Added the initial Windows meson.build. Windows Meson is having problems running, so we'll have to test this later.

This commit is contained in:
Pietro Gagliardi 2019-03-23 22:28:17 -04:00
parent 5e557d61b3
commit 2be9a4f3a3
3 changed files with 94 additions and 19 deletions

View File

@ -61,21 +61,12 @@ libui_mode = get_option('default_library')
if libui_mode == 'both'
error('sorry, but libui does not support building both shared and static libraries at the same time, because Windows resource file rules differ between the two')
endif
if libui_OS == 'windows' and libui_mode == 'shared' and not libui_MSVC
error('sorry, but libui currently does not support building a shared library with MinGW; use --default_library=static instead')
endif
# TODO there has to be a better way to specify this
libui_buildtype = get_option('buildtype')
libui_is_debug = libui_buildtype == 'debug' or libui_buildtype == 'debugoptimized'
libui_deps = []
libui_soversion = ''
libui_rpath = ''
if libui_OS == 'windows'
# TODO c_winlibs and cpp_winlibs are the windows libraries
# user32 kernel32 gdi32 comctl32 uxtheme msimg32 comdlg32 d2d1 dwrite ole32 oleaut32 oleacc uuid windowscodecs
elif libui_OS == 'darwin'
if libui_OS == 'darwin'
# TODO see if there's a more direct way to set this
libui_macosx_version_min = '-mmacosx-version-min=10.8'
add_project_arguments(libui_macosx_version_min,
@ -83,7 +74,6 @@ elif libui_OS == 'darwin'
language: ['c', 'cpp', 'objc'])
add_project_link_arguments(libui_macosx_version_min,
language: ['c', 'cpp', 'objc'])
else
endif
# TODO see if there's a more direct way to set any of these
@ -131,9 +121,9 @@ endif
libui_sources = []
libui_base_include_directories = [include_directories('.')]
libui_include_directories = libui_base_include_directories
# TODO make this not +=
libui_deps += []
libui_extra_libs = []
libui_deps = []
libui_soversion = ''
libui_rpath = ''
subdir('common')
if libui_OS == 'windows'
subdir('windows')

View File

@ -1,10 +1,5 @@
# 23 march 2019
# TODO
#if(WIN32)
# set(_TEST_RESOURCES_RC resources.rc)
#endif()
libui_test_sources = [
'drawtests.c',
'images.c',
@ -31,6 +26,9 @@ libui_test_sources = [
'page16.c',
'spaced.c',
]
if libui_OS == 'windows' and libui_mode == 'static'
libui_test_sources += ['resources.rc']
endif
# TODO meson doesn't let us name this target test, but also doesn't seem to provide a way to override the executable name????
executable('tester', libui_test_sources,

87
windows/meson.build Normal file
View File

@ -0,0 +1,87 @@
# 23 march 2019
libui_sources += [
'windows/alloc.cpp',
'windows/area.cpp',
'windows/areadraw.cpp',
'windows/areaevents.cpp',
'windows/areascroll.cpp',
'windows/areautil.cpp',
'windows/attrstr.cpp',
'windows/box.cpp',
'windows/button.cpp',
'windows/checkbox.cpp',
'windows/colorbutton.cpp',
'windows/colordialog.cpp',
'windows/combobox.cpp',
'windows/container.cpp',
'windows/control.cpp',
'windows/d2dscratch.cpp',
'windows/datetimepicker.cpp',
'windows/debug.cpp',
'windows/draw.cpp',
'windows/drawmatrix.cpp',
'windows/drawpath.cpp',
'windows/drawtext.cpp',
'windows/dwrite.cpp',
'windows/editablecombo.cpp',
'windows/entry.cpp',
'windows/events.cpp',
'windows/fontbutton.cpp',
'windows/fontdialog.cpp',
'windows/fontmatch.cpp',
'windows/form.cpp',
'windows/graphemes.cpp',
'windows/grid.cpp',
'windows/group.cpp',
'windows/image.cpp',
'windows/init.cpp',
'windows/label.cpp',
'windows/main.cpp',
'windows/menu.cpp',
'windows/multilineentry.cpp',
'windows/opentype.cpp',
'windows/parent.cpp',
'windows/progressbar.cpp',
'windows/radiobuttons.cpp',
'windows/separator.cpp',
'windows/sizing.cpp',
'windows/slider.cpp',
'windows/spinbox.cpp',
'windows/stddialogs.cpp',
'windows/tab.cpp',
'windows/table.cpp',
'windows/tabledispinfo.cpp',
'windows/tabledraw.cpp',
'windows/tableediting.cpp',
'windows/tablemetrics.cpp',
'windows/tabpage.cpp',
'windows/text.cpp',
'windows/utf16.cpp',
'windows/utilwin.cpp',
'windows/window.cpp',
'windows/winpublic.cpp',
'windows/winutil.cpp',
]
# resources.rc only contains the libui manifest.
# For a DLL, we have to include this directly, so we do so.
# Windows won't link resources in static libraries, so including this would have no effect.
# In those cases, we just need them to include the manifest with the executable (or link it directly into the output executable themselves); they can also customize the manifest as they see fit (assuming nothing breaks in the process).
# TODO make sure this gets added to both binary-only archives and install rules in this case
if libui_mode == 'shared'
libui_sources += ['windows/resources.rc']
endif
libui_include_directories += [include_directories('.')]
libui_winlibs = 'user32 kernel32 gdi32 comctl32 uxtheme msimg32 comdlg32 d2d1 dwrite ole32 oleaut32 oleacc uuid windowscodecs'.split(' ')
for lib in libui_winlibs
libui_dep += [
meson.get_compiler('cpp').find_library(lib,
required: true),
]
endfor
if libui_OS == 'windows' and libui_mode == 'shared' and not libui_MSVC
error('Sorry, but libui for Windows can currently only be built as a static library with MinGW. You will need to either build as a static library or switch to MSVC.')
endif