And massaged things into a buildable state. Woo. NOW things are starting to get annoying, but at least it's not so much *voodoo* anymore?
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@ -16,4 +16,4 @@ libui_sources += [
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'common/utf.c',
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]
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libui_include_directories += [include_directory('.')]
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libui_include_directories += [include_directories('.')]
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@ -1,8 +1,5 @@
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# 23 march 2019
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add_languages('objc',
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required: true)
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libui_sources += [
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'darwin/aat.m',
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'darwin/alloc.m',
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@ -55,4 +52,4 @@ libui_sources += [
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'darwin/winmoveresize.m',
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]
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libui_include_directories += [include_directory('.')]
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libui_include_directories += [include_directories('.')]
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71
meson.build
71
meson.build
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@ -11,10 +11,27 @@
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# I'd also like to be able to omit the library's dependency libraries in the executables if building a shared library, as those are not required in that case; I'd need to require them in a static library.
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# And for Windows, the shared library (but not shared executables) needs an additional resource file, and the static executables (but not the static library) need a *different* resource file. (Windows static libraries can't contain resources anyway; the linkers will just ignore the resource objects.)
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libui_default_options = [
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'buildtype=debug', # build debug by default
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'default_library=shared', # build shared libraries by default
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]
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# we have to specify C++ here even if we're not using C++ immediately because otherwise none of the C++ built-in options are available (sigh; TODO)
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# and same for Objective-C because of add_project_arguments() (double sigh; TODO)
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project('libui', ['c', 'cpp', 'objc'],
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default_options: [
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'buildtype=debug', # build debug by default
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'default_library=shared', # build shared libraries by default
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# these are forced options, but meson doesn't let me set these up separately before I call project() (TODO)
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'warning_level=3', # always max warnings
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'b_pch=false', # we don't want precompiled headers
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'b_staticpic=true', # use PIC even for static libraries
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'c_std=c99', # strict C99
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'cpp_std=c++11', # strict C++11
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'cpp_eh=sc', # shut the compiler up in some cases
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],
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license: 'MIT')
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# TODO move these below the next part (I need them here for other reasons)
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libui_OS = host_machine.system()
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libui_MSVC = meson.get_compiler('c').get_id() == 'msvc'
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# TODO switch to tabs; the spaces are just so I can share this file while I'm writing it
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libui_forced_options = {
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'warning_level': '3', # always max warnings
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@ -25,25 +42,15 @@ libui_forced_options = {
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'cpp_eh': 'sc', # shut the compiler up in some cases
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}
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foreach name, value : libui_forced_options
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libui_default_options += [name + '=' + value]
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endforeach
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project('libui', 'c',
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default_options: libui_default_options,
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license: 'MIT')
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# TODO:
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# - add add_languages('c++') in windows/meson.build and examples/meson.build:cpp-multithread
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foreach name, value : libui_forced_options
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actual = '@0@'.format(get_option(name))
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if actual != value
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error('sorry, but libui requires that option ' + name + ' has the default value ' + value)
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# TODO why does meson need this guard?
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if name != 'cpp_eh' or libui_MSVC
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actual = '@0@'.format(get_option(name))
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if actual != value
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error('sorry, but libui requires that option ' + name + ' has the default value ' + value)
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endif
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endif
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endforeach
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libui_OS = host_machine.system()
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libui_MSVC = meson.get_compiler('c').get_id() == 'msvc'
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libui_mode = get_option('default_library')
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if libui_mode == 'both'
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error('sorry, but libui does not support building both shared and static libraries at the same time, because Windows resource file rules differ between the two')
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@ -72,8 +79,11 @@ elif libui_OS == 'darwin'
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# TODO see if there's a more direct way to set this
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libui_macosx_version_min = '-mmacosx-version-min=10.8'
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add_project_arguments(libui_macosx_version_min)
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add_project_link_arguments(libui_macosx_version_min)
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add_project_arguments(libui_macosx_version_min,
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# TODO WHY IS THIS NEEDED MESON
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language: ['c', 'cpp', 'objc'])
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add_project_link_arguments(libui_macosx_version_min,
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language: ['c', 'cpp', 'objc'])
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else
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libui_deps += [dependency('gtk+-3.0',
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version: '>=3.10.0',
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@ -96,32 +106,37 @@ if libui_MSVC
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# TODO add these compiler flags (assuming meson doesn't provide an alternate method for these, which I know it does for EHsc):
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add_project_arguments(
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'/wd4100',
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'/bigobj', '/nologo')
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'/bigobj', '/nologo',
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language: ['c', 'cpp', 'objc'])
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if libui_is_debug
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add_project_arguments('/RTC1', '/RTCs', '/RTCu')
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add_project_arguments('/RTC1', '/RTCs', '/RTCu',
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language: ['c', 'cpp', 'objc'])
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endif
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add_project_link_arguments(
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'/LARGEADDRESSAWARE',
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'/NOLOGO',
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'/INCREMENTAL:NO',
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'/MANIFEST:NO')
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'/MANIFEST:NO',
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language: ['c', 'cpp', 'objc'])
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else
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add_project_arguments(
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'-Wno-unused-parameter',
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'-Wno-switch')
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'-Wno-switch',
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language: ['c', 'cpp', 'objc'])
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if libui_OS == 'windows'
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# don't require shipping the MinGW-w64 DLLs
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add_project_link_arguments(
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'-static',
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'-static-libgcc',
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'-static-libstdc++')
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'-static-libstdc++',
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language: ['c', 'cpp', 'objc'])
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endif
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endif
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libui_sources = []
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libui_include_directories = [include_directory('.')]
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libui_include_directories = [include_directories('.')]
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libui_extra_libs = []
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subdir('common')
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if libui_OS == 'windows'
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