diff --git a/README.md b/README.md index 6b4966bc..87cae68e 100644 --- a/README.md +++ b/README.md @@ -30,6 +30,9 @@ But libui is not dead; I am working on it whenever I can, and I hope to get it t *Note that today's entry (Eastern Time) may be updated later today.* +* **1 September 2018** + * **Alpha 4.1 is here.** This is an emergency fix to Alpha 4 to fix `uiImageAppend()` not working as documented. It now works properly, with one important difference you'll need to care about: **it now requires image data to be alpha-premultiplied**. In addition, it also manages memory slightly better now, and has minor documentation typo fixes. + * **10 August 2018** * **Alpha 4 is finally here.** Everything from Alpha 3.5 and what's listed below is in this release; the two biggest changes are still the new text drawing API and new uiTable control. In between all that is a whole bunch of bugfixes, and hopefully more stability too. Thanks to everybody who helped contribute! * Alpha 4 should hopefully also include automated binary releases via CI. Thanks to those who helped set that up! diff --git a/ui.h b/ui.h index 8f6e10c4..40aea949 100644 --- a/ui.h +++ b/ui.h @@ -1144,7 +1144,7 @@ _UI_EXTERN uiGrid *uiNewGrid(void); // resolution; this matches the current expectations of some // desktop systems at the time of writing (mid-2018) // -// uiImage is very simple: it only supports non-premultiplied 32-bit +// uiImage is very simple: it only supports premultiplied 32-bit // RGBA images, and libui does not provide any image file loading // or image format conversion utilities on top of that. typedef struct uiImage uiImage; @@ -1161,7 +1161,7 @@ _UI_EXTERN uiImage *uiNewImage(double width, double height); _UI_EXTERN void uiFreeImage(uiImage *i); // uiImageAppend adds a representation to the uiImage. -// pixels should point to a byte array of non-premultiplied pixels +// pixels should point to a byte array of premultiplied pixels // stored in [R G B A] order (so ((uint8_t *) pixels)[0] is the R of the // first pixel and [3] is the A of the first pixel). pixelWidth and // pixelHeight is the size *in pixels* of the image, and pixelStride is