Undid all of that. There's an easier way...
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39f76bdb25
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0fa706b8d4
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@ -20,7 +20,10 @@
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NSLayoutConstraint *first;
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NSMutableArray *inBetweens;
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NSLayoutConstraint *last;
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NSMutableArray *hEdges;
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NSMutableArray *widths;
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NSMutableArray *leadings;
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NSMutableArray *middles;
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NSMutableArray *trailings;
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}
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- (id)initWithF:(uiForm *)ff;
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- (void)onDestroy;
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@ -62,7 +65,10 @@ struct uiForm {
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self->nStretchy = 0;
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self->inBetweens = [NSMutableArray new];
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self->hEdges = [NSMutableArray new];
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self->widths = [NSMutableArray new];
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self->leadings = [NSMutableArray new];
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self->middles = [NSMutableArray new];
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self->trailings = [NSMutableArray new];
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}
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return self;
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}
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@ -73,7 +79,10 @@ struct uiForm {
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[self removeOurConstraints];
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[self->inBetweens release];
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[self->hEdges release];
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[self->widths release];
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[self->leadings release];
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[self->middles release];
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[self->trailings release];
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for (fc in self->children) {
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[self removeConstraint:fc.baseline];
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@ -103,9 +112,21 @@ struct uiForm {
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[self->last release];
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self->last = nil;
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}
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if ([self->hEdges count] != 0) {
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[self removeConstraints:self->hEdges];
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[self->hEdges removeAllObjects];
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if ([self->widths count] != 0) {
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[self removeConstraints:self->widths];
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[self->widths removeAllObjects];
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}
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if ([self->leadings count] != 0) {
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[self removeConstraints:self->leadings];
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[self->leadings removeAllObjects];
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}
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if ([self->middles count] != 0) {
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[self removeConstraints:self->middles];
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[self->middles removeAllObjects];
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}
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if ([self->trailings count] != 0) {
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[self removeConstraints:self->trailings];
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[self->trailings removeAllObjects];
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}
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}
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@ -137,55 +158,81 @@ struct uiForm {
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return;
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padding = [self paddingAmount];
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// first arrange the main controls vertically
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// first arrange the children vertically and make them the same width
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prev = nil;
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for (fc in self->children) {
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if (prev == nil) { // first control; tie to top
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if (prev == nil) { // first view
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self->first = mkConstraint(self, NSLayoutAttributeTop,
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NSLayoutRelationEqual,
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[fc view], NSLayoutAttributeTop,
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1, 0,
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@"uiForm first child top constraint");
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@"uiForm first vertical constraint");
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[self addConstraint:self->first];
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[self->first retain];
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prev = [fc view];
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prevlabel = fc.label;
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continue;
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}
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// not first; tie to previous
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// not the first; link it
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c = mkConstraint(prev, NSLayoutAttributeBottom,
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NSLayoutRelationEqual,
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[fc view], NSLayoutAttributeTop,
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1, -padding,
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@"uiForm middle vertical constraint");
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@"uiForm in-between vertical constraint");
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[self addConstraint:c];
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[self->inBetweens addObject:c];
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// and make the same width
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c = mkConstraint(prev, NSLayoutAttributeWidth,
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NSLayoutRelationEqual,
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[fc view], NSLayoutAttributeWidth,
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1, 0,
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@"uiForm control width constraint");
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[self addConstraint:c];
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[self->widths addObject:c];
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c = mkConstraint(prevlabel, NSLayoutAttributeWidth,
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NSLayoutRelationEqual,
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fc.label, NSLayoutAttributeWidth,
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1, 0,
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@"uiForm label lwidth constraint");
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[self addConstraint:c];
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[self->widths addObject:c];
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prev = [fc view];
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prevlabel = fc.label;
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}
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// and the last one
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relation = NSLayoutRelationEqual;
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if (self->nStretchy != 0)
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relation = NSLayoutRelationLessThanOrEqual;
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self->last = mkConstraint(prev, NSLayoutAttributeBottom,
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NSLayoutRelationEqual,
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self, NSLayoutAttributeBottom,
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1, 0,
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@"uiForm last child bottom constraint");
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@"uiForm last vertical constraint");
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[self addConstraint:self->last];
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[self->last retain];
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// now tiethe labels to the left (weakly, for right-alignment) and tie the controls to the right (strongly)
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// now arrange the controls horizontally
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for (fc in self->children) {
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c = mkConstraint(self, NSLayoutAttributeLeading,
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NSLayoutRelationLessThanOrEqual,
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NSLayoutRelationEqual,
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fc.label, NSLayoutAttributeLeading,
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1, 0,
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@"uiForm label leading edge constraint");
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@"uiForm leading constraint");
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[self addConstraint:c];
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[self->hEdges addObject:c];
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[self->leadings addObject:c];
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c = mkConstraint(fc.label, NSLayoutAttributeTrailing,
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NSLayoutRelationEqual,
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[fc view], NSLayoutAttributeLeading,
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1, -padding,
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@"uiForm middle constraint");
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[self addConstraint:c];
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[self->middles addObject:c];
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c = mkConstraint([fc view], NSLayoutAttributeTrailing,
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NSLayoutRelationEqual,
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self, NSLayoutAttributeTrailing,
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1, 0,
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@"uiForm child trailing edge constraint");
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@"uiForm trailing constraint");
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[self addConstraint:c];
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[self->hEdges addObject:c];
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[self->trailings addObject:c];
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}
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// we don't arrange the labels vertically; that's done when we add the control since those constraints don't need to change (they just need to be at their baseline)
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@ -202,9 +249,6 @@ struct uiForm {
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fc.c = c;
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fc.label = newLabel(label);
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[fc.label setTranslatesAutoresizingMaskIntoConstraints:NO];
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// and make the label no larger than it needs to be
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[fc.label setContentHuggingPriority:NSLayoutPriorityRequired forOrientation:NSLayoutConstraintOrientationHorizontal];
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[fc.label setContentHuggingPriority:NSLayoutPriorityRequired forOrientation:NSLayoutConstraintOrientationVertical];
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[self addSubview:fc.label];
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fc.stretchy = stretchy;
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fc.oldHorzHuggingPri = uiDarwinControlHuggingPriority(uiDarwinControl(fc.c), NSLayoutConstraintOrientationHorizontal);
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@ -267,6 +311,8 @@ struct uiForm {
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padding = [self paddingAmount];
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for (c in self->inBetweens)
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[c setConstant:-padding];
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for (c in self->middles)
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[c setConstant:-padding];
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}
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- (BOOL)hugsTrailing
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