Some more fixups and cleanups, especially in the matrix code.

This commit is contained in:
Pietro Gagliardi 2016-05-13 18:10:43 -04:00
parent 94587b660f
commit 329fff82f6
3 changed files with 12 additions and 74 deletions

View File

@ -13,34 +13,22 @@ void uiDrawMatrixSetIdentity(uiDrawMatrix *m)
m->M32 = 0;
}
// TODO don't default to fallback functions within the fallback functions
// The rest of this file provides basic utilities in case the platform doesn't provide any of its own for these tasks.
// Keep these as minimal as possible. They should generally not call other fallbacks.
// see https://msdn.microsoft.com/en-us/library/windows/desktop/ff684171%28v=vs.85%29.aspx#skew_transform
// TODO if Windows 7 is ever dropped change this so we can pass in D2D1Tan()
// TODO see if there's a way we can avoid the multiplication
void fallbackSkew(uiDrawMatrix *m, double x, double y, double xamount, double yamount)
{
uiDrawMatrix n;
setIdentity(&n);
uiDrawMatrixSetIdentity(&n);
// TODO explain this
n.M12 = tan(yamount);
n.M21 = tan(xamount);
n.M31 = -y * tan(xamount);
n.M32 = -x * tan(yamount);
fallbackMultiply(m, &n);
}
// see windows/draw.c for more information
// TODO we don't need to do this if we can bypass the multiplication somehow
void fallbackTranslate(uiDrawMatrix *m, double x, double y)
{
uiDrawMatrix m2;
setIdentity(&m2);
m2.M31 = x;
m2.M32 = y;
fallbackMultiply(m, &m2);
uiDrawMatrixMultiply(m, &n);
}
void scaleCenter(double xCenter, double yCenter, double *x, double *y)
@ -49,57 +37,14 @@ void scaleCenter(double xCenter, double yCenter, double *x, double *y)
*y = yCenter - (*y * yCenter);
}
void fallbackScale(uiDrawMatrix *m, double xCenter, double yCenter, double x, double y)
// the basic algorithm is from cairo
// but it's the same algorithm as the transform point, just without M31 and M32 taken into account, so let's just do that instead
void fallbackTransformSize(uiDrawMatrix *m, double *x, double *y)
{
uiDrawMatrix m2;
setIdentity(&m2);
m2.M11 = x;
m2.M22 = y;
scaleCenter(xCenter, yCenter, &x, &y);
m2.M31 = x;
m2.M32 = y;
fallbackMultiply(m, &m2);
}
void fallbackMultiply(uiDrawMatrix *dest, uiDrawMatrix *src)
{
uiDrawMatrix out;
out.M11 = (dest->M11 * src->M11) +
(dest->M12 * src->M21);
out.M12 = (dest->M11 * src->M12) +
(dest->M12 * src->M22);
out.M21 = (dest->M21 * src->M11) +
(dest->M22 * src->M21);
out.M22 = (dest->M21 * src->M12) +
(dest->M22 * src->M22);
out.M31 = (dest->M31 * src->M11) +
(dest->M32 * src->M21) +
src->M31;
out.M32 = (dest->M31 * src->M12) +
(dest->M32 * src->M22) +
src->M32;
*dest = out;
}
void fallbackTransformPoint(uiDrawMatrix *m, double *x, double *y)
{
double xout, yout;
xout = (*x * m->M11) + (*y * m->M21) + m->M31;
yout = (*x * m->M12) + (*y * m->M22) + m->M32;
*x = xout;
*y = yout;
}
// and this algorithm is according to cairo
void fallbackTransformSize(uiDrawMatrix *m, double *x, double *y)
{
double xout, yout;
xout = (*x * m->M11) + (*y * m->M21);
yout = (*x * m->M12) + (*y * m->M22);
*x = xout;
*y = yout;
m2 = *m;
m2.M31 = 0;
m2.M32 = 0;
uiDrawMatrixTransformPoint(&m2, x, y);
}

View File

@ -3,8 +3,6 @@
extern "C" {
#endif
// TODO stdlib.h needed?
#include <stdlib.h>
#include "controlsigs.h"
extern uiInitOptions options;
@ -41,11 +39,7 @@ extern int fromScancode(uintptr_t, uiAreaKeyEvent *);
// matrix.c
extern void fallbackSkew(uiDrawMatrix *, double, double, double, double);
extern void fallbackTranslate(uiDrawMatrix *, double, double);
extern void scaleCenter(double, double, double *, double *);
extern void fallbackScale(uiDrawMatrix *, double, double, double, double);
extern void fallbackMultiply(uiDrawMatrix *, uiDrawMatrix *);
extern void fallbackTransformPoint(uiDrawMatrix *, double *, double *);
extern void fallbackTransformSize(uiDrawMatrix *, double *, double *);
#ifdef __cplusplus

View File

@ -37,7 +37,6 @@ static CGFloat margins(int margined)
void singleChildConstraintsEstablish(struct singleChildConstraints *c, NSView *contentView, NSView *childView, BOOL hugsTrailing, BOOL hugsBottom, int margined, NSString *desc)
{
CGFloat margin;
NSLayoutRelation relation;
margin = margins(margined);