Fixed an assortment of C++ and Haiku build errors.
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@ -15,6 +15,8 @@ CFLAGS += \
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-Wno-switch \
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--std=c99
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# TODO consider switching to C++11
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# this will hopelessly disbar Haiku for GCC 2
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CXXFLAGS += \
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-g \
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-Wall -Wextra \
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@ -1,4 +1,8 @@
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// 6 april 2015
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdlib.h>
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#define uthash_fatal(msg) complain("uthash failed: %s", (msg))
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@ -70,3 +74,7 @@ extern void fallbackScale(uiDrawMatrix *, double, double, double, double);
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extern void fallbackMultiply(uiDrawMatrix *, uiDrawMatrix *);
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extern void fallbackTransformPoint(uiDrawMatrix *, double *, double *);
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extern void fallbackTransformSize(uiDrawMatrix *, double *, double *);
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#ifdef __cplusplus
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}
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#endif
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@ -16,7 +16,7 @@ CXXFLAGS += \
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LDFLAGS += \
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-fvisibility=hidden \
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-fPIC \
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-lbe -lm
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-lbe
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# flags for warning on undefined symbols
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LDFLAGS += \
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@ -3,7 +3,7 @@
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#include <cstdio>
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#include <cstdlib>
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#include "uipriv_haiku.hpp"
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using namepsace std;
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using namespace std;
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static set<void *> allocations;
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@ -48,23 +48,23 @@ void *uiAlloc(size_t size, const char *type)
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return DATA(out);
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}
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void *uiRealloc(void *p, size_t new, const char *type)
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void *uiRealloc(void *p, size_t xnew, const char *type)
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{
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void *out;
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size_t *s;
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if (p == NULL)
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return uiAlloc(new, type);
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return uiAlloc(xnew, type);
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p = BASE(p);
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out = realloc(p, EXTRA + new);
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out = realloc(p, EXTRA + xnew);
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if (out == NULL) {
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fprintf(stderr, "memory exhausted in uiRealloc()\n");
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abort();
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}
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s = SIZE(out);
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if (new <= *s)
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memset(((uint8_t *) DATA(out)) + *s, 0, new - *s);
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*s = new;
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if (xnew <= *s)
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memset(((uint8_t *) DATA(out)) + *s, 0, xnew - *s);
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*s = xnew;
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// TODO check this
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allocations.erase(p);
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allocations.insert(out);
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@ -1,7 +1,9 @@
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// 17 november 2015
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// TODO versioning macros?
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#include <AppKit.h>
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#include <InterfaceKit.h>
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#include "../ui.h"
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//TODO#include "../ui.h"
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#include "ui.hpp"
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#include "../ui_haiku.hpp"
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#include "../common/uipriv.h"
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