Fixed the ID2D1RenderTarget::GetSize() madness a *SECOND* time. Urgh. Also removed a now-irrelevant TODO.

This commit is contained in:
Pietro Gagliardi 2015-12-18 15:04:37 -05:00
parent 6d06e15390
commit 4edcddce14
5 changed files with 21 additions and 3 deletions

1
ui.h
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@ -280,7 +280,6 @@ typedef struct uiDrawContext uiDrawContext;
struct uiAreaHandler {
void (*Draw)(uiAreaHandler *, uiArea *, uiAreaDrawParams *);
// TODO document that resizes cause a full redraw for non-scrolling areas; implementation-defined for scrolling areas
// TODO if the scrollbars disappear the histogram example won't recognize points in the correct spot until the area is resized
void (*MouseEvent)(uiAreaHandler *, uiArea *, uiAreaMouseEvent *);
// TODO document that on first show if the mouse is already in the uiArea then one gets sent with left=0
// TODO what about when the area is hidden and then shown again?

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@ -7,6 +7,22 @@ uiWindowsDefineControl(
uiAreaType // type function
)
// I love COM interfaces that actually only work on C++
// ID2D1RenderTarget::GetSize is defined as returninig a structure
// with stdcall, this means it's an extra last argument
// the compiler tries to return it directly, and crashes
// I originally thought this was a bug in MinGW-w64, but it turns out it also affects MSVC! https://gcc.gnu.org/bugzilla/show_bug.cgi?id=64384
// So we have to work around it.
// TODO is the return type correct? or should we just use C++?
void renderTargetGetSize(ID2D1RenderTarget *rt, D2D1_SIZE_F *size)
{
typedef void (STDMETHODCALLTYPE *fptr)(ID2D1RenderTarget *, D2D1_SIZE_F *);
fptr f;
f = (fptr) (rt->lpVtbl->GetSize);
(*f)(rt, size);
}
static LRESULT CALLBACK areaWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
uiArea *a;

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@ -24,6 +24,9 @@ struct uiArea {
ID2D1HwndRenderTarget *rt;
};
// area.c
extern void renderTargetGetSize(ID2D1RenderTarget *rt, D2D1_SIZE_F *size);
// areadraw.h
extern BOOL areaDoDraw(uiArea *a, UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT *lResult);
extern void areaDrawOnResize(uiArea *, RECT *);

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@ -15,7 +15,7 @@ static HRESULT doPaint(uiArea *a, ID2D1RenderTarget *rt, RECT *clip)
dp.AreaWidth = 0;
dp.AreaHeight = 0;
if (!a->scrolling) {
size = ID2D1RenderTarget_GetSize(rt);
renderTargetGetSize(rt, &size);
dp.AreaWidth = size.width;
dp.AreaHeight = size.height;
}

View File

@ -41,7 +41,7 @@ static void areaMouseEvent(uiArea *a, uintmax_t down, uintmax_t up, WPARAM wPar
me.AreaWidth = 0;
me.AreaHeight = 0;
if (!a->scrolling) {
size = ID2D1HwndRenderTarget_GetSize(a->rt);
renderTargetGetSize((ID2D1RenderTarget *) (a->rt), &size);
me.AreaWidth = size.width;
me.AreaHeight = size.height;
}