Implemented uiLabel on Windows. We need to make a somewhat big change to the test program before we can test getting and setting the label's text, though...
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// 11 april 2015
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#include "uipriv_windows.h"
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struct label {
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};
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static BOOL onWM_COMMAND(uiControl *c, WORD code, LRESULT *lResult)
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{
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return FALSE;
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}
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static BOOL onWM_NOTIFY(uiControl *c, NMHDR *nm, LRESULT *lResult)
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{
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return FALSE;
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}
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static void onWM_DESTROY(uiControl *c)
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{
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struct label *l = (struct label *) (c->data);
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uiFree(l);
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}
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// via http://msdn.microsoft.com/en-us/library/windows/desktop/dn742486.aspx#sizingandspacing
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#define labelHeight 8
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static void preferredSize(uiControl *c, uiSizing *d, intmax_t *width, intmax_t *height)
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{
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*width = uiWindowsWindowTextWidth((HWND) uiControlHandle(c));
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*height = uiDlgUnitsToY(labelHeight, d->sys->baseY);
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}
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uiControl *uiNewLabel(const char *text)
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{
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uiControl *c;
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struct label *l;
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uiWindowsNewControlParams p;
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WCHAR *wtext;
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p.dwExStyle = 0;
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p.lpClassName = L"static";
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wtext = toUTF16(text);
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p.lpWindowName = wtext;
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// SS_LEFTNOWORDWRAP clips text past the end; SS_NOPREFIX avoids accelerator translation
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// controls are vertically aligned to the top by default (thanks Xeek in irc.freenode.net/#winapi)
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p.dwStyle = SS_LEFTNOWORDWRAP | SS_NOPREFIX;
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p.hInstance = hInstance;
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p.useStandardControlFont = TRUE;
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p.onWM_COMMAND = onWM_COMMAND;
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p.onWM_NOTIFY = onWM_NOTIFY;
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p.onWM_DESTROY = onWM_DESTROY;
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c = uiWindowsNewControl(&p);
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uiFree(wtext);
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c->preferredSize = preferredSize;
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l = uiNew(struct label);
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c->data = l;
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return c;
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}
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char *uiLabelText(uiControl *c)
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{
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return uiWindowsControlText(c);
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}
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void uiLabelSetText(uiControl *c, const char *text)
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{
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uiWindowsControlSetText(c, text);
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}
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