Added Windows child.c.
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// 28 august 2015
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#include "uipriv_windows.h"
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// This file contains helpers for managing child controls.
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struct child {
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uiControl *c;
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HWND hwnd;
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HWND parent;
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// This flag is for users of these functions.
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// For uiBox, this is "spaced".
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// For uiTab, this is "margined". (uiGroup and uiWindow have to maintain their margined state themselves, since the margined state is independent of whether there is a child for those two.)
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int flag;
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};
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struct child *newChild(uiControl *child, uiControl *parent, HWND parentHWND)
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{
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struct child *c;
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if (child == NULL)
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return NULL;
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c = uiNew(struct child);
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c->c = child;
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c->hwnd = (HWND) uiControlHandle(c->c);
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uiControlSetParent(c->c, parent);
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uiWindowsEnsureSetParent(c->hwnd, parentHWND);
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c->parent = parentHWND;
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return c;
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}
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void childRemove(struct child *c)
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{
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uiWindowsEnsureSetParent(c->hwnd, utilwin);
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uiControlSetParent(c->c, NULL);
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uiFree(c);
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}
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void childDestroy(struct child *c)
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{
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uiControl *child;
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child = c->c;
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childRemove(c);
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uiControlDestroy(child);
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}
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HWND childHWND(struct child *c)
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{
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return c->hwnd;
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}
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void childMinimumSize(struct child *c, uiWindowsSizing *d, intmax_t *width, intmax_t *height)
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{
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uiWindowsControl *wc;
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wc = uiWindowsControl(c->c);
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(*(wc->MinimumSize))(wc, d, width, height);
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}
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void childRelayout(struct child *c, intmax_t x, intmax_t y, intmax_t width, intmax_t height)
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{
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uiWindowsControl *wc;
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wc = uiWindowsControl(c->c);
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(*(wc->Relayout))(wc, x, y, width, height);
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}
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void childUpdateState(struct child *c)
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{
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controlUpdateState(c->c);
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}
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int childFlag(struct child *c)
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{
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return c->flag;
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}
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void childSetFlag(struct child *c, int flag)
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{
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c->flag = flag;
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}
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