Removed uiControlVerifyDestroy(); we could have just had it in uiFreeControl().
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@ -12,7 +12,10 @@ This README is being written.<br>
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## Updates
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(none yet)
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> Note that today's entry may be updated later today.
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* **22 May 2016**
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** Removed `uiControlVerifyDestroy()`; that is now part of `uiFreeControl()` itself.
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## Runtime Requirements
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@ -71,14 +71,10 @@ uiControl *uiAllocControl(size_t size, uint32_t OSsig, uint32_t typesig, const c
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}
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void uiFreeControl(uiControl *c)
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{
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uiFree(c);
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}
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void uiControlVerifyDestroy(uiControl *c)
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{
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if (uiControlParent(c) != NULL)
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userbug("You cannot destroy a uiControl while it still has a parent. (control: %p)", c);
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uiFree(c);
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}
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void uiControlVerifySetParent(uiControl *c, uiControl *parent)
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1
ui.h
1
ui.h
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@ -77,7 +77,6 @@ _UI_EXTERN uiControl *uiAllocControl(size_t n, uint32_t OSsig, uint32_t typesig,
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_UI_EXTERN void uiFreeControl(uiControl *);
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// TODO make sure all controls have these
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_UI_EXTERN void uiControlVerifyDestroy(uiControl *);
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_UI_EXTERN void uiControlVerifySetParent(uiControl *, uiControl *);
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_UI_EXTERN int uiControlEnabledToUser(uiControl *);
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@ -38,7 +38,6 @@ _UI_EXTERN void uiDarwinControlSetHuggingPriority(uiDarwinControl *, NSLayoutPri
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#define uiDarwinControlDefaultDestroy(type, handlefield) \
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static void type ## Destroy(uiControl *c) \
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{ \
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uiControlVerifyDestroy(c); \
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[type(c)->handlefield release]; \
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uiFreeControl(c); \
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}
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@ -25,7 +25,6 @@ _UI_EXTERN void uiUnixControlSetContainer(uiUnixControl *, GtkContainer *, gbool
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#define uiUnixControlDefaultDestroy(type) \
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static void type ## Destroy(uiControl *c) \
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{ \
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uiControlVerifyDestroy(c); \
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/* TODO is this safe on floating refs? */ \
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g_object_unref(type(c)->widget); \
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uiFreeControl(c); \
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@ -41,7 +41,6 @@ _UI_EXTERN void uiWindowsControlAssignControlIDZOrder(uiWindowsControl *, LONG_P
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#define uiWindowsControlDefaultDestroy(type) \
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static void type ## Destroy(uiControl *c) \
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{ \
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uiControlVerifyDestroy(c); \
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uiWindowsEnsureDestroyWindow(type(c)->hwnd); \
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uiFreeControl(c); \
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}
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@ -144,7 +144,6 @@ static void uiWindowDestroy(uiControl *c)
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{
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uiWindow *w = uiWindow(c);
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// TODO make sure all ports have the necessary verifications
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// first hide ourselves
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ShowWindow(w->hwnd, SW_HIDE);
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// now destroy the child
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