointToStart) {
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// see http://stackoverflow.com/questions/31489157/extra-line-when-drawing-an-arc-in-swift
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// TODO verify correctness
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CGFloat x, y;
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x = topoint(xCenter);
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y = topoint(yCenter);
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x += radius * cos(startAngle);
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y -= radius * sin(startAngle);
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CGContextMoveToPoint(c->c, x, y);
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}
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CGContextAddArc(c->c,
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topoint(xCenter), topoint(yCenter),
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radius,
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startAngle, endAngle,
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0);
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}
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void uiDrawBezierTo(uiDrawContext *c, intmax_t c1x, intmax_t c1y, intmax_t c2x, intmax_t c2y, intmax_t endX, intmax_t endY)
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{
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CGContextAddCurveToPoint(c->c,
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topoint(c1x), topoint(c1y),
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topoint(c2x), topoint(c2y),
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topoint(endX), topoint(endY));
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}
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void uiDrawCloseFigure(uiDrawContext *c)
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{
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CGContextClosePath(c->c);
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}
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void uiDrawStroke(uiDrawContext *c, uiDrawStrokeParams *p)
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{
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switch (p->Cap) {
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switch (p->Cap) {
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case uiDrawLineCapFlat:
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case uiDrawLineCapFlat:
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CGContextSetLineCap(c->c, kCGLineCapButt);
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cap = kCGLineCapButt;
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break;
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break;
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case uiDrawLineCapRound:
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case uiDrawLineCapRound:
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CGContextSetLineCap(c->c, kCGLineCapRound);
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cap = kCGLineCapRound;
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break;
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break;
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case uiDrawLineCapSquare:
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case uiDrawLineCapSquare:
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CGContextSetLineCap(c->c, kCGLineCapSquare);
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cap = kCGLineCapSquare;
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break;
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break;
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}
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}
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switch (p->Join) {
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switch (p->Join) {
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case uiDrawLineJoinMiter:
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case uiDrawLineJoinMiter:
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CGContextSetLineJoin(c->c, kCGLineJoinMiter);
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join = kCGLineJoinMiter;
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CGContextSetMiterLimit(c->c, p->MiterLimit);
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CGContextSetMiterLimit(c->c, p->MiterLimit);
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break;
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break;
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case uiDrawLineJoinRound:
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case uiDrawLineJoinRound:
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CGContextSetLineJoin(c->c, kCGLineJoinRound);
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join = kCGLineJoinRound;
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break;
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break;
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case uiDrawLineJoinBevel:
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case uiDrawLineJoinBevel:
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CGContextSetLineJoin(c->c, kCGLineJoinBevel);
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join = kCGLineJoinBevel;
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break;
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break;
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}
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}
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CGContextSetLineWidth(c->c, p->Thickness);
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if (c->useRGBA)
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// create a temporary path identical to the previous one
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CGContextSetRGBStrokeColor(c->c, c->r, c->g, c->b, c->a);
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// the cast is safe; we never modify the CGPathRef and always cast it back to a CGPathRef anyway
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else {
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p2.path = (CGMutablePathRef) CGPathCreateCopyByStrokingPath(path->path,
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// TODO
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NULL,
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}
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p->Thickness,
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CGContextStrokePath(c->c);
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cap,
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join,
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p->MiterLimit);
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p2.fillMode = path->fillMode;
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p2.ended = path->ended;
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uiDrawFill(c, &p2, b);
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// and clean up
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CGPathRelease((CGPathRef) (p2.path));
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}
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}
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void uiDrawFill(uiDrawContext *c, uiDrawFillMode mode)
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// for a solid fill, we can merely have Core Graphics fill directly
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static void fillSolid(CGContextRef ctxt, uiDrawPath *p, uiDrawBrush *b)
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{
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{
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if (c->useRGBA)
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CGContextSetRGBFillColor(ctxt, b->R, b->G, b->B, b->A);
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CGContextSetRGBFillColor(c->c, c->r, c->g, c->b, c->a);
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switch (p->fillMode) {
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else {
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// TODO
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}
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switch (mode) {
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case uiDrawFillModeWinding:
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case uiDrawFillModeWinding:
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CGContextFillPath(c->c);
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CGContextFillPath(ctxt);
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break;
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break;
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case uiDrawFillModeAlternate:
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case uiDrawFillModeAlternate:
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CGContextEOFillPath(c->c);
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CGContextEOFillPath(ctxt);
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break;
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break;
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}
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}
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}
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}
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// for a gradient fill, we need to clip to the path and then draw the gradient
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// see http://stackoverflow.com/a/25034854/3408572
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static void fillGradient(CGContextRef ctxt, uiDrawPath *p, uiDrawBrush *b)
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{
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CGGradientRef gradient;
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CGColorSpaceRef colorspace;
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CGFloat *colors;
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CGFloat *locations;
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// gradients need a color space
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// for consistency with windows, use sRGB
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colorspace = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
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// make the gradient
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// TODO uiAlloc
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colors = malloc(b->NumStops * 4 * sizeof (CGFloat));
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locations = malloc(b->NumStops * sizeof (CGFloat));
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for (i = 0; i < b->NumStops; i++) {
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colors[i * 4 + 0] = b->Stops[i].R;
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colors[i * 4 + 1] = b->Stops[i].G;
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colors[i * 4 + 2] = b->Stops[i].B;
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colors[i * 4 + 3] = b->Stops[i].A;
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locations[i] = b->Stops[i].Pos;
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}
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gradient = CGGradientCreateWithColorComponents(colorspace, colors, locations, b->NumStops);
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// TODO uiFree
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free(locations);
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free(colors);
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// clip
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switch (p->fillMode) {
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case uiDrawFillModeWinding:
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CGContextClip(ctxt);
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break;
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case uiDrawFillModeAlternate:
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CGContextEOClip(ctxt);
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break;
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}
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// draw the gradient
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switch (b->Type) {
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case uiDrawBrushTypeLinearGradient:
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CGContextDrawLinearGradient(ctxt,
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gradient,
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CGPointMake(b->X0, b->Y0),
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CGPointMake(b->X1, b->Y1),
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kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
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break;
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case uiDrawBrushTypeRadialGradient:
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CGContextDrawRadialGradient(ctxt,
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gradient,
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CGPointMake(b->X0, b->Y0),
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// make the start circle radius 0 to make it a point
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0,
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CGPointMake(b->X1, b->Y1),
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b->OuterRadius,
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kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
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break;
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}
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// and clean up
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CGGradientRelease(gradient);
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CGColorSpaceRelease(colorspace);
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}
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void uiDrawFill(uiDrawContext *c, uiDrawPath *path, uiDrawBrush *b)
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{
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if (!path->ended)
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complain("path not ended in uiDrawFill()");
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CGContextAddPath(c->c, (CGPathRef) (p->path));
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switch (b->Type) {
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case uiDrawBrushTypeSolid:
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fillSolid(c->c, path, b);
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return;
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case uiDrawBrushTypeLinearGradient:
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case uiDrawBrushTypeRadialGradient:
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fillGradient(c->c, path, b);
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return;
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// case uiDrawBrushTypeImage:
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// TODO
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return;
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}
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complain("unknown brush type %d in uiDrawFill()", b->Type);
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}
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