Some TODO resolution via documentation writing.
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ui_attrstr.h
52
ui_attrstr.h
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@ -19,23 +19,50 @@
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// layout-specific properties.
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// layout-specific properties.
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typedef struct uiAttributedString uiAttributedString;
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typedef struct uiAttributedString uiAttributedString;
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// TODO just make a separate field for everything?
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// TODO just make a separate field in uiAttributeSpec for everything? or make attribute objects opaque instead?
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_UI_ENUM(uiAttribute) {
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_UI_ENUM(uiAttribute) {
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uiAttributeFamily, // use Family
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// uiAttributeFamily changes the font family of the text it is
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uiAttributeSize, // use Double
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// applied to. Use the Family field of uiAttributeSpec.
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// TODO case-sensitive?
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uiAttributeFamily,
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// uiAttributeSize changes the size of the text it is applied to,
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// in typographical points. Use the Double field of
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// uiAttributeSpec.
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uiAttributeSize,
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// uiAttributeWeight changes the weight of the text it is applied
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// to. Use the Value field of uiAttributeSpec and the
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// uiDrawTextWeight constants.
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uiAttributeWeight,
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uiAttributeWeight,
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// uiAttributeItalic changes the italicness of the text it is applied
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// to. Use the Value field of uiAttributeSpec and the
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// uiDrawTextItalic constants.
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uiAttributeItalic,
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uiAttributeItalic,
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// uiAttributeStretch changes the stretch of the text it is applied
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// to. Use the Value field of uiAttributeSpec and the
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// uiDrawTextStretch constants.
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uiAttributeStretch,
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uiAttributeStretch,
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uiAttributeColor, // use R, G, B, A
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// uiAttributeColor changes the color of the text it is applied to.
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uiAttributeBackground, // use R, G, B, A
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// Use the R, G, B, and A fields of uiAttributeSpec.
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uiAttributeColor,
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// uiAttributeBackground changes the color of the text it is
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// applied to. Use the R, G, B, and A fields of uiAttributeSpec.
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uiAttributeBackground,
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uiAttributeUnderline, // enum uiDrawUnderlineStyle
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// uiAttributeUnderline changes the underline style of the text
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// TODO document that the color in the case we don't specify it is the text color
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// it is applied to. Use the Value field of uiAttributeSpec and the
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uiAttributeUnderlineColor, // enum uiDrawUnderlineColor
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// uiDrawUnderlineStyle constants.
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uiAttributeUnderline,
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// uiAttributeUnderlineColor changes the color of any underline
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// on the text it is applied to, regardless of the style. Use the
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// Value field of uiAttributeSpec and the uiDrawUnderlineColor
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// constants (refer to its documentation for more information).
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//
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// If an underline style is applied but no underline color is
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// specified, the text color is used instead.
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uiAttributeUnderlineColor,
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// TODO note these are copied
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// uiAttributeFeatures changes the OpenType features of the
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// TODO add a function to uiAttributedString to get an attribute's value at a specific index or in a specific range, so we can edit
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// text it is applied to. Use the Features field of uiAttributeSpec.
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// (TODO related to above: what about memory?)
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uiAttributeFeatures, // use Features
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uiAttributeFeatures, // use Features
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};
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};
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@ -70,6 +97,9 @@ _UI_EXTERN int uiOpenTypeFeaturesEqual(const uiOpenTypeFeatures *a, const uiOpen
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typedef struct uiAttributeSpec uiAttributeSpec;
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typedef struct uiAttributeSpec uiAttributeSpec;
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// TODO note that pointers are copied
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// TODO add a function to uiAttributedString to get an attribute's value at a specific index or in a specific range, so we can edit
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// (TODO related to above: what about memory consumption during a read-modify-write cycle due to copying?)
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struct uiAttributeSpec {
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struct uiAttributeSpec {
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uiAttribute Type;
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uiAttribute Type;
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const char *Family;
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const char *Family;
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