More TODOs.
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@ -390,7 +390,8 @@ _UI_EXTERN void uiAttributedStringSetAttribute(uiAttributedString *s, uiAttribut
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// uiAttributes in s. It is an error to modify s in f. Within f, s still
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// owns the attribute; you can neither free it nor save it for later
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// use.
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// TODO reword the above for consistency
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// TODO reword the above for consistency (TODO and find out what I meant by that)
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// TODO define an enumeration order (or mark it as undefined); also define how consecutive runs of identical attributes are handled here and sync with the definition of uiAttributedString itself
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_UI_EXTERN void uiAttributedStringForEachAttribute(const uiAttributedString *s, uiAttributedStringForEachAttributeFunc f, void *data);
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// TODO const correct this somehow (the implementation needs to mutate the structure)
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